Blender  V2.93
hash_mm3.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  * Copyright (C) 2018 Blender Foundation.
16  */
17 
29 #include "BLI_compiler_attrs.h"
30 #include "BLI_compiler_compat.h"
31 #include "BLI_hash_mm3.h" /* own include */
32 
33 #if defined(_MSC_VER)
34 # include <stdlib.h>
35 # define ROTL32(x, y) _rotl(x, y)
36 # define BIG_CONSTANT(x) (x)
37 
38 /* Other compilers */
39 #else /* defined(_MSC_VER) */
40 static inline uint32_t rotl32(uint32_t x, int8_t r)
41 {
42  return (x << r) | (x >> (32 - r));
43 }
44 # define ROTL32(x, y) rotl32(x, y)
45 # define BIG_CONSTANT(x) (x##LLU)
46 #endif /* !defined(_MSC_VER) */
47 
48 /* Block read - if your platform needs to do endian-swapping or can only
49  * handle aligned reads, do the conversion here
50  */
51 
53 {
54  return p[i];
55 }
56 
58 {
59  return p[i];
60 }
61 
62 /* Finalization mix - force all bits of a hash block to avalanche */
63 
65 {
66  h ^= h >> 16;
67  h *= 0x85ebca6b;
68  h ^= h >> 13;
69  h *= 0xc2b2ae35;
70  h ^= h >> 16;
71 
72  return h;
73 }
74 
76 {
77  k ^= k >> 33;
78  k *= BIG_CONSTANT(0xff51afd7ed558ccd);
79  k ^= k >> 33;
80  k *= BIG_CONSTANT(0xc4ceb9fe1a85ec53);
81  k ^= k >> 33;
82 
83  return k;
84 }
85 
86 uint32_t BLI_hash_mm3(const unsigned char *data, size_t len, uint32_t seed)
87 {
88  const uint8_t *in_data = (const uint8_t *)data;
89  const int nblocks = len / 4;
90 
91  uint32_t h1 = seed;
92 
93  const uint32_t c1 = 0xcc9e2d51;
94  const uint32_t c2 = 0x1b873593;
95 
96  /* body */
97 
98  const uint32_t *blocks = (const uint32_t *)(in_data + nblocks * 4);
99 
100  for (int i = -nblocks; i; i++) {
101  uint32_t k1 = getblock32(blocks, i);
102 
103  k1 *= c1;
104  k1 = ROTL32(k1, 15);
105  k1 *= c2;
106 
107  h1 ^= k1;
108  h1 = ROTL32(h1, 13);
109  h1 = h1 * 5 + 0xe6546b64;
110  }
111 
112  /* tail */
113 
114  const uint8_t *tail = (const uint8_t *)(in_data + nblocks * 4);
115 
116  uint32_t k1 = 0;
117 
118  switch (len & 3) {
119  case 3:
120  k1 ^= tail[2] << 16;
122  case 2:
123  k1 ^= tail[1] << 8;
125  case 1:
126  k1 ^= tail[0];
127  k1 *= c1;
128  k1 = ROTL32(k1, 15);
129  k1 *= c2;
130  h1 ^= k1;
131  }
132 
133  /* finalization */
134 
135  h1 ^= len;
136 
137  h1 = fmix32(h1);
138 
139  return h1;
140 }
#define ATTR_FALLTHROUGH
#define BLI_INLINE
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
static unsigned long seed
Definition: btSoftBody.h:39
BLI_INLINE uint32_t getblock32(const uint32_t *p, int i)
Definition: hash_mm3.c:52
BLI_INLINE uint64_t getblock64(const uint64_t *p, int i)
Definition: hash_mm3.c:57
uint32_t BLI_hash_mm3(const unsigned char *data, size_t len, uint32_t seed)
Definition: hash_mm3.c:86
static uint32_t rotl32(uint32_t x, int8_t r)
Definition: hash_mm3.c:40
BLI_INLINE uint32_t fmix32(uint32_t h)
Definition: hash_mm3.c:64
#define BIG_CONSTANT(x)
Definition: hash_mm3.c:45
#define ROTL32(x, y)
Definition: hash_mm3.c:44
BLI_INLINE uint64_t fmix64(uint64_t k)
Definition: hash_mm3.c:75
unsigned int uint32_t
Definition: stdint.h:83
unsigned char uint8_t
Definition: stdint.h:81
unsigned __int64 uint64_t
Definition: stdint.h:93
signed char int8_t
Definition: stdint.h:78
uint len