Blender  V2.93
Functions | Variables
node_shader_tex_brick.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static void node_shader_init_tex_brick (bNodeTree *UNUSED(ntree), bNode *node)
 
static int node_shader_gpu_tex_brick (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_tex_brick (void)
 

Variables

static bNodeSocketTemplate sh_node_tex_brick_in []
 
static bNodeSocketTemplate sh_node_tex_brick_out []
 

Function Documentation

◆ node_shader_gpu_tex_brick()

static int node_shader_gpu_tex_brick ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_init_tex_brick()

static void node_shader_init_tex_brick ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_sh_tex_brick()

void register_node_type_sh_tex_brick ( void  )

Variable Documentation

◆ sh_node_tex_brick_in

bNodeSocketTemplate sh_node_tex_brick_in[]
static

Definition at line 24 of file node_shader_tex_brick.c.

Referenced by register_node_type_sh_tex_brick().

◆ sh_node_tex_brick_out

bNodeSocketTemplate sh_node_tex_brick_out[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
N_("Fac"),
0.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
{-1, ""},
}
#define N_(msgid)
@ SOCK_NO_INTERNAL_LINK
@ SOCK_FLOAT
@ SOCK_RGBA
@ PROP_FACTOR
Definition: RNA_types.h:131

Definition at line 110 of file node_shader_tex_brick.c.

Referenced by register_node_type_sh_tex_brick().