Blender  V2.93
Classes | Typedefs
DNA_asset_types.h File Reference
#include "DNA_listBase.h"

Go to the source code of this file.

Classes

struct  AssetTag
 User defined tag. Currently only used by assets, could be used more often at some point. Maybe add a custom icon and color to these in future? More...
 
struct  AssetMetaData
 The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data), the data-block becomes an asset. More...
 

Typedefs

typedef struct AssetTag AssetTag
 User defined tag. Currently only used by assets, could be used more often at some point. Maybe add a custom icon and color to these in future? More...
 
typedef struct AssetMetaData AssetMetaData
 The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data), the data-block becomes an asset. More...
 

Typedef Documentation

◆ AssetMetaData

typedef struct AssetMetaData AssetMetaData

The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data), the data-block becomes an asset.

Note
This struct must be readable without having to read anything but blocks from the ID it is attached to! That way, asset information of a file can be read, without reading anything more than that from the file. So pointers to other IDs or ID data are strictly forbidden.

◆ AssetTag

typedef struct AssetTag AssetTag

User defined tag. Currently only used by assets, could be used more often at some point. Maybe add a custom icon and color to these in future?