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Blender
V2.93
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#include "BLI_hash.hh"#include "BLI_index_mask.hh"#include "BLI_math_base.h"#include "BLI_string_ref.hh"#include "BLI_utility_mixins.hh"Go to the source code of this file.
Classes | |
| class | blender::fn::CPPType |
Namespaces | |
| blender | |
| blender::fn | |
Macros | |
| #define | BUFFER_FOR_CPP_TYPE_VALUE(type, variable_name) |
The CPPType class is the core of the runtime-type-system used by the functions system. It can represent C++ types that are default-constructible, destructible, movable, copyable, equality comparable and hashable. In the future we might want to make some of these properties optional.
Every type has a size and an alignment. Every function dealing with C++ types in a generic way, has to make sure that alignment rules are followed. The methods provided by a CPPType instance will check for correct alignment as well.
Every type has a name that is for debugging purposes only. It should not be used as identifier.
To check if two instances of CPPType represent the same type, only their pointers have to be compared. Any C++ type has at most one corresponding CPPType instance.
A CPPType instance comes with many methods that allow dealing with types in a generic way. Most methods come in three variants. Using the construct-default methods as example:
mask will by constructed.In some cases default-construction does nothing (e.g. for trivial types like int). The default_value method provides some default value anyway that can be copied instead. What the default value is, depends on the type. Usually it is something like 0 or an empty string.
Concepts like inheritance are currently not captured by this system. This is not because it is not possible, but because it was not necessary to add this complexity yet.
One could also implement CPPType itself using virtual inheritance. However, I found the approach used now with explicit function pointers to work better. Here are some reasons:
construct_default that operate on a single instance have to be fast. Even this one necessary indirection using function pointers adds a lot of overhead. If all methods were virtual, there would be a second level of indirection that increases the overhead even more.Definition in file FN_cpp_type.hh.
| #define BUFFER_FOR_CPP_TYPE_VALUE | ( | type, | |
| variable_name | |||
| ) |
Definition at line 676 of file FN_cpp_type.hh.