Blender  V2.93
COM_ChangeHSVOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_ChangeHSVOperation.h"
20 
21 namespace blender::compositor {
22 
24 {
30  this->m_inputOperation = nullptr;
31 }
32 
34 {
35  this->m_inputOperation = getInputSocketReader(0);
36  this->m_hueOperation = getInputSocketReader(1);
37  this->m_saturationOperation = getInputSocketReader(2);
38  this->m_valueOperation = getInputSocketReader(3);
39 }
40 
42 {
43  this->m_inputOperation = nullptr;
44  this->m_hueOperation = nullptr;
45  this->m_saturationOperation = nullptr;
46  this->m_valueOperation = nullptr;
47 }
48 
50  float x,
51  float y,
52  PixelSampler sampler)
53 {
54  float inputColor1[4];
55  float hue[4], saturation[4], value[4];
56 
57  this->m_inputOperation->readSampled(inputColor1, x, y, sampler);
58  this->m_hueOperation->readSampled(hue, x, y, sampler);
59  this->m_saturationOperation->readSampled(saturation, x, y, sampler);
60  this->m_valueOperation->readSampled(value, x, y, sampler);
61 
62  output[0] = inputColor1[0] + (hue[0] - 0.5f);
63  if (output[0] > 1.0f) {
64  output[0] -= 1.0f;
65  }
66  else if (output[0] < 0.0f) {
67  output[0] += 1.0f;
68  }
69  output[1] = inputColor1[1] * saturation[0];
70  output[2] = inputColor1[2] * value[0];
71  output[3] = inputColor1[3];
72 }
73 
74 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void readSampled(float result[4], float x, float y, PixelSampler sampler)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void addOutputSocket(DataType datatype)
SocketReader * getInputSocketReader(unsigned int inputSocketindex)