Blender  V2.93
transform_mode_timescale.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
17  * All rights reserved.
18  */
19 
24 #include <stdlib.h>
25 
26 #include "DNA_anim_types.h"
27 
28 #include "BLI_math.h"
29 #include "BLI_string.h"
30 
31 #include "BKE_context.h"
32 #include "BKE_nla.h"
33 #include "BKE_unit.h"
34 
35 #include "ED_screen.h"
36 
37 #include "UI_interface.h"
38 
39 #include "BLT_translation.h"
40 
41 #include "transform.h"
42 #include "transform_mode.h"
43 
44 /* -------------------------------------------------------------------- */
49 {
50  char tvec[NUM_STR_REP_LEN * 3];
51 
52  if (hasNumInput(&t->num)) {
53  outputNumInput(&(t->num), tvec, &t->scene->unit);
54  }
55  else {
56  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", t->values_final[0]);
57  }
58 
59  BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("ScaleX: %s"), &tvec[0]);
60 }
61 
62 static void applyTimeScaleValue(TransInfo *t, float value)
63 {
64  Scene *scene = t->scene;
65  const short autosnap = getAnimEdit_SnapMode(t);
66 
68  TransData *td = tc->data;
69  TransData2D *td2d = tc->data_2d;
70  for (int i = 0; i < tc->data_len; i++, td++, td2d++) {
71  /* it is assumed that td->extra is a pointer to the AnimData,
72  * whose active action is where this keyframe comes from
73  * (this is only valid when not in NLA)
74  */
75  AnimData *adt = (t->spacetype != SPACE_NLA) ? td->extra : NULL;
76  float startx = CFRA;
77  float fac = value;
78 
79  /* take proportional editing into account */
80  fac = ((fac - 1.0f) * td->factor) + 1;
81 
82  /* check if any need to apply nla-mapping */
83  if (adt) {
84  startx = BKE_nla_tweakedit_remap(adt, startx, NLATIME_CONVERT_UNMAP);
85  }
86 
87  /* now, calculate the new value */
88  *(td->val) = ((td->ival - startx) * fac) + startx;
89 
90  /* apply nearest snapping */
91  doAnimEdit_SnapFrame(t, td, td2d, adt, autosnap);
92  }
93  }
94 }
95 
96 static void applyTimeScale(TransInfo *t, const int UNUSED(mval[2]))
97 {
98  char str[UI_MAX_DRAW_STR];
99 
100  /* handle numeric-input stuff */
101  t->vec[0] = t->values[0];
102  applyNumInput(&t->num, &t->vec[0]);
103  t->values_final[0] = t->vec[0];
105 
106  applyTimeScaleValue(t, t->values_final[0]);
107 
108  recalcData(t);
109 
110  ED_area_status_text(t->area, str);
111 }
112 
114 {
115  float center[2];
116 
117  /* this tool is only really available in the Action Editor
118  * AND NLA Editor (for strip scaling)
119  */
120  if (ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA) == 0) {
121  t->state = TRANS_CANCEL;
122  }
123 
124  t->mode = TFM_TIME_SCALE;
125  t->transform = applyTimeScale;
126 
127  /* recalculate center2d to use CFRA and mouse Y, since that's
128  * what is used in time scale */
129  if ((t->flag & T_OVERRIDE_CENTER) == 0) {
130  t->center_global[0] = t->scene->r.cfra;
131  projectFloatView(t, t->center_global, center);
132  center[1] = t->mouse.imval[1];
133  }
134 
135  /* force a reinit with the center2d used here */
136  initMouseInput(t, &t->mouse, center, t->mouse.imval, false);
137 
139 
140  t->flag |= T_NULL_ONE;
141  t->num.val_flag[0] |= NUM_NULL_ONE;
142 
143  /* num-input has max of (n-1) */
144  t->idx_max = 0;
145  t->num.flag = 0;
146  t->num.idx_max = t->idx_max;
147 
148  /* initialize snap like for everything else */
149  t->snap[0] = t->snap[1] = 1.0f;
150 
151  copy_v3_fl(t->num.val_inc, t->snap[0]);
152  t->num.unit_sys = t->scene->unit.system;
153  t->num.unit_type[0] = B_UNIT_NONE;
154 }
@ NLATIME_CONVERT_UNMAP
Definition: BKE_nla.h:153
float BKE_nla_tweakedit_remap(struct AnimData *adt, float cframe, short mode)
Definition: nla.c:582
@ B_UNIT_NONE
Definition: BKE_unit.h:78
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define ELEM(...)
#define TIP_(msgid)
#define CFRA
@ SPACE_ACTION
@ SPACE_NLA
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:102
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:27
@ NUM_NULL_ONE
Definition: ED_numinput.h:69
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:207
bool hasNumInput(const NumInput *n)
Definition: numinput.c:185
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:815
@ TFM_TIME_SCALE
Definition: ED_transform.h:67
NSNotificationCenter * center
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:90
Scene scene
#define str(s)
float * val
void projectFloatView(TransInfo *t, const float vec[3], float adr[2])
Definition: transform.c:376
@ INPUT_SPRING_FLIP
Definition: transform.h:730
void recalcData(TransInfo *t)
@ T_OVERRIDE_CENTER
Definition: transform.h:143
@ T_NULL_ONE
Definition: transform.h:107
@ TRANS_CANCEL
Definition: transform.h:193
void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2], const bool precision)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
Definition: transform.h:813
short getAnimEdit_SnapMode(TransInfo *t)
void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, TransData2D *td2d, AnimData *adt, short autosnap)
transform modes used by different operators.
void initTimeScale(TransInfo *t)
static void applyTimeScaleValue(TransInfo *t, float value)
static void applyTimeScale(TransInfo *t, const int UNUSED(mval[2]))
static void headerTimeScale(TransInfo *t, char str[UI_MAX_DRAW_STR])