Blender  V2.93
node_shader_subsurface_scattering.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_RGBA, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
26  {SOCK_FLOAT, N_("Scale"), 1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
27  {SOCK_VECTOR, N_("Radius"), 1.0f, 0.2f, 0.1f, 0.0f, 0.0f, 100.0f, PROP_NONE, SOCK_COMPACT},
28  {SOCK_FLOAT, N_("Sharpness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
29  {SOCK_FLOAT, N_("Texture Blur"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
30  {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
31  {-1, ""},
32 };
33 
35  {SOCK_SHADER, N_("BSSRDF")},
36  {-1, ""},
37 };
38 
40 {
41  node->custom1 = SHD_SUBSURFACE_BURLEY;
42 }
43 
45  bNode *node,
46  bNodeExecData *UNUSED(execdata),
47  GPUNodeStack *in,
48  GPUNodeStack *out)
49 {
50  if (!in[5].link) {
51  GPU_link(mat, "world_normals_get", &in[5].link);
52  }
53 
54  if (node->sss_id > 0) {
55  bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2);
56  bNodeSocketValueRGBA *socket_data = socket->default_value;
57  bNodeSocket *socket_sharp = BLI_findlink(&node->original->inputs, 3);
58  bNodeSocketValueFloat *socket_data_sharp = socket_sharp->default_value;
59  /* For some reason it seems that the socket value is in ARGB format. */
61  mat, &socket_data->value[1], &node->original->custom1, &socket_data_sharp->value);
62 
63  /* sss_id is 0 only the node is not connected to any output.
64  * In this case flagging the material would trigger a bug (see T68736). */
66  }
67 
68  return GPU_stack_link(
69  mat, node, "node_subsurface_scattering", in, out, GPU_constant(&node->sss_id));
70 }
71 
73 {
74  bNodeSocket *sock;
75  int falloff = node->custom1;
76 
77  for (sock = node->inputs.first; sock; sock = sock->next) {
78  if (STREQ(sock->name, "Sharpness")) {
79  if (falloff == SHD_SUBSURFACE_CUBIC) {
80  sock->flag &= ~SOCK_UNAVAIL;
81  }
82  else {
83  sock->flag |= SOCK_UNAVAIL;
84  }
85  }
86  }
87 }
88 
89 /* node type definition */
91 {
92  static bNodeType ntype;
93 
95  &ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER, 0);
100  node_type_storage(&ntype, "", NULL, NULL);
103 
104  nodeRegisterType(&ntype);
105 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4623
#define SH_NODE_SUBSURFACE_SCATTERING
Definition: BKE_node.h:1042
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
void * BLI_findlink(const struct ListBase *listbase, int number) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1)
#define UNUSED(x)
#define STREQ(a, b)
#define N_(msgid)
@ SHD_SUBSURFACE_BURLEY
@ SHD_SUBSURFACE_CUBIC
@ SOCK_HIDE_VALUE
@ SOCK_COMPACT
@ SOCK_UNAVAIL
@ SOCK_VECTOR
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
@ GPU_MATFLAG_SSS
Definition: GPU_material.h:112
@ GPU_MATFLAG_DIFFUSE
Definition: GPU_material.h:109
GPUNodeLink * GPU_constant(const float *num)
void GPU_material_flag_set(GPUMaterial *mat, eGPUMatFlag flag)
Definition: gpu_material.c:641
void GPU_material_sss_profile_create(GPUMaterial *material, float radii[3], const short *falloff_type, const float *sharpness)
Definition: gpu_material.c:502
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static bNodeSocketTemplate sh_node_subsurface_scattering_out[]
static bNodeSocketTemplate sh_node_subsurface_scattering_in[]
static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_update_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node)
void register_node_type_sh_subsurface_scattering(void)
static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
char name[64]
struct bNodeSocket * next
void * default_value
Defines a node type.
Definition: BKE_node.h:221