Blender  V2.93
gpu_drawlist_private.hh
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19 
24 #pragma once
25 
26 #include "MEM_guardedalloc.h"
27 
28 #include "GPU_drawlist.h"
29 
30 namespace blender {
31 namespace gpu {
32 
37 class DrawList {
38  public:
39  virtual ~DrawList(){};
40 
41  virtual void append(GPUBatch *batch, int i_first, int i_count) = 0;
42  virtual void submit() = 0;
43 };
44 
45 /* Syntactic sugar. */
46 static inline GPUDrawList *wrap(DrawList *vert)
47 {
48  return reinterpret_cast<GPUDrawList *>(vert);
49 }
50 static inline DrawList *unwrap(GPUDrawList *vert)
51 {
52  return reinterpret_cast<DrawList *>(vert);
53 }
54 static inline const DrawList *unwrap(const GPUDrawList *vert)
55 {
56  return reinterpret_cast<const DrawList *>(vert);
57 }
58 
59 } // namespace gpu
60 } // namespace blender
GPUBatch
Definition: GPU_batch.h:93
struct GPUDrawList GPUDrawList
Definition: GPU_drawlist.h:36
Read Guarded memory(de)allocation.
virtual void append(GPUBatch *batch, int i_first, int i_count)=0
virtual void submit()=0
GPUBatch * batch
Definition: drawnode.c:3779
static GPUContext * wrap(Context *ctx)
static Context * unwrap(GPUContext *ctx)