Blender
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source
blender
compositor
intern
COM_ChunkOrderHotspot.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "
MEM_guardedalloc.h
"
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#endif
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namespace
blender::compositor
{
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struct
ChunkOrderHotspot
{
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int
x
;
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int
y
;
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float
addition
;
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ChunkOrderHotspot
(
int
x
,
int
y
,
float
addition
) :
x
(
x
),
y
(
y
),
addition
(
addition
)
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{
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}
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double
calc_distance
(
int
x
,
int
y
);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS(
"COM:ChunkOrderHotspot"
)
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#endif
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};
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}
// namespace blender::compositor
MEM_guardedalloc.h
Read Guarded memory(de)allocation.
blender::compositor
Definition:
COM_defines.h:21
blender::compositor::ChunkOrderHotspot
Definition:
COM_ChunkOrderHotspot.h:27
blender::compositor::ChunkOrderHotspot::calc_distance
double calc_distance(int x, int y)
Definition:
COM_ChunkOrderHotspot.cc:24
blender::compositor::ChunkOrderHotspot::addition
float addition
Definition:
COM_ChunkOrderHotspot.h:30
blender::compositor::ChunkOrderHotspot::ChunkOrderHotspot
ChunkOrderHotspot(int x, int y, float addition)
Definition:
COM_ChunkOrderHotspot.h:32
blender::compositor::ChunkOrderHotspot::y
int y
Definition:
COM_ChunkOrderHotspot.h:29
blender::compositor::ChunkOrderHotspot::x
int x
Definition:
COM_ChunkOrderHotspot.h:28
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