20 #include "../node_shader_util.h"
27 {
SOCK_RGBA,
N_(
"Color"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
28 {
SOCK_FLOAT,
N_(
"Value"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
#define NODE_CLASS_OUTPUT
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_internal_links(struct bNodeType *ntype, void(*update_internal_links)(struct bNodeTree *, struct bNode *))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
#define SH_NODE_OUTPUT_AOV
BLI_INLINE unsigned int BLI_hash_string(const char *str)
void GPU_material_add_output_link_aov(GPUMaterial *material, GPUNodeLink *link, int hash)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
void *(* MEM_callocN)(size_t len, const char *str)
static void node_shader_init_output_aov(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_output_aov_in[]
static int node_shader_gpu_output_aov(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_output_aov(void)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
Compact definition of a node socket.