Blender  V2.93
kernel/osl/background.cpp
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1 /*
2  * Adapted from Open Shading Language with this license:
3  *
4  * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
5  * All Rights Reserved.
6  *
7  * Modifications Copyright 2011, Blender Foundation.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions are
11  * met:
12  * * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * * Redistributions in binary form must reproduce the above copyright
15  * notice, this list of conditions and the following disclaimer in the
16  * documentation and/or other materials provided with the distribution.
17  * * Neither the name of Sony Pictures Imageworks nor the names of its
18  * contributors may be used to endorse or promote products derived from
19  * this software without specific prior written permission.
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <OpenImageIO/fmath.h>
34 
35 #include <OSL/genclosure.h>
36 
38 
39 // clang-format off
41 #include "kernel/closure/alloc.h"
43 // clang-format on
44 
46 
47 using namespace OSL;
48 
56  public:
57  void setup(ShaderData *sd, int /* path_flag */, float3 weight)
58  {
59  background_setup(sd, weight);
60  }
61 };
62 
71  public:
72  void setup(ShaderData *sd, int /* path_flag */, float3 weight)
73  {
74  closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, weight);
75  sd->flag |= SD_HOLDOUT;
76  }
77 };
78 
80 {
81  static ClosureParam params[] = {
82  CLOSURE_STRING_KEYPARAM(GenericBackgroundClosure, label, "label"),
83  CLOSURE_FINISH_PARAM(GenericBackgroundClosure)};
84  return params;
85 }
86 
88 
89 ClosureParam *closure_holdout_params()
90 {
91  static ClosureParam params[] = {CLOSURE_FINISH_PARAM(HoldoutClosure)};
92  return params;
93 }
94 
96 
CCL_NAMESPACE_BEGIN ccl_device ShaderClosure * closure_alloc(ShaderData *sd, int size, ClosureType type, float3 weight)
Definition: alloc.h:19
void setup(ShaderData *sd, int, float3 weight)
void setup(ShaderData *sd, int, float3 weight)
const char * label
CCL_NAMESPACE_BEGIN ccl_device void background_setup(ShaderData *sd, const float3 weight)
Definition: emissive.h:37
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
ClosureParam * closure_holdout_params()
ClosureParam * closure_background_params()
#define CCL_NAMESPACE_END
@ SD_HOLDOUT
Definition: kernel_types.h:853
ShaderData
ShaderClosure
Definition: kernel_types.h:831
#define CCLOSURE_PREPARE(name, classname)
Definition: osl_closures.h:94
void closure_background_prepare(OSL::RendererServices *, int id, void *data)
void closure_holdout_prepare(OSL::RendererServices *, int id, void *data)
@ CLOSURE_HOLDOUT_ID
Definition: svm_types.h:582