Blender  V2.93
node_shader_volume_info.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
23  {SOCK_RGBA, N_("Color")},
24  {SOCK_FLOAT, N_("Density")},
25  {SOCK_FLOAT, N_("Flame")},
26  {SOCK_FLOAT, N_("Temperature")},
27  {-1, ""},
28 };
29 
31  bNode *UNUSED(node),
32  bNodeExecData *UNUSED(execdata),
33  GPUNodeStack *UNUSED(in),
34  GPUNodeStack *out)
35 {
36  if (out[0].hasoutput) {
37  out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0);
38  }
39  if (out[1].hasoutput) {
40  out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0);
41  }
42  if (out[2].hasoutput) {
43  out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0);
44  }
45  if (out[3].hasoutput) {
46  out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0);
47  }
48 
49  return true;
50 }
51 
53 {
54  static bNodeType ntype;
55 
56  sh_node_type_base(&ntype, SH_NODE_VOLUME_INFO, "Volume Info", NODE_CLASS_INPUT, 0);
59 
60  nodeRegisterType(&ntype);
61 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
#define NODE_CLASS_INPUT
Definition: BKE_node.h:334
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
#define UNUSED(x)
#define N_(msgid)
@ SOCK_FLOAT
@ SOCK_RGBA
GPUNodeLink * GPU_volume_grid(GPUMaterial *mat, const char *name, eGPUVolumeDefaultValue default_value)
@ GPU_VOLUME_DEFAULT_0
Definition: GPU_material.h:133
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle SH_NODE_VOLUME_INFO
OperationNode * node
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
static bNodeSocketTemplate sh_node_volume_info_out[]
static int node_shader_gpu_volume_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *out)
void register_node_type_sh_volume_info(void)
struct GPUNodeLink * link
Definition: GPU_material.h:119
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221