Blender  V2.93
util_windows.h
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1 /*
2  * Copyright 2011-2016 Blender Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef __UTIL_WINDOWS_H__
18 #define __UTIL_WINDOWS_H__
19 
20 #ifdef _WIN32
21 
22 # ifndef NOGDI
23 # define NOGDI
24 # endif
25 # ifndef NOMINMAX
26 # define NOMINMAX
27 # endif
28 # ifndef WIN32_LEAN_AND_MEAN
29 # define WIN32_LEAN_AND_MEAN
30 # endif
31 
32 # include <windows.h>
33 
34 #endif /* _WIN32 */
35 
37 
38 bool system_windows_version_at_least(int major, int build);
39 
41 
42 #endif /* __UTIL_WINDOWS_H__ */
void build(btStridingMeshInterface *triangles, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax)
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN bool system_windows_version_at_least(int major, int build)