Blender  V2.93
COM_BokehImageOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 #include "BLI_math.h"
21 
22 namespace blender::compositor {
23 
25 {
27  this->m_deleteData = false;
28 }
30 {
31  this->m_center[0] = getWidth() / 2;
32  this->m_center[1] = getHeight() / 2;
33  this->m_inverseRounding = 1.0f - this->m_data->rounding;
34  this->m_circularDistance = getWidth() / 2;
35  this->m_flapRad = (float)(M_PI * 2) / this->m_data->flaps;
36  this->m_flapRadAdd = this->m_data->angle;
37  while (this->m_flapRadAdd < 0.0f) {
38  this->m_flapRadAdd += (float)(M_PI * 2.0);
39  }
40  while (this->m_flapRadAdd > (float)M_PI) {
41  this->m_flapRadAdd -= (float)(M_PI * 2.0);
42  }
43 }
44 void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance)
45 {
46  r[0] = sinf(this->m_flapRad * flapNumber + this->m_flapRadAdd) * distance + this->m_center[0];
47  r[1] = cosf(this->m_flapRad * flapNumber + this->m_flapRadAdd) * distance + this->m_center[1];
48 }
49 float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
50 {
51  float insideBokeh = 0.0f;
52  const float deltaX = x - this->m_center[0];
53  const float deltaY = y - this->m_center[1];
54  float closestPoint[2];
55  float lineP1[2];
56  float lineP2[2];
57  float point[2];
58  point[0] = x;
59  point[1] = y;
60 
61  const float distanceToCenter = len_v2v2(point, this->m_center);
62  const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0));
63  int flapNumber = (int)((bearing - this->m_flapRadAdd) / this->m_flapRad);
64 
65  detemineStartPointOfFlap(lineP1, flapNumber, distance);
66  detemineStartPointOfFlap(lineP2, flapNumber + 1, distance);
67  closest_to_line_v2(closestPoint, point, lineP1, lineP2);
68 
69  const float distanceLineToCenter = len_v2v2(this->m_center, closestPoint);
70  const float distanceRoundingToCenter = this->m_inverseRounding * distanceLineToCenter +
71  this->m_data->rounding * distance;
72 
73  const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->m_data->catadioptric;
74  if (distanceRoundingToCenter >= distanceToCenter &&
75  catadioptricDistanceToCenter <= distanceToCenter) {
76  if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
77  insideBokeh = (distanceRoundingToCenter - distanceToCenter);
78  }
79  else if (this->m_data->catadioptric != 0.0f &&
80  distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
81  insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
82  }
83  else {
84  insideBokeh = 1.0f;
85  }
86  }
87  return insideBokeh;
88 }
90  float x,
91  float y,
92  PixelSampler /*sampler*/)
93 {
94  float shift = this->m_data->lensshift;
95  float shift2 = shift / 2.0f;
96  float distance = this->m_circularDistance;
97  float insideBokehMax = isInsideBokeh(distance, x, y);
98  float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y);
99  float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y);
100  if (shift < 0) {
101  output[0] = insideBokehMax;
102  output[1] = insideBokehMed;
103  output[2] = insideBokehMin;
104  }
105  else {
106  output[0] = insideBokehMin;
107  output[1] = insideBokehMed;
108  output[2] = insideBokehMax;
109  }
110  output[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
111 }
112 
114 {
115  if (this->m_deleteData) {
116  if (this->m_data) {
117  delete this->m_data;
118  this->m_data = nullptr;
119  }
120  }
121 }
122 
123 void BokehImageOperation::determineResolution(unsigned int resolution[2],
124  unsigned int /*preferredResolution*/[2])
125 {
126  resolution[0] = COM_BLUR_BOKEH_PIXELS;
127  resolution[1] = COM_BLUR_BOKEH_PIXELS;
128 }
129 
130 } // namespace blender::compositor
typedef float(TangentPoint)[2]
#define M_PI
Definition: BLI_math_base.h:38
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
Definition: math_geom.c:3371
MINLINE float len_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
#define output
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS,...
void deinitExecution() override
Deinitialize the execution.
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
The inner loop of this operation.
void initExecution() override
Initialize the execution.
void addOutputSocket(DataType datatype)
#define sinf(x)
#define cosf(x)
#define atan2f(x, y)
#define fabsf(x)
constexpr float COM_BLUR_BOKEH_PIXELS
Definition: COM_defines.h:80
ccl_device_inline float distance(const float2 &a, const float2 &b)