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Blender
V2.93
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Go to the source code of this file.
Functions | |
| static void | node_shader_init_uvmap (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | node_shader_gpu_uvmap (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_uvmap (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_uvmap_out [] |
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Definition at line 37 of file node_shader_uvmap.c.
References CD_MTFACE, GPU_attribute(), GPU_stack_link(), node, node_shader_gpu_bump_tex_coord(), and NodeShaderUVMap::uv_map.
Referenced by register_node_type_sh_uvmap().
Definition at line 31 of file node_shader_uvmap.c.
References MEM_callocN, and node.
Referenced by register_node_type_sh_uvmap().
| void register_node_type_sh_uvmap | ( | void | ) |
Definition at line 54 of file node_shader_uvmap.c.
References NODE_CLASS_INPUT, node_copy_standard_storage(), node_free_standard_storage(), node_shader_gpu_uvmap(), node_shader_init_uvmap(), NODE_SIZE_MIDDLE, node_type_gpu(), node_type_init(), node_type_size_preset(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, sh_node_type_base(), SH_NODE_UVMAP, and sh_node_uvmap_out.
Referenced by registerShaderNodes().
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Definition at line 26 of file node_shader_uvmap.c.
Referenced by register_node_type_sh_uvmap().