Blender  V2.93
COM_BokehBlurOperation.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_NodeOperation.h"
22 #include "COM_QualityStepHelper.h"
23 
24 namespace blender::compositor {
25 
27  private:
28  SocketReader *m_inputProgram;
29  SocketReader *m_inputBokehProgram;
30  SocketReader *m_inputBoundingBoxReader;
31  void updateSize();
32  float m_size;
33  bool m_sizeavailable;
34  float m_bokehMidX;
35  float m_bokehMidY;
36  float m_bokehDimension;
37  bool m_extend_bounds;
38 
39  public:
41 
42  void *initializeTileData(rcti *rect) override;
46  void executePixel(float output[4], int x, int y, void *data) override;
47 
51  void initExecution() override;
52 
56  void deinitExecution() override;
57 
59  ReadBufferOperation *readOperation,
60  rcti *output) override;
61 
62  void setSize(float size)
63  {
64  this->m_size = size;
65  this->m_sizeavailable = true;
66  }
67 
68  void executeOpenCL(OpenCLDevice *device,
69  MemoryBuffer *outputMemoryBuffer,
70  cl_mem clOutputBuffer,
71  MemoryBuffer **inputMemoryBuffers,
72  std::list<cl_mem> *clMemToCleanUp,
73  std::list<cl_kernel> *clKernelsToCleanUp) override;
74 
75  void setExtendBounds(bool extend_bounds)
76  {
77  this->m_extend_bounds = extend_bounds;
78  }
79 
80  void determineResolution(unsigned int resolution[2],
81  unsigned int preferredResolution[2]) override;
82 };
83 
84 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
#define output
void executePixel(float output[4], int x, int y, void *data) override
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this node
void executeOpenCL(OpenCLDevice *device, MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer, MemoryBuffer **inputMemoryBuffers, std::list< cl_mem > *clMemToCleanUp, std::list< cl_kernel > *clKernelsToCleanUp) override
custom handle to add new tasks to the OpenCL command queue in order to execute a chunk on an GPUDevic...
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void * initializeTileData(rcti *rect) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
device representing an GPU OpenCL device. an instance of this class represents a single cl_device