Blender  V2.93
Functions | Variables
node_shader_volume_info.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_volume_info (GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *out)
 
void register_node_type_sh_volume_info (void)
 

Variables

static bNodeSocketTemplate sh_node_volume_info_out []
 

Function Documentation

◆ node_shader_gpu_volume_info()

static int node_shader_gpu_volume_info ( GPUMaterial mat,
bNode UNUSEDnode,
bNodeExecData UNUSEDexecdata,
GPUNodeStack UNUSEDin,
GPUNodeStack out 
)
static

◆ register_node_type_sh_volume_info()

void register_node_type_sh_volume_info ( void  )

Variable Documentation

◆ sh_node_volume_info_out

bNodeSocketTemplate sh_node_volume_info_out[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color")},
{SOCK_FLOAT, N_("Density")},
{SOCK_FLOAT, N_("Flame")},
{SOCK_FLOAT, N_("Temperature")},
{-1, ""},
}
#define N_(msgid)
@ SOCK_FLOAT
@ SOCK_RGBA

Definition at line 22 of file node_shader_volume_info.c.

Referenced by register_node_type_sh_volume_info().