39 class DepsgraphBuilderCache;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
Read Guarded memory(de)allocation.
MEM_CXX_CLASS_ALLOC_FUNCS("AnimatedPropertyID")
const PropertyRNA * property_rna
friend bool operator==(const AnimatedPropertyID &a, const AnimatedPropertyID &b)
Set< AnimatedPropertyID > animated_properties_set
MEM_CXX_CLASS_ALLOC_FUNCS("AnimatedPropertyStorage")
bool isPropertyAnimated(const AnimatedPropertyID &property_id)
void initializeFromID(DepsgraphBuilderCache *builder_cache, ID *id)
void tagPropertyAsAnimated(const AnimatedPropertyID &property_id)
bool is_fully_initialized
AnimatedPropertyStorage()
AnimatedPropertyStorage * ensureAnimatedPropertyStorage(ID *id)
bool isPropertyAnimated(ID *id, Args... args)
Map< ID *, AnimatedPropertyStorage * > animated_property_storage_map_
AnimatedPropertyStorage * ensureInitializedAnimatedPropertyStorage(ID *id)
MEM_CXX_CLASS_ALLOC_FUNCS("DepsgraphBuilderCache")
AnimatedPropertyStorage * animated_property_storage
DepsgraphBuilderCache * builder_cache
unsigned __int64 uint64_t