49 float colorBalance)
const;
53 float kernelTolerance,
56 bool edgeMatte)
const;
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Overall context of the compositor.
NodeOperationOutput * setupDespill(NodeConverter &converter, NodeOperationOutput *despillInput, NodeInput *inputScreen, float factor, float colorBalance) const
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
NodeOperationOutput * setupPostBlur(NodeConverter &converter, NodeOperationOutput *postBlurInput, int size) const
NodeOperationOutput * setupClip(NodeConverter &converter, NodeOperationOutput *clipInput, int kernelRadius, float kernelTolerance, float clipBlack, float clipWhite, bool edgeMatte) const
NodeOperationOutput * setupDilateErode(NodeConverter &converter, NodeOperationOutput *dilateErodeInput, int distance) const
NodeOperationOutput * setupPreBlur(NodeConverter &converter, NodeInput *inputImage, int size) const
NodeOperationOutput * setupFeather(NodeConverter &converter, const CompositorContext &context, NodeOperationOutput *featherInput, int falloff, int distance) const
KeyingNode(bNode *editorNode)
ccl_device_inline float distance(const float2 &a, const float2 &b)