Blender  V2.93
transform_mode_edge_rotate_normal.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "BLI_math.h"
27 
28 #include "BKE_context.h"
29 #include "BKE_editmesh.h"
30 #include "BKE_mesh.h"
31 #include "BKE_unit.h"
32 
33 #include "ED_screen.h"
34 
35 #include "UI_interface.h"
36 
37 #include "transform.h"
38 #include "transform_mode.h"
39 #include "transform_snap.h"
40 
41 /* -------------------------------------------------------------------- */
46 {
48  // BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
49 
50  tc->custom.mode.data = lnors_ed_arr;
52 }
53 
55 {
56  BMLoopNorEditDataArray *lnors_ed_arr = custom_data->data;
57 
58  if (t->state == TRANS_CANCEL) {
59  BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
61  BMesh *bm = em->bm;
62 
63  /* Restore custom loop normal on cancel */
64  for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
66  bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->niloc, lnor_ed->clnors_data);
67  }
68  }
69 
71 
72  tc->custom.mode.data = NULL;
73  tc->custom.mode.free_cb = NULL;
74 }
75 
76 /* Works by getting custom normal from clnor_data, transform, then store */
77 static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2]))
78 {
79  char str[UI_MAX_DRAW_STR];
80 
81  float axis_final[3];
82  copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
83 
84  if ((t->con.mode & CON_APPLY) && t->con.applyRot) {
85  t->con.applyRot(t, NULL, NULL, axis_final, NULL);
86  }
87 
89  BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
90  BMesh *bm = em->bm;
91 
92  BMLoopNorEditDataArray *lnors_ed_arr = tc->custom.mode.data;
93  BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
94 
95  float axis[3];
96  float mat[3][3];
97  float angle = t->values[0];
98  copy_v3_v3(axis, axis_final);
99 
101 
102  applySnapping(t, &angle);
103 
104  applyNumInput(&t->num, &angle);
105 
107 
109 
110  for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
111  mul_v3_m3v3(lnor_ed->nloc, mat, lnor_ed->niloc);
112 
114  bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data);
115  }
116 
117  t->values_final[0] = angle;
118  }
119 
120  recalcData(t);
121 
122  ED_area_status_text(t->area, str);
123 }
124 
126 {
127  t->mode = TFM_NORMAL_ROTATION;
128  t->transform = applyNormalRotation;
129 
130  initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
131 
132  t->idx_max = 0;
133  t->num.idx_max = 0;
134  t->snap[0] = DEG2RAD(5.0);
135  t->snap[1] = DEG2RAD(1.0);
136 
137  copy_v3_fl(t->num.val_inc, t->snap[1]);
138  t->num.unit_sys = t->scene->unit.system;
139  t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
140  t->num.unit_type[0] = B_UNIT_ROTATION;
141 
143  BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
144  BMesh *bm = em->bm;
145 
146  BKE_editmesh_ensure_autosmooth(em, tc->obedit->data);
147  BKE_editmesh_lnorspace_update(em, tc->obedit->data);
148 
150  }
151 
153 }
void BKE_editmesh_lnorspace_update(BMEditMesh *em, struct Mesh *me)
Definition: editmesh.c:264
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, struct Mesh *me)
Definition: editmesh.c:286
BMEditMesh * BKE_editmesh_from_object(struct Object *ob)
Return the BMEditMesh for a given object.
Definition: editmesh.c:85
void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space, const float custom_lnor[3], short r_clnor_data[2])
@ B_UNIT_ROTATION
Definition: BKE_unit.h:83
void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3])
Definition: math_matrix.c:901
#define DEG2RAD(_deg)
void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const float angle)
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl(float r[3], float f)
#define UNUSED(x)
#define USER_UNIT_ROT_RADIANS
@ V3D_ORIENT_VIEW
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
@ TFM_NORMAL_ROTATION
Definition: ED_transform.h:78
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
ATTR_WARN_UNUSED_RESULT BMesh * bm
BMLoopNorEditDataArray * BM_loop_normal_editdata_array_init(BMesh *bm, const bool do_all_loops_of_vert)
Definition: bmesh_mesh.c:1844
void BM_loop_normal_editdata_array_free(BMLoopNorEditDataArray *lnors_ed_arr)
Definition: bmesh_mesh.c:1892
SIMD_FORCE_INLINE btScalar angle(const btVector3 &v) const
Return the angle between this and another vector.
Definition: btVector3.h:356
#define str(s)
struct BMesh * bm
Definition: BKE_editmesh.h:52
BMLoopNorEditData * lnor_editdata
Definition: bmesh_class.h:399
struct MLoopNorSpaceArray * lnor_spacearr
Definition: bmesh_class.h:343
MLoopNorSpace ** lspacearr
Definition: BKE_mesh.h:372
TransCustomData mode
Definition: transform.h:426
void(* free_cb)(struct TransInfo *, struct TransDataContainer *tc, struct TransCustomData *custom_data)
Definition: transform.h:405
TransCustomDataContainer custom
Definition: transform.h:501
struct Object * obedit
Definition: transform.h:461
@ INPUT_ANGLE
Definition: transform.h:732
@ CON_APPLY
Definition: transform.h:177
void recalcData(TransInfo *t)
@ TRANS_CANCEL
Definition: transform.h:193
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
void headerRotation(TransInfo *t, char str[UI_MAX_DRAW_STR], float final)
void transform_mode_default_modal_orientation_set(TransInfo *t, int type)
transform modes used by different operators.
void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)
static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2]))
void initNormalRotation(TransInfo *t)
static void storeCustomLNorValue(TransDataContainer *tc, BMesh *bm)
void applySnapping(TransInfo *t, float *vec)
bool transform_snap_increment(TransInfo *t, float *r_val)