Blender  V2.93
Macros | Functions | Variables
NOD_static_types.h File Reference

Go to the source code of this file.

Macros

#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
 

Functions

 DefNode (Node, NODE_FRAME, def_frame, "FRAME", Frame, "Frame", "") DefNode(Node
 
 DefNode (Node, NODE_GROUP_INPUT, def_group_input, "GROUP_INPUT", GroupInput, "Group Input", "") DefNode(Node
 
Group DefNode (Node, NODE_REROUTE, 0, "REROUTE", Reroute, "Reroute", "") DefNode(ShaderNode
 
Group DefNode (ShaderNode, SH_NODE_VALUE, 0, "VALUE", Value, "Value", "") DefNode(ShaderNode
 
Group DefNode (ShaderNode, SH_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "ColorRamp", "") DefNode(ShaderNode
 
Group RGB to DefNode (ShaderNode, SH_NODE_SHADERTORGB, 0, "SHADERTORGB", ShaderToRGB, "Shader to RGB", "") DefNode(ShaderNode
 
Group RGB to DefNode (ShaderNode, SH_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "") DefNode(ShaderNode
 
Group RGB to Bright DefNode (ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "") DefNode(ShaderNode
 
Group RGB to Bright Vector DefNode (ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera DefNode (ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera DefNode (ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector DefNode (ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector DefNode (ShaderNode, SH_NODE_SEPRGB, 0, "SEPRGB", SeparateRGB, "Separate RGB", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine DefNode (ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material DefNode (ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light DefNode (ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style DefNode (ShaderNode, SH_NODE_FRESNEL, 0, "FRESNEL", Fresnel, "Fresnel", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer DefNode (ShaderNode, SH_NODE_MIX_SHADER, 0, "MIX_SHADER", MixShader, "Mix Shader", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add DefNode (ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "ATTRIBUTE", Attribute, "Attribute", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient DefNode (ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient DefNode (ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse DefNode (ShaderNode, SH_NODE_BSDF_PRINCIPLED, def_principled, "BSDF_PRINCIPLED", BsdfPrincipled, "Principled BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy DefNode (ShaderNode, SH_NODE_BSDF_GLASS, def_glass, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction DefNode (ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent DefNode (ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon DefNode (ShaderNode, SH_NODE_BSDF_HAIR, def_hair, "BSDF_HAIR", BsdfHair, "Hair BSDF", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair DefNode (ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING", SubsurfaceScattering,"Subsurface Scattering","") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume DefNode (ShaderNode, SH_NODE_VOLUME_SCATTER, 0, "VOLUME_SCATTER", VolumeScatter, "Volume Scatter", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled DefNode (ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", Emission, "Emission", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled DefNode (ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", LightPath, "Light Path", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light DefNode (ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle DefNode (ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode (ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode (ShaderNode, SH_NODE_BLACKBODY, 0, "BLACKBODY", Blackbody, "Blackbody", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode (ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode (ShaderNode, SH_NODE_SCRIPT, def_sh_script, "SCRIPT", Script, "Script", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image DefNode (ShaderNode, SH_NODE_TEX_ENVIRONMENT, def_sh_tex_environment, "TEX_ENVIRONMENT", TexEnvironment, "Environment Texture","") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky DefNode (ShaderNode, SH_NODE_TEX_GRADIENT, def_sh_tex_gradient, "TEX_GRADIENT", TexGradient, "Gradient Texture", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise DefNode (ShaderNode, SH_NODE_TEX_MAGIC, def_sh_tex_magic, "TEX_MAGIC", TexMagic, "Magic Texture", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave DefNode (ShaderNode, SH_NODE_TEX_MUSGRAVE, def_sh_tex_musgrave, "TEX_MUSGRAVE", TexMusgrave, "Musgrave Texture", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi DefNode (ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick DefNode (ShaderNode, SH_NODE_TEX_POINTDENSITY, def_sh_tex_pointdensity,"TEX_POINTDENSITY", TexPointDensity, "Point Density", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture DefNode (ShaderNode, SH_NODE_VECTOR_ROTATE, def_sh_vector_rotate, "VECTOR_ROTATE", VectorRotate, "Vector Rotate", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector DefNode (ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine DefNode (ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex DefNode (ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UVALONGSTROKE", UVAlongStroke, "UV Along Stroke", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate DefNode (ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate DefNode (ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector DefNode (ShaderNode, SH_NODE_TEX_IES, def_sh_tex_ies, "TEX_IES", TexIES, "IES Texture", "") DefNode(ShaderNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode (ShaderNode, SH_NODE_OUTPUT_AOV, def_sh_output_aov, "OUTPUT_AOV", OutputAOV, "AOV Output", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode (CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode (CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode (CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode (CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curves", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB DefNode (CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over, "ALPHAOVER", AlphaOver, "Alpha Over", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB DefNode (CompositorNode, CMP_NODE_FILTER, def_cmp_filter, "FILTER", Filter, "Filter", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map DefNode (CompositorNode, CMP_NODE_MAP_RANGE, def_cmp_map_range, "MAP_RANGE", MapRange, "Map Range", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map DefNode (CompositorNode, CMP_NODE_VECBLUR, def_cmp_vector_blur, "VECBLUR", VecBlur, "Vector Blur", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate DefNode (CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode (CompositorNode, CMP_NODE_HUE_SAT, 0, "HUE_SAT", HueSat, "Hue Saturation Value","") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode (CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode (CompositorNode, CMP_NODE_OUTPUT_FILE, 0, "OUTPUT_FILE", OutputFile, "File Output", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode (CompositorNode, CMP_NODE_TRANSLATE, def_cmp_translate, "TRANSLATE", Translate, "Translate", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DefNode (CompositorNode, CMP_NODE_COMBRGBA, 0, "COMBRGBA", CombRGBA, "Combine RGBA", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode (CompositorNode, CMP_NODE_INPAINT, def_cmp_inpaint, "INPAINT", Inpaint, "Inpaint", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode (CompositorNode, CMP_NODE_ROTATE, def_cmp_rotate, "ROTATE", Rotate, "Rotate", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode (CompositorNode, CMP_NODE_SEPYCCA, def_cmp_ycc, "SEPYCCA", SepYCCA, "Separate YCbCrA", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine DefNode (CompositorNode, CMP_NODE_SEPYUVA, 0, "SEPYUVA", SepYUVA, "Separate YUVA", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine DefNode (CompositorNode, CMP_NODE_DIFF_MATTE, def_cmp_diff_matte, "DIFF_MATTE", DiffMatte, "Difference Key", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color DefNode (CompositorNode, CMP_NODE_CHROMA_MATTE, def_cmp_chroma_matte, "CHROMA_MATTE", ChromaMatte, "Chroma Key", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel DefNode (CompositorNode, CMP_NODE_FLIP, def_cmp_flip, "FLIP", Flip, "Flip", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split DefNode (CompositorNode, CMP_NODE_MAP_UV, def_cmp_map_uv, "MAP_UV", MapUV, "Map UV", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DefNode (CompositorNode, CMP_NODE_DOUBLEEDGEMASK, def_cmp_double_edge_mask,"DOUBLEEDGEMASK", DoubleEdgeMask, "Double Edge Mask", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DefNode (CompositorNode, CMP_NODE_DISPLACE, 0, "DISPLACE", Displace, "Displace", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine DefNode (CompositorNode, CMP_NODE_MATH, def_math, "MATH", Math, "Math", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode (CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast, "Bright/Contrast", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode (CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode (CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional DefNode (CompositorNode, CMP_NODE_BILATERALBLUR, def_cmp_bilateral_blur, "BILATERALBLUR", Bilateralblur, "Bilateral Blur", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode (CompositorNode, CMP_NODE_GLARE, def_cmp_glare, "GLARE", Glare, "Glare", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode (CompositorNode, CMP_NODE_LENSDIST, def_cmp_lensdist, "LENSDIST", Lensdist, "Lens Distortion", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode (CompositorNode, CMP_NODE_COLOR_MATTE, def_cmp_color_matte, "COLOR_MATTE", ColorMatte, "Color Key", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance DefNode (CompositorNode, CMP_NODE_COLORBALANCE, def_cmp_colorbalance, "COLORBALANCE", ColorBalance, "Color Balance", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue DefNode (CompositorNode, CMP_NODE_MOVIECLIP, def_cmp_movieclip, "MOVIECLIP", MovieClip, "Movie Clip", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue DefNode (CompositorNode, CMP_NODE_STABILIZE2D, def_cmp_stabilize2d, "STABILIZE2D", Stabilize, "Stabilize 2D", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie DefNode (CompositorNode, CMP_NODE_MASK_BOX, def_cmp_boxmask, "BOXMASK", BoxMask, "Box Mask", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse DefNode (CompositorNode, CMP_NODE_BOKEHIMAGE, def_cmp_bokehimage, "BOKEHIMAGE", BokehImage, "Bokeh Image", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh DefNode (CompositorNode, CMP_NODE_SWITCH, def_cmp_switch, "SWITCH", Switch, "Switch", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode (CompositorNode, CMP_NODE_COLORCORRECTION, def_cmp_colorcorrection,"COLORCORRECTION", ColorCorrection, "Color Correction", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode (CompositorNode, CMP_NODE_KEYINGSCREEN, def_cmp_keyingscreen, "KEYINGSCREEN", KeyingScreen, "Keying Screen", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode (CompositorNode, CMP_NODE_TRACKPOS, def_cmp_trackpos, "TRACKPOS", TrackPos, "Track Position", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode (CompositorNode, CMP_NODE_PLANETRACKDEFORM, def_cmp_planetrackdeform,"PLANETRACKDEFORM", PlaneTrackDeform,"Plane Track Deform","") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode (CompositorNode, CMP_NODE_SUNBEAMS, def_cmp_sunbeams, "SUNBEAMS", SunBeams, "Sun