23 #include "../outliner_intern.h"
42 expandViewLayers(space_outliner);
43 expandWorld(space_outliner);
44 expandCollections(space_outliner);
45 expandObjects(space_outliner);
50 void TreeElementIDScene::expandViewLayers(
SpaceOutliner &space_outliner)
const
56 void TreeElementIDScene::expandWorld(
SpaceOutliner &space_outliner)
const
62 void TreeElementIDScene::expandCollections(
SpaceOutliner &space_outliner)
const
68 void TreeElementIDScene::expandObjects(
SpaceOutliner &space_outliner)
const
These structs are the foundation for all linked lists in the library system.
@ TSE_SCENE_COLLECTION_BASE
void expand(SpaceOutliner &) const override
TreeElementIDScene(TreeElement &legacy_te, Scene &scene)
bool isExpandValid() const override
void expand_animation_data(SpaceOutliner &, const AnimData *) const
TreeElement * outliner_add_element(SpaceOutliner *space_outliner, ListBase *lb, void *idv, TreeElement *parent, short type, short index)