Blender  V2.93
COM_IDMaskOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_IDMaskOperation.h"
20 
21 namespace blender::compositor {
22 
24 {
27  this->flags.complex = true;
28 }
29 
31 {
33  return buffer;
34 }
35 
36 void IDMaskOperation::executePixel(float output[4], int x, int y, void *data)
37 {
38  MemoryBuffer *input_buffer = (MemoryBuffer *)data;
39  const int buffer_width = input_buffer->getWidth();
40  float *buffer = input_buffer->getBuffer();
41  int buffer_index = (y * buffer_width + x);
42  output[0] = (roundf(buffer[buffer_index]) == this->m_objectIndex) ? 1.0f : 0.0f;
43 }
44 
45 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixel(float output[4], int x, int y, void *data) override
calculate a single pixel
void * initializeTileData(rcti *rect) override
a MemoryBuffer contains access to the data of a chunk
const int getWidth() const
get the width of this MemoryBuffer
float * getBuffer()
get the data of this MemoryBuffer
virtual void * initializeTileData(rcti *)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
NodeOperation * getInputOperation(unsigned int inputSocketindex)
void addOutputSocket(DataType datatype)
__kernel void ccl_constant KernelData ccl_global void ccl_global char ccl_global int ccl_global char ccl_global unsigned int ccl_global float * buffer