Blender  V2.93
COM_MapValueOperation.cc
Go to the documentation of this file.
1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_MapValueOperation.h"
20 
21 namespace blender::compositor {
22 
24 {
27  this->m_inputOperation = nullptr;
28 }
29 
31 {
32  this->m_inputOperation = this->getInputSocketReader(0);
33 }
34 
36  float x,
37  float y,
38  PixelSampler sampler)
39 {
40  float src[4];
41  this->m_inputOperation->readSampled(src, x, y, sampler);
42  TexMapping *texmap = this->m_settings;
43  float value = (src[0] + texmap->loc[0]) * texmap->size[0];
44  if (texmap->flag & TEXMAP_CLIP_MIN) {
45  if (value < texmap->min[0]) {
46  value = texmap->min[0];
47  }
48  }
49  if (texmap->flag & TEXMAP_CLIP_MAX) {
50  if (value > texmap->max[0]) {
51  value = texmap->max[0];
52  }
53  }
54 
55  output[0] = value;
56 }
57 
59 {
60  this->m_inputOperation = nullptr;
61 }
62 
63 } // namespace blender::compositor
#define TEXMAP_CLIP_MIN
#define TEXMAP_CLIP_MAX
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
void readSampled(float result[4], float x, float y, PixelSampler sampler)
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void addOutputSocket(DataType datatype)
SocketReader * getInputSocketReader(unsigned int inputSocketindex)
#define min(a, b)
Definition: sort.c:51