Blender  V2.93
node_texture_coord.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #include "NOD_texture.h"
25 #include "node_texture_util.h"
26 
28  {SOCK_VECTOR, N_("Coordinates")},
29  {-1, ""},
30 };
31 
32 static void vectorfn(
33  float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread))
34 {
35  copy_v3_v3(out, p->co);
36 }
37 
38 static void exec(void *data,
39  int UNUSED(thread),
40  bNode *node,
41  bNodeExecData *execdata,
42  bNodeStack **in,
43  bNodeStack **out)
44 {
45  tex_output(node, execdata, in, out[0], &vectorfn, data);
46 }
47 
49 {
50  static bNodeType ntype;
51 
52  tex_node_type_base(&ntype, TEX_NODE_COORD, "Coordinates", NODE_CLASS_INPUT, 0);
54  node_type_storage(&ntype, "", NULL, NULL);
55  node_type_exec(&ntype, NULL, NULL, exec);
56 
57  nodeRegisterType(&ntype);
58 }
#define TEX_NODE_COORD
Definition: BKE_node.h:1341
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
Definition: node.cc:4635
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
MINLINE void copy_v3_v3(float r[3], const float a[3])
#define UNUSED(x)
#define N_(msgid)
@ SOCK_VECTOR
OperationNode * node
void register_node_type_tex_coord(void)
static void vectorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread))
static bNodeSocketTemplate outputs[]
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
const float * co
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221