Blender  V2.93
node_shader_output_material.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 #include "BKE_scene.h"
23 
24 /* **************** OUTPUT ******************** */
25 
27  {SOCK_SHADER, N_("Surface")},
28  {SOCK_SHADER, N_("Volume")},
29  {SOCK_VECTOR,
30  N_("Displacement"),
31  0.0f,
32  0.0f,
33  0.0f,
34  0.0f,
35  0.0f,
36  1.0f,
37  PROP_NONE,
39  {-1, ""},
40 };
41 
43  bNode *node,
44  bNodeExecData *UNUSED(execdata),
45  GPUNodeStack *in,
46  GPUNodeStack *out)
47 {
48  GPUNodeLink *outlink, *alpha_threshold_link, *shadow_threshold_link;
50 
51  static float no_alpha_threshold = -1.0f;
52  if (ma) {
53  alpha_threshold_link = GPU_uniform((ma->blend_method == MA_BM_CLIP) ? &ma->alpha_threshold :
54  &no_alpha_threshold);
55  shadow_threshold_link = GPU_uniform((ma->blend_shadow == MA_BS_CLIP) ? &ma->alpha_threshold :
56  &no_alpha_threshold);
57  }
58  else {
59  alpha_threshold_link = GPU_uniform(&no_alpha_threshold);
60  shadow_threshold_link = GPU_uniform(&no_alpha_threshold);
61  }
62 
63  GPU_stack_link(mat,
64  node,
65  "node_output_material",
66  in,
67  out,
68  alpha_threshold_link,
69  shadow_threshold_link,
70  &outlink);
71  GPU_material_output_link(mat, outlink);
72 
73  return true;
74 }
75 
76 /* node type definition */
78 {
79  static bNodeType ntype;
80 
81  sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
83  node_type_init(&ntype, NULL);
84  node_type_storage(&ntype, "", NULL, NULL);
86 
87  /* Do not allow muting output node. */
89 
90  nodeRegisterType(&ntype);
91 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
#define NODE_CLASS_OUTPUT
Definition: BKE_node.h:335
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_internal_links(struct bNodeType *ntype, void(*update_internal_links)(struct bNodeTree *, struct bNode *))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ MA_BM_CLIP
@ MA_BS_CLIP
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_SHADER
void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link)
Definition: gpu_material.c:593
GPUNodeLink * GPU_uniform(const float *num)
struct Material * GPU_material_get_material(GPUMaterial *material)
Definition: gpu_material.c:218
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine SH_NODE_OUTPUT_MATERIAL
@ PROP_NONE
Definition: RNA_types.h:113
OperationNode * node
static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_output_material(void)
static bNodeSocketTemplate sh_node_output_material_in[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
float alpha_threshold
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221