31 this->m_inputImageProgram =
nullptr;
41 this->m_inputImageProgram =
nullptr;
50 this->m_inputImageProgram->
readSampled(inColor,
x,
y, sampler);
52 const float high = this->m_settings->
t1;
53 const float low = this->m_settings->
t2;
63 if (luminance >
high) {
66 else if (luminance <
low) {
MINLINE float min_ff(float a, float b)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3])
void deinitExecution() override
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
LuminanceMatteOperation()
void initExecution() override
void readSampled(float result[4], float x, float y, PixelSampler sampler)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void addOutputSocket(DataType datatype)
SocketReader * getInputSocketReader(unsigned int inputSocketindex)
static CCL_NAMESPACE_BEGIN const double alpha
__forceinline ssef low(const avxf &a)
__forceinline ssef high(const avxf &a)