Blender  V2.93
deg_eval_runtime_backup_scene.h
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15  *
16  * The Original Code is Copyright (C) 2019 Blender Foundation.
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19 
24 #pragma once
25 
27 
28 struct Scene;
29 
30 namespace blender {
31 namespace deg {
32 
33 struct Depsgraph;
34 
35 /* Backup of scene runtime data. */
36 class SceneBackup {
37  public:
39 
40  void reset();
41 
44 
45  /* Sound/audio related pointers of the scene itself.
46  *
47  * NOTE: Scene can not disappear after relations update, because otherwise the entire dependency
48  * graph will be gone. This means we don't need to compare original scene pointer, or worry about
49  * freeing those if they can't be restored: we just copy them over to a new scene. */
50  void *sound_scene;
55 
57 };
58 
59 } // namespace deg
60 } // namespace blender
struct Depsgraph Depsgraph
Definition: DEG_depsgraph.h:51
SceneBackup(const Depsgraph *depsgraph)
Scene scene
const Depsgraph * depsgraph