|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_subsurface_scattering (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | node_shader_gpu_subsurface_scattering (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_subsurface_scattering (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_sh_subsurface_scattering (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_subsurface_scattering_in [] |
| static bNodeSocketTemplate | sh_node_subsurface_scattering_out [] |
|
static |
Definition at line 44 of file node_shader_subsurface_scattering.c.
References BLI_findlink(), bNodeSocket::default_value, GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_material_sss_profile_create(), GPU_MATFLAG_DIFFUSE, GPU_MATFLAG_SSS, GPU_stack_link(), node, bNodeSocketValueFloat::value, and bNodeSocketValueRGBA::value.
Referenced by register_node_type_sh_subsurface_scattering().
Definition at line 39 of file node_shader_subsurface_scattering.c.
References node, and SHD_SUBSURFACE_BURLEY.
Referenced by register_node_type_sh_subsurface_scattering().
|
static |
Definition at line 72 of file node_shader_subsurface_scattering.c.
References bNodeSocket::flag, bNodeSocket::name, bNodeSocket::next, node, SHD_SUBSURFACE_CUBIC, SOCK_UNAVAIL, and STREQ.
Referenced by register_node_type_sh_subsurface_scattering().
| void register_node_type_sh_subsurface_scattering | ( | void | ) |
Definition at line 90 of file node_shader_subsurface_scattering.c.
References NODE_CLASS_SHADER, node_shader_gpu_subsurface_scattering(), node_shader_init_subsurface_scattering(), node_shader_update_subsurface_scattering(), NODE_SIZE_MIDDLE, node_type_gpu(), node_type_init(), node_type_size_preset(), node_type_socket_templates(), node_type_storage(), node_type_update(), nodeRegisterType(), NULL, SH_NODE_SUBSURFACE_SCATTERING, sh_node_subsurface_scattering_in, sh_node_subsurface_scattering_out, and sh_node_type_base().
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_subsurface_scattering.c.
Referenced by register_node_type_sh_subsurface_scattering().
|
static |
Definition at line 34 of file node_shader_subsurface_scattering.c.
Referenced by register_node_type_sh_subsurface_scattering().