_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
struct TreeElement * parent
The data to build the tree from.
struct ViewLayer * view_layer
bool outliner_animdata_test(const struct AnimData *adt)
void outliner_tree_display_destroy(TreeDisplay **tree_display)
struct TreeDisplay TreeDisplay
ListBase outliner_tree_display_build_tree(TreeDisplay *tree_display, TreeSourceData *source_data)
struct TreeElement * outliner_add_element(SpaceOutliner *space_outliner, ListBase *lb, void *idv, struct TreeElement *parent, short type, short index)
void outliner_make_object_parent_hierarchy(ListBase *lb)
TreeElement * outliner_add_collection_recursive(SpaceOutliner *space_outliner, struct Collection *collection, TreeElement *ten)
const char * outliner_idcode_to_plural(short idcode)
struct TreeSourceData TreeSourceData
The data to build the tree from.
TreeDisplay * outliner_tree_display_create(eSpaceOutliner_Mode mode, SpaceOutliner *space_outliner)