|
Blender
V2.93
|
#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_volume_principled (bNodeTree *UNUSED(ntree), bNode *node) |
| static int | node_shader_gpu_volume_principled (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_volume_principled (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_volume_principled_in [] |
| static bNodeSocketTemplate | sh_node_volume_principled_out [] |
|
static |
Definition at line 57 of file node_shader_volume_principled.c.
References blackbody_temperature_to_rgb_table(), CM_TABLE, data, GPU_color_band(), GPU_constant(), GPU_stack_link(), GPU_VOLUME_DEFAULT_0, GPU_VOLUME_DEFAULT_1, GPU_volume_grid(), GPUNodeStack::link, LISTBASE_FOREACH, MEM_callocN, MEM_mallocN, node, NULL, size(), SOCK_STRING, STREQ, bNodeSocketValueString::value, and GPUNodeStack::vec.
Referenced by register_node_type_sh_volume_principled().
Definition at line 45 of file node_shader_volume_principled.c.
References LISTBASE_FOREACH, node, and STREQ.
Referenced by register_node_type_sh_volume_principled().
| void register_node_type_sh_volume_principled | ( | void | ) |
Definition at line 130 of file node_shader_volume_principled.c.
References NODE_CLASS_SHADER, node_shader_gpu_volume_principled(), node_shader_init_volume_principled(), NODE_SIZE_LARGE, node_type_gpu(), node_type_init(), node_type_size_preset(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, sh_node_type_base(), SH_NODE_VOLUME_PRINCIPLED, sh_node_volume_principled_in, and sh_node_volume_principled_out.
Referenced by registerShaderNodes().
|
static |
Definition at line 24 of file node_shader_volume_principled.c.
Referenced by register_node_type_sh_volume_principled().
|
static |
Definition at line 40 of file node_shader_volume_principled.c.
Referenced by register_node_type_sh_volume_principled().