Beams", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode (CompositorNode, CMP_NODE_CRYPTOMATTE_LEGACY, def_cmp_cryptomatte_legacy, "CRYPTOMATTE", Cryptomatte, "Cryptomatte (Legacy)", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode (CompositorNode, CMP_NODE_EXPOSURE, 0, "EXPOSURE", Exposure, "Exposure", "") DefNode(CompositorNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode (TextureNode, TEX_NODE_OUTPUT, def_tex_output, "OUTPUT", Output, "Output", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode (TextureNode, TEX_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode (TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix DefNode (TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix DefNode (TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB DefNode (TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode (TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode (TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode (TextureNode, TEX_NODE_COORD, 0, "COORD", Coordinates, "Coordinates", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode (TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Combine RGBA", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate DefNode (TextureNode, TEX_NODE_VALTONOR, 0, "VALTONOR", ValToNor, "Value to Normal", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate DefNode (TextureNode, TEX_NODE_AT, 0, "AT", At, "At", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC DefNode (TextureNode, TEX_NODE_PROC+TEX_BLEND, 0, "TEX_BLEND", TexBlend, "Blend", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC DefNode (TextureNode, TEX_NODE_PROC+TEX_MARBLE, 0, "TEX_MARBLE", TexMarble, "Marble", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode (TextureNode, TEX_NODE_PROC+TEX_WOOD, 0, "TEX_WOOD", TexWood, "Wood", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode (TextureNode, TEX_NODE_PROC+TEX_NOISE, 0, "TEX_NOISE", TexNoise, "Noise", "") DefNode(TextureNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode (TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DISTNOISE", TexDistNoise, "Distorted Noise", "") DefNode(FunctionNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean DefNode (FunctionNode, FN_NODE_FLOAT_COMPARE, def_float_compare, "FLOAT_COMPARE", FloatCompare, "Float Compare", "") DefNode(FunctionNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random DefNode (FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") DefNode(FunctionNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random DefNode (GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge DefNode (GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision DefNode (GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Boolean", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point DefNode (GeometryNode, GEO_NODE_POINT_INSTANCE, def_geo_point_instance, "POINT_INSTANCE", PointInstance, "Point Instance", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object DefNode (GeometryNode, GEO_NODE_ATTRIBUTE_RANDOMIZE, def_geo_attribute_randomize, "ATTRIBUTE_RANDOMIZE", AttributeRandomize, "Attribute Randomize", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute DefNode (GeometryNode, GEO_NODE_JOIN_GEOMETRY, 0, "JOIN_GEOMETRY", JoinGeometry, "Join Geometry", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute DefNode (GeometryNode, GEO_NODE_ATTRIBUTE_MIX, def_geo_attribute_mix, "ATTRIBUTE_MIX", AttributeMix, "Attribute Mix", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color DefNode (GeometryNode, GEO_NODE_POINT_SEPARATE, 0, "POINT_SEPARATE", PointSeparate, "Point Separate", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute DefNode (GeometryNode, GEO_NODE_POINT_ROTATE, def_geo_point_rotate, "POINT_ROTATE", RotatePoints, "Point Rotate", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector DefNode (GeometryNode, GEO_NODE_ALIGN_ROTATION_TO_VECTOR, def_geo_align_rotation_to_vector, "ALIGN_ROTATION_TO_VECTOR", AlignRotationToVector, "Align Rotation to Vector", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point DefNode (GeometryNode, GEO_NODE_POINT_TRANSLATE, def_geo_point_translate, "POINT_TRANSLATE", PointTranslate, "Point Translate", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample DefNode (GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection DefNode (GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute DefNode (GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine DefNode (GeometryNode, GEO_NODE_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "ATTRIBUTE_SEPARATE_XYZ", AttributeSeparateXYZ, "Attribute Separate XYZ", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine DefNode (GeometryNode, GEO_NODE_ATTRIBUTE_REMOVE, 0, "ATTRIBUTE_REMOVE", AttributeRemove, "Attribute Remove", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode (GeometryNode, GEO_NODE_MESH_PRIMITIVE_CUBE, 0, "MESH_PRIMITIVE_CUBE", MeshCube, "Cube", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode (GeometryNode, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, 0, "MESH_PRIMITIVE_UV_SPHERE", MeshUVSphere, "UV Sphere", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode (GeometryNode, GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE, 0, "MESH_PRIMITIVE_ICO_SPHERE", MeshIcoSphere, "Ico Sphere", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode (GeometryNode, GEO_NODE_MESH_PRIMITIVE_LINE, def_geo_mesh_line, "MESH_PRIMITIVE_LINE", MeshLine, "Line", "") DefNode(GeometryNode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode (GeometryNode, GEO_NODE_ATTRIBUTE_MAP_RANGE, def_geo_attribute_map_range, "ATTRIBUTE_MAP_RANGE", AttributeMapRange, "Attribute Map Range", "") DefNode(GeometryNode
 

