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Blender
V2.93
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Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_output_material (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_output_material (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_output_material_in [] |
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Definition at line 42 of file node_shader_output_material.c.
References Material::alpha_threshold, Material::blend_method, Material::blend_shadow, GPU_material_get_material(), GPU_material_output_link(), GPU_stack_link(), GPU_uniform(), MA_BM_CLIP, MA_BS_CLIP, and node.
Referenced by register_node_type_sh_output_material().
| void register_node_type_sh_output_material | ( | void | ) |
Definition at line 77 of file node_shader_output_material.c.
References NODE_CLASS_OUTPUT, node_shader_gpu_output_material(), node_type_gpu(), node_type_init(), node_type_internal_links(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_OUTPUT_MATERIAL, sh_node_output_material_in, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 26 of file node_shader_output_material.c.
Referenced by register_node_type_sh_output_material().