Blender  V2.93
Classes | Functions | Variables
bsdf_hair.h File Reference

Go to the source code of this file.

Classes

struct  HairBsdf
 

Functions

ccl_device int bsdf_hair_reflection_setup (HairBsdf *bsdf)
 
ccl_device int bsdf_hair_transmission_setup (HairBsdf *bsdf)
 
ccl_device bool bsdf_hair_merge (const ShaderClosure *a, const ShaderClosure *b)
 
ccl_device float3 bsdf_hair_reflection_eval_reflect (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device float3 bsdf_hair_transmission_eval_reflect (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device float3 bsdf_hair_reflection_eval_transmit (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device float3 bsdf_hair_transmission_eval_transmit (const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
 
ccl_device int bsdf_hair_reflection_sample (const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
 
ccl_device int bsdf_hair_transmission_sample (const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
 

Variables

CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct HairBsdf HairBsdf
 

Function Documentation

◆ bsdf_hair_merge()

ccl_device bool bsdf_hair_merge ( const ShaderClosure a,
const ShaderClosure b 
)

◆ bsdf_hair_reflection_eval_reflect()

ccl_device float3 bsdf_hair_reflection_eval_reflect ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

◆ bsdf_hair_reflection_eval_transmit()

ccl_device float3 bsdf_hair_reflection_eval_transmit ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

Definition at line 129 of file bsdf_hair.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_hair_reflection_sample()

ccl_device int bsdf_hair_reflection_sample ( const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
float3 eval,
float3 omega_in,
float3 domega_in_dx,
float3 domega_in_dy,
float pdf 
)

◆ bsdf_hair_reflection_setup()

ccl_device int bsdf_hair_reflection_setup ( HairBsdf bsdf)

◆ bsdf_hair_transmission_eval_reflect()

ccl_device float3 bsdf_hair_transmission_eval_reflect ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

Definition at line 121 of file bsdf_hair.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_hair_transmission_eval_transmit()

ccl_device float3 bsdf_hair_transmission_eval_transmit ( const ShaderClosure sc,
const float3  I,
const float3  omega_in,
float pdf 
)

◆ bsdf_hair_transmission_sample()

ccl_device int bsdf_hair_transmission_sample ( const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
float3 eval,
float3 omega_in,
float3 domega_in_dx,
float3 domega_in_dy,
float pdf 
)

◆ bsdf_hair_transmission_setup()

ccl_device int bsdf_hair_transmission_setup ( HairBsdf bsdf)

Variable Documentation

◆ HairBsdf