Blender  V2.93
DNA_asset_types.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
21 #pragma once
22 
23 #include "DNA_listBase.h"
24 
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
28 
34 typedef struct AssetTag {
35  struct AssetTag *next, *prev;
36  char name[64]; /* MAX_NAME */
38 
47 typedef struct AssetMetaData {
50 
52  char *description;
56  ListBase tags; /* AssetTag */
57  short active_tag;
60  short tot_tags;
61 
62  char _pad[4];
64 
65 #ifdef __cplusplus
66 }
67 #endif
struct AssetMetaData AssetMetaData
The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data),...
struct AssetTag AssetTag
User defined tag. Currently only used by assets, could be used more often at some point....
These structs are the foundation for all linked lists in the library system.
The meta-data of an asset. By creating and giving this for a data-block (ID.asset_data),...
struct IDProperty * properties
User defined tag. Currently only used by assets, could be used more often at some point....
char name[64]
struct AssetTag * prev
struct AssetTag * next