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Blender
V2.93
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#include <DRW_engine_types.h>
Public Attributes | |
| struct GPUTexture * | color |
| struct GPUTexture * | color_overlay |
| struct GPUTexture * | color_stereo |
| struct GPUTexture * | color_overlay_stereo |
| struct GPUTexture * | depth |
| struct GPUTexture * | depth_in_front |
Definition at line 40 of file DRW_engine_types.h.
| struct GPUTexture* DefaultTextureList::color |
Definition at line 41 of file DRW_engine_types.h.
Referenced by GPU_viewport_color_texture(), gpu_viewport_default_fb_create(), gpu_viewport_draw_colormanaged(), GPU_viewport_draw_to_screen_ex(), gpu_viewport_framebuffer_view_set(), OVERLAY_background_cache_init(), workbench_antialiasing_cache_init(), workbench_dof_cache_init(), and workbench_render_framebuffers_init().
| struct GPUTexture* DefaultTextureList::color_overlay |
Definition at line 42 of file DRW_engine_types.h.
Referenced by gpu_viewport_default_fb_create(), gpu_viewport_draw_colormanaged(), gpu_viewport_framebuffer_view_set(), and OVERLAY_antialiasing_init().
| struct GPUTexture* DefaultTextureList::color_overlay_stereo |
Definition at line 44 of file DRW_engine_types.h.
Referenced by gpu_viewport_default_fb_create(), gpu_viewport_framebuffer_view_set(), and GPU_viewport_stereo_composite().
| struct GPUTexture* DefaultTextureList::color_stereo |
Definition at line 43 of file DRW_engine_types.h.
Referenced by GPU_viewport_color_texture(), gpu_viewport_default_fb_create(), gpu_viewport_framebuffer_view_set(), and GPU_viewport_stereo_composite().
| struct GPUTexture* DefaultTextureList::depth |
Definition at line 45 of file DRW_engine_types.h.
Referenced by dof_recombine_pass_init(), dof_setup_pass_init(), eevee_draw_scene(), EEVEE_mist_output_init(), EEVEE_motion_blur_cache_init(), EEVEE_occlusion_cache_init(), EEVEE_occlusion_output_accumulate(), EEVEE_occlusion_output_init(), EEVEE_render_draw(), EEVEE_render_init(), EEVEE_renderpasses_cache_finish(), EEVEE_shadow_output_init(), EEVEE_subsurface_add_pass(), EEVEE_subsurface_draw_init(), EEVEE_subsurface_output_init(), EEVEE_temporal_sampling_cache_init(), EEVEE_velocity_resolve(), EEVEE_volumes_resolve(), GPENCIL_engine_init(), GPU_viewport_bind_from_offscreen(), gpu_viewport_default_fb_create(), GPU_viewport_unbind_from_offscreen(), OVERLAY_antialiasing_cache_init(), OVERLAY_background_cache_init(), OVERLAY_edit_mesh_cache_init(), OVERLAY_extra_cache_init(), OVERLAY_grid_cache_init(), OVERLAY_outline_cache_init(), OVERLAY_xray_depth_copy(), select_engine_framebuffer_setup(), view3d_opengl_read_Z_pixels(), workbench_antialiasing_draw_pass(), workbench_cavity_cache_init(), workbench_dof_cache_init(), workbench_outline_cache_init(), workbench_render_framebuffers_init(), workbench_volume_modifier_cache_populate(), and workbench_volume_object_cache_populate().
| struct GPUTexture* DefaultTextureList::depth_in_front |
Definition at line 46 of file DRW_engine_types.h.
Referenced by OVERLAY_cache_finish(), OVERLAY_xray_depth_infront_copy(), workbench_antialiasing_draw_pass(), workbench_cache_finish(), and workbench_opaque_cache_init().