static DBVT_INLINE btScalar size(const btDbvtVolume &a)
virtual Texture * texture_alloc(const char *name)=0
virtual Batch * batch_alloc(void)=0
virtual Context * context_alloc(void *ghost_window)=0
virtual FrameBuffer * framebuffer_alloc(const char *name)=0
virtual void samplers_update(void)=0
virtual UniformBuf * uniformbuf_alloc(int size, const char *name)=0
virtual VertBuf * vertbuf_alloc(void)=0
static GPUBackend * get(void)
virtual QueryPool * querypool_alloc(void)=0
virtual IndexBuf * indexbuf_alloc(void)=0
virtual Shader * shader_alloc(const char *name)=0
virtual DrawList * drawlist_alloc(int list_length)=0