Variables

 NODE_GROUP
 
 def_group
 
 GROUP
 
 Group
 
 NODE_GROUP_OUTPUT
 
 def_group_output
 
 GROUP_OUTPUT
 
 GroupOutput
 
Group Output
 
Group SH_NODE_RGB
 
Group RGB
 
Group SH_NODE_MIX_RGB
 
Group def_mix_rgb
 
Group MIX_RGB
 
Group MixRGB
 
Group SH_NODE_RGBTOBW
 
Group RGBTOBW
 
Group RGBToBW
 
Group RGB to BW
 
Group RGB to SH_NODE_NORMAL
 
Group RGB to NORMAL
 
Group RGB to Normal
 
Group RGB to SH_NODE_BRIGHTCONTRAST
 
Group RGB to BRIGHTCONTRAST
 
Group RGB to BrightContrast
 
Group RGB to Bright Contrast
 
Group RGB to Bright SH_NODE_CURVE_VEC
 
Group RGB to Bright def_vector_curve
 
Group RGB to Bright CURVE_VEC
 
Group RGB to Bright VectorCurve
 
Group RGB to Bright Vector Curves
 
Group RGB to Bright Vector SH_NODE_CAMERA
 
Group RGB to Bright Vector CAMERA
 
Group RGB to Bright Vector CameraData
 
Group RGB to Bright Vector Camera Data
 
Group RGB to Bright Vector Camera SH_NODE_CLAMP
 
Group RGB to Bright Vector Camera def_clamp
 
Group RGB to Bright Vector Camera CLAMP
 
Group RGB to Bright Vector Camera Clamp
 
Group RGB to Bright Vector Camera SH_NODE_VECTOR_MATH
 
Group RGB to Bright Vector Camera def_vector_math
 
Group RGB to Bright Vector Camera VECT_MATH
 
Group RGB to Bright Vector Camera VectorMath
 
Group RGB to Bright Vector Camera Vector Math
 
Group RGB to Bright Vector Camera Vector SH_NODE_INVERT
 
Group RGB to Bright Vector Camera Vector INVERT
 
Group RGB to Bright Vector Camera Vector Invert
 
Group RGB to Bright Vector Camera Vector SH_NODE_COMBRGB
 
Group RGB to Bright Vector Camera Vector COMBRGB
 
Group RGB to Bright Vector Camera Vector CombineRGB
 
Group RGB to Bright Vector Camera Vector Combine SH_NODE_OUTPUT_MATERIAL
 
Group RGB to Bright Vector Camera Vector Combine def_sh_output
 
Group RGB to Bright Vector Camera Vector Combine OUTPUT_MATERIAL
 
Group RGB to Bright Vector Camera Vector Combine OutputMaterial
 
Group RGB to Bright Vector Camera Vector Combine Material SH_NODE_OUTPUT_LIGHT
 
Group RGB to Bright Vector Camera Vector Combine Material OUTPUT_LIGHT
 
Group RGB to Bright Vector Camera Vector Combine Material OutputLight
 
Group RGB to Bright Vector Camera Vector Combine Material Light SH_NODE_OUTPUT_LINESTYLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light def_sh_output_linestyle
 
