Blender  V2.93
BLI_math_color_test.cc
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1 /* Apache License, Version 2.0 */
2 
3 #include "testing/testing.h"
4 
5 #include "BLI_math.h"
6 
7 TEST(math_color, RGBToHSVRoundtrip)
8 {
9  float orig_rgb[3] = {0.1f, 0.2f, 0.3f};
10  float hsv[3], rgb[3];
11  rgb_to_hsv_v(orig_rgb, hsv);
12  hsv_to_rgb_v(hsv, rgb);
13  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-5);
14 }
15 
16 TEST(math_color, RGBToHSLRoundtrip)
17 {
18  float orig_rgb[3] = {0.1f, 0.2f, 0.3f};
19  float hsl[3], rgb[3];
20  rgb_to_hsl_v(orig_rgb, hsl);
21  hsl_to_rgb_v(hsl, rgb);
22  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-5);
23 }
24 
25 TEST(math_color, RGBToYUVRoundtrip)
26 {
27  float orig_rgb[3] = {0.1f, 0.2f, 0.3f};
28  float yuv[3], rgb[3];
29  rgb_to_yuv(orig_rgb[0], orig_rgb[1], orig_rgb[2], &yuv[0], &yuv[1], &yuv[2], BLI_YUV_ITU_BT709);
30  yuv_to_rgb(yuv[0], yuv[1], yuv[2], &rgb[0], &rgb[1], &rgb[2], BLI_YUV_ITU_BT709);
31  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-4);
32 }
33 
34 TEST(math_color, RGBToYCCRoundtrip)
35 {
36  float orig_rgb[3] = {0.1f, 0.2f, 0.3f};
37  float ycc[3], rgb[3];
38 
39  rgb_to_ycc(orig_rgb[0], orig_rgb[1], orig_rgb[2], &ycc[0], &ycc[1], &ycc[2], BLI_YCC_ITU_BT601);
40  ycc_to_rgb(ycc[0], ycc[1], ycc[2], &rgb[0], &rgb[1], &rgb[2], BLI_YCC_ITU_BT601);
41  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-3);
42 
43  rgb_to_ycc(orig_rgb[0], orig_rgb[1], orig_rgb[2], &ycc[0], &ycc[1], &ycc[2], BLI_YCC_ITU_BT709);
44  ycc_to_rgb(ycc[0], ycc[1], ycc[2], &rgb[0], &rgb[1], &rgb[2], BLI_YCC_ITU_BT709);
45  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-3);
46 
47  rgb_to_ycc(orig_rgb[0], orig_rgb[1], orig_rgb[2], &ycc[0], &ycc[1], &ycc[2], BLI_YCC_JFIF_0_255);
48  ycc_to_rgb(ycc[0], ycc[1], ycc[2], &rgb[0], &rgb[1], &rgb[2], BLI_YCC_JFIF_0_255);
49  EXPECT_V3_NEAR(orig_rgb, rgb, 1e-3);
50 }
51 
52 TEST(math_color, LinearRGBTosRGBNearZero)
53 {
54  float linear_color = 0.002f;
55  float srgb_color = linearrgb_to_srgb(linear_color);
56  EXPECT_NEAR(0.02584f, srgb_color, 1e-5);
57 }
58 
59 TEST(math_color, LinearRGBTosRGB)
60 {
61  float linear_color = 0.75f;
62  float srgb_color = linearrgb_to_srgb(linear_color);
63  EXPECT_NEAR(0.880824f, srgb_color, 1e-5);
64 }
65 
66 TEST(math_color, LinearRGBTosRGBRoundtrip)
67 {
68  const int N = 50;
69  int i;
70  for (i = 0; i < N; ++i) {
71  float orig_linear_color = (float)i / N;
72  float srgb_color = linearrgb_to_srgb(orig_linear_color);
73  float linear_color = srgb_to_linearrgb(srgb_color);
74  EXPECT_NEAR(orig_linear_color, linear_color, 1e-5);
75  }
76 }
typedef float(TangentPoint)[2]
void hsv_to_rgb_v(const float hsv[3], float r_rgb[3])
Definition: math_color.c:68
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
Definition: math_color.c:254
#define BLI_YUV_ITU_BT709
#define BLI_YCC_JFIF_0_255
void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
Definition: math_color.c:74
void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace)
Definition: math_color.c:169
#define BLI_YCC_ITU_BT601
void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace)
Definition: math_color.c:130
void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace)
Definition: math_color.c:79
float srgb_to_linearrgb(float c)
Definition: math_color.c:434
float linearrgb_to_srgb(float c)
Definition: math_color.c:443
void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, int colorspace)
Definition: math_color.c:103
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
Definition: math_color.c:315
#define BLI_YCC_ITU_BT709
TEST(math_color, RGBToHSVRoundtrip)
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
params N