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Blender
V2.93
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#include <kernel_types.h>
Public Attributes | |
| Ray | ray |
| float3 | weight [LOCAL_MAX_HITS] |
| int | num_hits |
| struct Intersection | hits [LOCAL_MAX_HITS] |
| float3 | Ng [LOCAL_MAX_HITS] |
Definition at line 1083 of file kernel_types.h.
| struct Intersection LocalIntersection::hits[LOCAL_MAX_HITS] |
Definition at line 1087 of file kernel_types.h.
Referenced by subsurface_random_walk(), subsurface_scatter_disk(), and subsurface_scatter_multi_setup().
| float3 LocalIntersection::Ng[LOCAL_MAX_HITS] |
Definition at line 1089 of file kernel_types.h.
Referenced by subsurface_scatter_disk().
| int LocalIntersection::num_hits |
Definition at line 1087 of file kernel_types.h.
Referenced by subsurface_random_walk(), and subsurface_scatter_disk().
| Ray LocalIntersection::ray |
Definition at line 1084 of file kernel_types.h.
Referenced by subsurface_random_walk(), subsurface_scatter_disk(), and subsurface_scatter_multi_setup().
| float3 LocalIntersection::weight[LOCAL_MAX_HITS] |
Definition at line 1085 of file kernel_types.h.
Referenced by subsurface_random_walk(), subsurface_scatter_disk(), and subsurface_scatter_multi_setup().