Blender  V2.93
COM_HueSaturationValueCorrectNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 
21 #include "COM_ConvertOperation.h"
22 #include "COM_ExecutionSystem.h"
24 #include "COM_MixOperation.h"
25 #include "COM_SetColorOperation.h"
26 #include "COM_SetValueOperation.h"
27 #include "DNA_node_types.h"
28 
29 namespace blender::compositor {
30 
32 {
33  /* pass */
34 }
35 
37  NodeConverter &converter, const CompositorContext & /*context*/) const
38 {
39  NodeInput *valueSocket = this->getInputSocket(0);
40  NodeInput *colorSocket = this->getInputSocket(1);
41  NodeOutput *outputSocket = this->getOutputSocket(0);
42  bNode *editorsnode = getbNode();
43  CurveMapping *storage = (CurveMapping *)editorsnode->storage;
44 
46  converter.addOperation(rgbToHSV);
47 
49  converter.addOperation(hsvToRGB);
50 
52  changeHSV->setCurveMapping(storage);
53  converter.addOperation(changeHSV);
54 
56  blend->setResolutionInputSocketIndex(1);
57  converter.addOperation(blend);
58 
59  converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
60  converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
61  converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
62  converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
63  converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
64  converter.mapInputSocket(valueSocket, blend->getInputSocket(0));
65  converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
66 }
67 
68 } // namespace blender::compositor
Overall context of the compositor.
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void * storage
static int blend(const Tex *tex, const float texvec[3], TexResult *texres)