Blender  V2.93
node_shader_layer_weight.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** Layer Weight ******************** */
23 
25  {SOCK_FLOAT, N_("Blend"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
26  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
27  {-1, ""},
28 };
29 
31  {SOCK_FLOAT, N_("Fresnel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
32  {SOCK_FLOAT, N_("Facing"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
33  {-1, ""},
34 };
35 
37  bNode *node,
38  bNodeExecData *UNUSED(execdata),
39  GPUNodeStack *in,
40  GPUNodeStack *out)
41 {
42  if (!in[1].link) {
44  }
45  else {
46  GPU_link(
47  mat, "direction_transform_m4v3", in[1].link, GPU_builtin(GPU_VIEW_MATRIX), &in[1].link);
48  }
49 
50  return GPU_stack_link(mat, node, "node_layer_weight", in, out, GPU_builtin(GPU_VIEW_POSITION));
51 }
52 
54  int UNUSED(thread),
55  bNode *UNUSED(node),
56  bNodeExecData *UNUSED(execdata),
57  bNodeStack **UNUSED(in),
58  bNodeStack **UNUSED(out))
59 {
60 }
61 
62 /* node type definition */
64 {
65  static bNodeType ntype;
66 
67  sh_node_type_base(&ntype, SH_NODE_LAYER_WEIGHT, "Layer Weight", NODE_CLASS_INPUT, 0);
69  node_type_init(&ntype, NULL);
70  node_type_storage(&ntype, "", NULL, NULL);
73 
74  nodeRegisterType(&ntype);
75 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
Definition: node.cc:4635
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
GPUNodeLink * GPU_builtin(eGPUBuiltin builtin)
@ GPU_VIEW_POSITION
Definition: GPU_material.h:91
@ GPU_VIEW_NORMAL
Definition: GPU_material.h:92
@ GPU_VIEW_MATRIX
Definition: GPU_material.h:87
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style SH_NODE_LAYER_WEIGHT
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
static bNodeSocketTemplate sh_node_layer_weight_out[]
static bNodeSocketTemplate sh_node_layer_weight_in[]
static int node_shader_gpu_layer_weight(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_exec_layer_weight(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out))
void register_node_type_sh_layer_weight(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
struct GPUNodeLink * link
Definition: GPU_material.h:119
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221