Blender  V2.93
Functions | Variables
node_shader_uvmap.c File Reference
#include "../node_shader_util.h"
#include "DNA_customdata_types.h"

Go to the source code of this file.

Functions

static void node_shader_init_uvmap (bNodeTree *UNUSED(ntree), bNode *node)
 
static int node_shader_gpu_uvmap (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_uvmap (void)
 

Variables

static bNodeSocketTemplate sh_node_uvmap_out []
 

Function Documentation

◆ node_shader_gpu_uvmap()

static int node_shader_gpu_uvmap ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_init_uvmap()

static void node_shader_init_uvmap ( bNodeTree UNUSEDntree,
bNode node 
)
static

Definition at line 31 of file node_shader_uvmap.c.

References MEM_callocN, and node.

Referenced by register_node_type_sh_uvmap().

◆ register_node_type_sh_uvmap()

void register_node_type_sh_uvmap ( void  )

Variable Documentation

◆ sh_node_uvmap_out

bNodeSocketTemplate sh_node_uvmap_out[]
static
Initial value:
= {
{SOCK_VECTOR, N_("UV"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
#define N_(msgid)
@ SOCK_VECTOR

Definition at line 26 of file node_shader_uvmap.c.

Referenced by register_node_type_sh_uvmap().