Blender  V2.93
NodeCamera.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  */
16 
17 #pragma once
18 
24 #include "Node.h"
25 
26 #include "../geometry/Geom.h"
27 
28 #include "../system/FreestyleConfig.h"
29 
30 namespace Freestyle {
31 
32 using namespace Geometry;
33 
34 class NodeOrthographicCamera;
35 
36 class NodePerspectiveCamera;
37 
38 class NodeCamera : public Node {
39  public:
40  typedef enum {
44  } CameraType;
45 
47  NodeCamera(CameraType camera_type = GENERIC);
48 #if 0 /* UNUSED, gives warning in gcc */
49  NodeCamera(const NodeCamera &iBrother);
50 #endif
51 
52  virtual ~NodeCamera()
53  {
54  }
55 
57  virtual void accept(SceneVisitor &v);
58 
60  void setModelViewMatrix(double modelview_matrix[16]);
61 
63  void setProjectionMatrix(double projection_matrix[16]);
64 
65  double *modelViewMatrix()
66  {
67  return modelview_matrix_;
68  }
69 
70  double *projectionMatrix()
71  {
72  return projection_matrix_;
73  }
74 
75  protected:
76  // row major right handed matrix
77  double modelview_matrix_[16];
78  // row major right handed matrix
79  double projection_matrix_[16];
80 
82 
83 #ifdef WITH_CXX_GUARDEDALLOC
84  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeCamera")
85 #endif
86 };
87 
89  public:
91 
107  double left, double right, double bottom, double top, double zNear, double zFar);
108 
109  double left() const
110  {
111  return left_;
112  }
113 
114  double right() const
115  {
116  return right_;
117  }
118 
119  double bottom() const
120  {
121  return bottom_;
122  }
123 
124  double top() const
125  {
126  return top_;
127  }
128 
129  double zNear() const
130  {
131  return zNear_;
132  }
133 
134  double zFar() const
135  {
136  return zFar_;
137  }
138 
139  NodeOrthographicCamera(const NodeOrthographicCamera &iBrother) = default;
140 
141  private:
142  double left_;
143  double right_;
144  double bottom_;
145  double top_;
146  double zNear_;
147  double zFar_;
148 
149 #ifdef WITH_CXX_GUARDEDALLOC
150  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeOrthographicCamera")
151 #endif
152 };
153 
155  public:
157 
178  NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar);
179 
211  double left, double right, double bottom, double top, double zNear, double zFar);
212 
213 #ifdef WITH_CXX_GUARDEDALLOC
214  MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodePerspectiveCamera")
215 #endif
216 };
217 
218 } /* namespace Freestyle */
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble zNear
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble top
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble bottom
Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mecha...
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual ~NodeCamera()
Definition: NodeCamera.h:52
CameraType camera_type_
Definition: NodeCamera.h:81
double * modelViewMatrix()
Definition: NodeCamera.h:65
double * projectionMatrix()
Definition: NodeCamera.h:70
NodeOrthographicCamera(const NodeOrthographicCamera &iBrother)=default
CameraType
Definition: kernel_types.h:610
static int left
inherits from class Rep
Definition: AppCanvas.cpp:32