Blender  V2.93
node_shader_tex_brick.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
25  {SOCK_VECTOR,
26  N_("Vector"),
27  0.0f,
28  0.0f,
29  0.0f,
30  0.0f,
31  0.0f,
32  1.0f,
33  PROP_NONE,
35  {SOCK_RGBA, N_("Color1"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
36  {SOCK_RGBA, N_("Color2"), 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
37  {SOCK_RGBA,
38  N_("Mortar"),
39  0.0f,
40  0.0f,
41  0.0f,
42  1.0f,
43  0.0f,
44  1.0f,
45  PROP_NONE,
47  {SOCK_FLOAT,
48  N_("Scale"),
49  5.0f,
50  0.0f,
51  0.0f,
52  0.0f,
53  -1000.0f,
54  1000.0f,
55  PROP_NONE,
57  {SOCK_FLOAT,
58  N_("Mortar Size"),
59  0.02f,
60  0.0f,
61  0.0f,
62  0.0f,
63  0.0f,
64  0.125f,
65  PROP_NONE,
67  {SOCK_FLOAT,
68  N_("Mortar Smooth"),
69  0.0f,
70  0.0f,
71  0.0f,
72  0.0f,
73  0.0f,
74  1.0f,
75  PROP_NONE,
77  {SOCK_FLOAT,
78  N_("Bias"),
79  0.0f,
80  0.0f,
81  0.0f,
82  0.0f,
83  -1.0f,
84  1.0f,
85  PROP_NONE,
87  {SOCK_FLOAT,
88  N_("Brick Width"),
89  0.5f,
90  0.0f,
91  0.0f,
92  0.0f,
93  0.01f,
94  100.0f,
95  PROP_NONE,
97  {SOCK_FLOAT,
98  N_("Row Height"),
99  0.25f,
100  0.0f,
101  0.0f,
102  0.0f,
103  0.01f,
104  100.0f,
105  PROP_NONE,
107  {-1, ""},
108 };
109 
111  {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
112  {SOCK_FLOAT,
113  N_("Fac"),
114  0.0f,
115  0.0f,
116  0.0f,
117  0.0f,
118  0.0f,
119  1.0f,
120  PROP_FACTOR,
122  {-1, ""},
123 };
124 
126 {
127  NodeTexBrick *tex = MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick");
129  BKE_texture_colormapping_default(&tex->base.color_mapping);
130 
131  tex->offset = 0.5f;
132  tex->squash = 1.0f;
133  tex->offset_freq = 2;
134  tex->squash_freq = 2;
135 
136  node->storage = tex;
137 
138  LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
139  if (STREQ(sock->name, "Mortar Smooth")) {
140  ((bNodeSocketValueFloat *)sock->default_value)->value = 0.1f;
141  }
142  }
143 }
144 
146  bNode *node,
147  bNodeExecData *UNUSED(execdata),
148  GPUNodeStack *in,
149  GPUNodeStack *out)
150 {
151  node_shader_gpu_default_tex_coord(mat, node, &in[0].link);
152  node_shader_gpu_tex_mapping(mat, node, in, out);
153  NodeTexBrick *tex = (NodeTexBrick *)node->storage;
154  float offset_freq = tex->offset_freq;
155  float squash_freq = tex->squash_freq;
156  return GPU_stack_link(mat,
157  node,
158  "node_tex_brick",
159  in,
160  out,
162  GPU_constant(&offset_freq),
163  GPU_uniform(&tex->squash),
164  GPU_constant(&squash_freq));
165 }
166 
167 /* node type definition */
169 {
170  static bNodeType ntype;
171 
172  sh_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
177  &ntype, "NodeTexBrick", node_free_standard_storage, node_copy_standard_storage);
179 
180  nodeRegisterType(&ntype);
181 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_TEXTURE
Definition: BKE_node.h:346
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
void BKE_texture_mapping_default(struct TexMapping *texmap, int type)
Definition: texture.c:252
void BKE_texture_colormapping_default(struct ColorMapping *colormap)
Definition: texture.c:354
#define LISTBASE_FOREACH(type, var, list)
Definition: BLI_listbase.h:172
#define UNUSED(x)
#define STREQ(a, b)
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_NO_INTERNAL_LINK
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
#define TEXMAP_TYPE_POINT
GPUNodeLink * GPU_constant(const float *num)
GPUNodeLink * GPU_uniform(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi SH_NODE_TEX_BRICK
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
void *(* MEM_callocN)(size_t len, const char *str)
Definition: mallocn.c:45
static bNodeSocketTemplate sh_node_tex_brick_in[]
static bNodeSocketTemplate sh_node_tex_brick_out[]
static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_tex_brick(void)
void node_shader_gpu_tex_mapping(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *UNUSED(out))
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_shader_gpu_default_tex_coord(GPUMaterial *mat, bNode *node, GPUNodeLink **link)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
Definition: node_util.c:67
void node_free_standard_storage(bNode *node)
Definition: node_util.c:55
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221