46 const char *layerName,
57 exrhandle, layerName,
"V", viewName, 1,
width, buf ? buf :
nullptr, use_half_float);
61 exrhandle, layerName,
"X", viewName, 3, 3 *
width, buf ? buf :
nullptr, use_half_float);
68 buf ? buf + 1 :
nullptr,
76 buf ? buf + 2 :
nullptr,
81 exrhandle, layerName,
"R", viewName, 4, 4 *
width, buf ? buf :
nullptr, use_half_float);
88 buf ? buf + 1 :
nullptr,
96 buf ? buf + 2 :
nullptr,
104 buf ? buf + 3 :
nullptr,
114 const char *layerName,
121 float *rect =
nullptr;
192 bool breaked =
false;
194 for (
y =
y1;
y < y2 && (!breaked);
y++) {
195 for (
x = x1;
x <
x2 && (!breaked);
x++) {
198 for (i = 0; i <
size; i++) {
199 buffer[offset + i] = color[i];
219 const char *viewName,
220 const bool saveAsRender)
285 printf(
"Cannot save Node File Output to %s\n", filename);
288 printf(
"Saved: %s\n", filename);
316 const char *viewName)
346 if (layer.imageInput ==
nullptr) {
349 std::unique_ptr<MetaData> meta_data = layer.imageInput->getMetaData();
354 meta_data->replaceHashNeutralCryptomatteKeys(layer_name);
355 meta_data->addToRenderResult(&render_result);
363 for (
unsigned int i = 0; i < this->
m_layers.size(); i++) {
366 this->
m_layers[i].imageInput = reader;
375 for (
unsigned int i = 0; i < this->
m_layers.size(); i++) {
392 if (width != 0 &&
height != 0) {
408 for (
unsigned int i = 0; i < this->
m_layers.size(); i++) {
431 printf(
"Error Writing Render Result, see console\n");
435 for (
unsigned int i = 0; i < this->
m_layers.size(); i++) {
436 if (this->
m_layers[i].outputBuffer) {
438 this->
m_layers[i].outputBuffer =
nullptr;
441 this->
m_layers[i].imageInput =
nullptr;
void BKE_stamp_data_free(struct StampData *stamp_data)
int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf)
void BKE_image_path_from_imformat(char *string, const char *base, const char *relbase, int frame, const struct ImageFormatData *im_format, const bool use_ext, const bool use_frames, const char *suffix)
void BKE_image_path_from_imtype(char *string, const char *base, const char *relbase, int frame, const char imtype, const bool use_ext, const bool use_frames, const char *suffix)
struct StampData * BKE_stamp_info_from_scene_static(const struct Scene *scene)
const char * BKE_main_blendfile_path_from_global(void)
bool BKE_scene_multiview_is_render_view_active(const struct RenderData *rd, const struct SceneRenderView *srv)
const char * BKE_scene_multiview_view_suffix_get(const struct RenderData *rd, const char *viewname)
bool BLI_make_existing_file(const char *name)
size_t BLI_strnlen(const char *str, const size_t maxlen) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL()
char * BLI_strncpy(char *__restrict dst, const char *__restrict src, const size_t maxncpy) ATTR_NONNULL()
#define R_IMF_IMTYPE_MULTILAYER
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei width
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
struct ImBuf * IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, bool save_as_render, bool allocate_result, const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings, struct ImageFormatData *image_format_data)
struct ImBuf * IMB_allocImBuf(unsigned int x, unsigned int y, unsigned char planes, unsigned int flags)
void IMB_freeImBuf(struct ImBuf *ibuf)
Contains defines and structs used throughout the imbuf module.
Read Guarded memory(de)allocation.
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
NodeOperation contains calculation logic.
void readSampled(float result[4], float x, float y, PixelSampler sampler)
unsigned int getHeight() const
void addInputSocket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
unsigned int getWidth() const
void setResolutionInputSocketIndex(unsigned int index)
set the index of the input socket that will determine the resolution of this operation
SocketReader * getInputSocketReader(unsigned int inputSocketindex)
Vector< OutputOpenExrLayer > m_layers
void initExecution() override
void add_layer(const char *name, DataType datatype, bool use_layer)
void deinitExecution() override
void executeRegion(rcti *rect, unsigned int tileNumber) override
when a chunk is executed by a CPUDevice, this method is called
StampData * createStampData() const
OutputOpenExrMultiLayerOperation(const Scene *scene, const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec, bool exr_half_float, const char *viewName)
const ColorManagedViewSettings * m_viewSettings
SocketReader * m_imageInput
OutputSingleLayerOperation(const RenderData *rd, const bNodeTree *tree, DataType datatype, ImageFormatData *format, const char *path, const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, const char *viewName, const bool saveAsRender)
ImageFormatData * m_format
void deinitExecution() override
const ColorManagedDisplaySettings * m_displaySettings
void initExecution() override
void executeRegion(rcti *rect, unsigned int tileNumber) override
when a chunk is executed by a CPUDevice, this method is called
DataType
possible data types for sockets
@ Vector
Vector data type.
__kernel void ccl_constant KernelData ccl_global void ccl_global char ccl_global int ccl_global char ccl_global unsigned int ccl_global float * buffer
void(* MEM_freeN)(void *vmemh)
void *(* MEM_callocN)(size_t len, const char *str)
StringRef BKE_cryptomatte_extract_layer_name(const StringRef render_pass_name)
static constexpr unsigned int RESOLUTION_INPUT_ANY
static void write_buffer_rect(rcti *rect, const bNodeTree *tree, SocketReader *reader, float *buffer, unsigned int width, DataType datatype)
static float * init_buffer(unsigned int width, unsigned int height, DataType datatype)
int get_datatype_size(DataType datatype)
void add_exr_channels(void *exrhandle, const char *layerName, const DataType datatype, const char *viewName, const size_t width, bool use_half_float, float *buf)
void free_exr_channels(void *exrhandle, const RenderData *rd, const char *layerName, const DataType datatype)
void IMB_exr_close(void *handle)
void IMB_exr_add_channel(void *handle, const char *layname, const char *passname, const char *viewname, int xstride, int ystride, float *rect, bool use_half_float)
void IMB_exr_write_channels(void *handle)
int IMB_exr_begin_write(void *handle, const char *filename, int width, int height, int compress, const StampData *stamp)
void * IMB_exr_get_handle(void)
float * IMB_exr_channel_rect(void *handle, const char *layname, const char *passname, const char *viewname)
struct StampData * stamp_data
struct SceneRenderView * next
OutputOpenExrLayer(const char *name, DataType datatype, bool use_layer)
SocketReader * imageInput
char name[EXR_TOT_MAXNAME - 2]