Blender  V2.93
pipeline_all_objects.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2020 Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #pragma once
25 
26 #include "pipeline_view_layer.h"
27 
28 namespace blender {
29 namespace deg {
30 
31 /* Builds a dependency graph that contains all objects in the view layer.
32  * This is contrary to the regular ViewLayerBuilderPipeline, which is limited to visible objects
33  * (and their dependencies). */
35  public:
37 
38  protected:
39  virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
40  virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
41 };
42 
43 } // namespace deg
44 } // namespace blender
virtual unique_ptr< DepsgraphNodeBuilder > construct_node_builder() override
virtual unique_ptr< DepsgraphRelationBuilder > construct_relation_builder() override
Depsgraph * graph