Blender  V2.93
SEQ_sound.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2004 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #pragma once
21 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 struct Main;
31 struct Scene;
32 struct Sequence;
33 struct bSound;
34 
36 void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
37 void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
38 void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
39 
40 #ifdef __cplusplus
41 }
42 #endif
void SEQ_sound_update(struct Scene *scene, struct bSound *sound)
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq)
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene)
void SEQ_sound_update_bounds_all(struct Scene *scene)
Scene scene
Definition: BKE_main.h:116