Blender
V2.93
intern
eigen
intern
matrix.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2015 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __EIGEN3_MATRIX_C_API_H__
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#define __EIGEN3_MATRIX_C_API_H__
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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bool
EIG_invert_m4_m4
(
float
inverse
[4][4],
const
float
matrix[4][4]);
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#ifdef __cplusplus
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}
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#endif
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#endif
/* __EIGEN3_MATRIX_C_API_H__ */
inverse
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition:
btTransform.h:182
EIG_invert_m4_m4
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4])
Definition:
matrix.cc:39
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