27 this->m_deleteData =
false;
33 this->m_inverseRounding = 1.0f - this->m_data->
rounding;
34 this->m_circularDistance =
getWidth() / 2;
36 this->m_flapRadAdd = this->m_data->
angle;
37 while (this->m_flapRadAdd < 0.0f) {
38 this->m_flapRadAdd += (
float)(
M_PI * 2.0);
40 while (this->m_flapRadAdd > (
float)
M_PI) {
41 this->m_flapRadAdd -= (
float)(
M_PI * 2.0);
44 void BokehImageOperation::detemineStartPointOfFlap(
float r[2],
int flapNumber,
float distance)
46 r[0] =
sinf(this->m_flapRad * flapNumber + this->m_flapRadAdd) *
distance + this->m_center[0];
47 r[1] =
cosf(this->m_flapRad * flapNumber + this->m_flapRadAdd) *
distance + this->m_center[1];
49 float BokehImageOperation::isInsideBokeh(
float distance,
float x,
float y)
51 float insideBokeh = 0.0f;
52 const float deltaX =
x - this->m_center[0];
53 const float deltaY =
y - this->m_center[1];
54 float closestPoint[2];
61 const float distanceToCenter =
len_v2v2(point, this->m_center);
63 int flapNumber = (int)((bearing - this->m_flapRadAdd) / this->m_flapRad);
65 detemineStartPointOfFlap(lineP1, flapNumber,
distance);
66 detemineStartPointOfFlap(lineP2, flapNumber + 1,
distance);
69 const float distanceLineToCenter =
len_v2v2(this->m_center, closestPoint);
70 const float distanceRoundingToCenter = this->m_inverseRounding * distanceLineToCenter +
73 const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->m_data->
catadioptric;
74 if (distanceRoundingToCenter >= distanceToCenter &&
75 catadioptricDistanceToCenter <= distanceToCenter) {
76 if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
77 insideBokeh = (distanceRoundingToCenter - distanceToCenter);
80 distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
81 insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
95 float shift2 = shift / 2.0f;
96 float distance = this->m_circularDistance;
97 float insideBokehMax = isInsideBokeh(
distance,
x,
y);
101 output[0] = insideBokehMax;
102 output[1] = insideBokehMed;
103 output[2] = insideBokehMin;
106 output[0] = insideBokehMin;
107 output[1] = insideBokehMed;
108 output[2] = insideBokehMax;
110 output[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f;
115 if (this->m_deleteData) {
118 this->m_data =
nullptr;
typedef float(TangentPoint)[2]
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
MINLINE float len_v2v2(const float a[2], const float b[2]) ATTR_WARN_UNUSED_RESULT
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) override
determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS,...
void deinitExecution() override
Deinitialize the execution.
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override
The inner loop of this operation.
void initExecution() override
Initialize the execution.
unsigned int getHeight() const
void addOutputSocket(DataType datatype)
unsigned int getWidth() const
constexpr float COM_BLUR_BOKEH_PIXELS
ccl_device_inline float distance(const float2 &a, const float2 &b)