Blender  V2.93
COM_AlphaOverNode.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_AlphaOverNode.h"
20 
24 #include "COM_MixOperation.h"
25 
26 #include "COM_SetValueOperation.h"
27 #include "DNA_material_types.h" /* the ramp types */
28 
29 namespace blender::compositor {
30 
32  const CompositorContext & /*context*/) const
33 {
34  NodeInput *color1Socket = this->getInputSocket(1);
35  NodeInput *color2Socket = this->getInputSocket(2);
36  bNode *editorNode = this->getbNode();
37 
38  MixBaseOperation *convertProg;
39  NodeTwoFloats *ntf = (NodeTwoFloats *)editorNode->storage;
40  if (ntf->x != 0.0f) {
42  mixOperation->setX(ntf->x);
43  convertProg = mixOperation;
44  }
45  else if (editorNode->custom1) {
46  convertProg = new AlphaOverKeyOperation();
47  }
48  else {
49  convertProg = new AlphaOverPremultiplyOperation();
50  }
51 
52  convertProg->setUseValueAlphaMultiply(false);
53  if (color1Socket->isLinked()) {
54  convertProg->setResolutionInputSocketIndex(1);
55  }
56  else if (color2Socket->isLinked()) {
57  convertProg->setResolutionInputSocketIndex(2);
58  }
59  else {
60  convertProg->setResolutionInputSocketIndex(0);
61  }
62 
63  converter.addOperation(convertProg);
64  converter.mapInputSocket(getInputSocket(0), convertProg->getInputSocket(0));
65  converter.mapInputSocket(getInputSocket(1), convertProg->getInputSocket(1));
66  converter.mapInputSocket(getInputSocket(2), convertProg->getInputSocket(2));
67  converter.mapOutputSocket(getOutputSocket(0), convertProg->getOutputSocket(0));
68 }
69 
70 } // namespace blender::compositor
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void setUseValueAlphaMultiply(const bool value)
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
bNode * getbNode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:82
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
short custom1
void * storage