Blender  V2.93
Macros | Functions
sculpt_geodesic.c File Reference
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_linklist_stack.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_brush_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_multires.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_message.h"
#include "WM_toolsystem.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_view3d.h"
#include "paint_intern.h"
#include "sculpt_intern.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "bmesh.h"
#include <math.h>
#include <stdlib.h>

Go to the source code of this file.

Macros

#define SCULPT_GEODESIC_VERTEX_NONE   -1
 

Functions

static bool sculpt_geodesic_mesh_test_dist_add (MVert *mvert, const int v0, const int v1, const int v2, float *dists, GSet *initial_vertices)
 
static floatSCULPT_geodesic_mesh_create (Object *ob, GSet *initial_vertices, const float limit_radius)
 
static floatSCULPT_geodesic_fallback_create (Object *ob, GSet *initial_vertices)
 
floatSCULPT_geodesic_distances_create (Object *ob, GSet *initial_vertices, const float limit_radius)
 
floatSCULPT_geodesic_from_vertex_and_symm (Sculpt *sd, Object *ob, const int vertex, const float limit_radius)
 
floatSCULPT_geodesic_from_vertex (Object *ob, const int vertex, const float limit_radius)
 

Macro Definition Documentation

◆ SCULPT_GEODESIC_VERTEX_NONE

#define SCULPT_GEODESIC_VERTEX_NONE   -1

Definition at line 77 of file sculpt_geodesic.c.

Function Documentation

◆ SCULPT_geodesic_distances_create()

float* SCULPT_geodesic_distances_create ( Object ob,
GSet initial_vertices,
const float  limit_radius 
)

◆ SCULPT_geodesic_fallback_create()

static float* SCULPT_geodesic_fallback_create ( Object ob,
GSet initial_vertices 
)
static

◆ SCULPT_geodesic_from_vertex()

float* SCULPT_geodesic_from_vertex ( Object ob,
const int  vertex,
const float  limit_radius 
)

◆ SCULPT_geodesic_from_vertex_and_symm()

float* SCULPT_geodesic_from_vertex_and_symm ( Sculpt sd,
Object ob,
const int  vertex,
const float  limit_radius 
)

◆ SCULPT_geodesic_mesh_create()

static float* SCULPT_geodesic_mesh_create ( Object ob,
GSet initial_vertices,
const float  limit_radius 
)
static

◆ sculpt_geodesic_mesh_test_dist_add()

static bool sculpt_geodesic_mesh_test_dist_add ( MVert mvert,
const int  v0,
const int  v1,
const int  v2,
float dists,
GSet initial_vertices 
)
static