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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_volume_info (GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *out) |
| void | register_node_type_sh_volume_info (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_volume_info_out [] |
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Definition at line 30 of file node_shader_volume_info.c.
References GPU_VOLUME_DEFAULT_0, GPU_volume_grid(), and GPUNodeStack::link.
Referenced by register_node_type_sh_volume_info().
| void register_node_type_sh_volume_info | ( | void | ) |
Definition at line 52 of file node_shader_volume_info.c.
References NODE_CLASS_INPUT, node_shader_gpu_volume_info(), node_type_gpu(), node_type_socket_templates(), nodeRegisterType(), NULL, sh_node_type_base(), SH_NODE_VOLUME_INFO, and sh_node_volume_info_out.
Referenced by registerTextureNodes().
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Definition at line 22 of file node_shader_volume_info.c.
Referenced by register_node_type_sh_volume_info().