Blender  V2.93
usd_writer_metaball.h
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2020 Blender Foundation.
17  * All rights reserved.
18  */
19 #pragma once
20 
21 #include "usd_writer_mesh.h"
22 
23 namespace blender::io::usd {
24 
26  public:
28 
29  protected:
30  virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
31  virtual void free_export_mesh(Mesh *mesh) override;
32  virtual bool is_supported(const HierarchyContext *context) const override;
33  virtual bool check_is_animated(const HierarchyContext &context) const override;
34 
35  private:
36  bool is_basis_ball(Scene *scene, Object *ob) const;
37 };
38 
39 } // namespace blender::io::usd
USDMetaballWriter(const USDExporterContext &ctx)
virtual bool check_is_animated(const HierarchyContext &context) const override
virtual Mesh * get_export_mesh(Object *object_eval, bool &r_needsfree) override
virtual bool is_supported(const HierarchyContext *context) const override
virtual void free_export_mesh(Mesh *mesh) override
Scene scene
struct SELECTID_Context context
Definition: select_engine.c:47