20 #include "../node_shader_util.h"
48 GPUNodeLink *outlink, *alpha_threshold_link, *shadow_threshold_link;
51 static float no_alpha_threshold = -1.0f;
59 alpha_threshold_link =
GPU_uniform(&no_alpha_threshold);
60 shadow_threshold_link =
GPU_uniform(&no_alpha_threshold);
65 "node_output_material",
69 shadow_threshold_link,
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
#define NODE_CLASS_OUTPUT
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_internal_links(struct bNodeType *ntype, void(*update_internal_links)(struct bNodeTree *, struct bNode *))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link)
GPUNodeLink * GPU_uniform(const float *num)
struct Material * GPU_material_get_material(GPUMaterial *material)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group RGB to Bright Vector Camera Vector Combine SH_NODE_OUTPUT_MATERIAL
static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_output_material(void)
static bNodeSocketTemplate sh_node_output_material_in[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.