Blender  V2.93
COM_KeyingNode.h
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10  * GNU General Public License for more details.
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2012, Blender Foundation.
17  */
18 
19 #pragma once
20 
21 #include "COM_Node.h"
22 
23 namespace blender::compositor {
24 
29 class KeyingNode : public Node {
30  protected:
32  NodeInput *inputImage,
33  int size) const;
35  NodeOperationOutput *postBlurInput,
36  int size) const;
38  NodeOperationOutput *dilateErodeInput,
39  int distance) const;
42  NodeOperationOutput *featherInput,
43  int falloff,
44  int distance) const;
46  NodeOperationOutput *despillInput,
47  NodeInput *inputScreen,
48  float factor,
49  float colorBalance) const;
51  NodeOperationOutput *clipInput,
52  int kernelRadius,
53  float kernelTolerance,
54  float clipBlack,
55  float clipWhite,
56  bool edgeMatte) const;
57 
58  public:
59  KeyingNode(bNode *editorNode);
60  void convertToOperations(NodeConverter &converter,
61  const CompositorContext &context) const override;
62 };
63 
64 } // namespace blender::compositor
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
Overall context of the compositor.
NodeOperationOutput * setupDespill(NodeConverter &converter, NodeOperationOutput *despillInput, NodeInput *inputScreen, float factor, float colorBalance) const
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
NodeOperationOutput * setupPostBlur(NodeConverter &converter, NodeOperationOutput *postBlurInput, int size) const
NodeOperationOutput * setupClip(NodeConverter &converter, NodeOperationOutput *clipInput, int kernelRadius, float kernelTolerance, float clipBlack, float clipWhite, bool edgeMatte) const
NodeOperationOutput * setupDilateErode(NodeConverter &converter, NodeOperationOutput *dilateErodeInput, int distance) const
NodeOperationOutput * setupPreBlur(NodeConverter &converter, NodeInput *inputImage, int size) const
NodeOperationOutput * setupFeather(NodeConverter &converter, const CompositorContext &context, NodeOperationOutput *featherInput, int falloff, int distance) const
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
ccl_device_inline float distance(const float2 &a, const float2 &b)