Group RGB to Bright Vector Camera Vector Combine Material Light OUTPUT_LINESTYLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light OutputLineStyle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style SH_NODE_LAYER_WEIGHT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style LAYER_WEIGHT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style LayerWeight
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Weight
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer SH_NODE_ADD_SHADER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer ADD_SHADER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer AddShader
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Shader
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add SH_NODE_AMBIENT_OCCLUSION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add def_sh_ambient_occlusion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add AMBIENT_OCCLUSION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add AmbientOcclusion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Occlusion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient SH_NODE_HOLDOUT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient HOLDOUT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Holdout
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient SH_NODE_BSDF_DIFFUSE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient BSDF_DIFFUSE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient BsdfDiffuse
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse BSDF
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse SH_NODE_BSDF_GLOSSY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse def_glossy
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse BSDF_GLOSSY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse BsdfGlossy
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy SH_NODE_BSDF_REFRACTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy def_refraction
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy BSDF_REFRACTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy BsdfRefraction
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction SH_NODE_BSDF_TRANSPARENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction BSDF_TRANSPARENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction BsdfTransparent
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent SH_NODE_BSDF_TOON
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent def_toon
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent BSDF_TOON
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent BsdfToon
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon SH_NODE_BSDF_HAIR_PRINCIPLED
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon def_hair_principled
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon BSDF_HAIR_PRINCIPLED
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon BsdfHairPrincipled
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair SH_NODE_VOLUME_ABSORPTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair VOLUME_ABSORPTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair VolumeAbsorption
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Absorption
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume SH_NODE_VOLUME_PRINCIPLED
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume PRINCIPLED_VOLUME
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume VolumePrincipled
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Volume
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled SH_NODE_NEW_GEOMETRY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled NEW_GEOMETRY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled NewGeometry
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Geometry
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled SH_NODE_LIGHT_FALLOFF
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled LIGHT_FALLOFF
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled LightFalloff
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Falloff
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light SH_NODE_PARTICLE_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light PARTICLE_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light ParticleInfo
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Info
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle SH_NODE_VOLUME_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle VOLUME_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle VolumeInfo
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_WAVELENGTH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume WAVELENGTH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Wavelength
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_BUMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_bump
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume BUMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Bump
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TANGENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_tangent
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TANGENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Tangent
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TEX_IMAGE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_tex_image
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TEX_IMAGE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TexImage
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Texture
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image SH_NODE_TEX_SKY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image def_sh_tex_sky
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image TEX_SKY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image TexSky
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky SH_NODE_TEX_NOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky def_sh_tex_noise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky TEX_NOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky TexNoise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise SH_NODE_TEX_WAVE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise def_sh_tex_wave
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise TEX_WAVE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise TexWave
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave SH_NODE_TEX_VORONOI
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave def_sh_tex_voronoi
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave TEX_VORONOI
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave TexVoronoi
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi SH_NODE_TEX_BRICK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi def_sh_tex_brick
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi TEX_BRICK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi TexBrick
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick SH_NODE_TEX_COORD
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick def_sh_tex_coord
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick TEX_COORD
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick TexCoord
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Coordinate
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture SH_NODE_VECT_TRANSFORM
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture def_sh_vect_transform
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture VECT_TRANSFORM
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture VectorTransform
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Transform
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector SH_NODE_COMBHSV
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector COMBHSV
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector CombineHSV
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine HSV
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine SH_NODE_VERTEX_COLOR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine def_sh_vertex_color
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine VERTEX_COLOR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine VertexColor
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Color
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SH_NODE_SEPXYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SEPXYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SeparateXYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate XYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_BEVEL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate def_sh_bevel
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate BEVEL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Bevel
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_VECTOR_DISPLACEMENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate def_sh_vector_displacement
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate VECTOR_DISPLACEMENT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate VectorDisplacement
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector Displacement
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector SH_NODE_TEX_WHITE_NOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector def_sh_tex_white_noise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector TEX_WHITE_NOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector TexWhiteNoise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White Noise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VIEWER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White def_cmp_viewer
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White VIEWER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White Viewer
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VALUE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White VALUE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White Value
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VALTORGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White def_colorramp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White VALTORGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White ValToRGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White ColorRamp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_NORMAL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_CURVE_RGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White def_rgb_curve
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CURVE_RGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CurveRGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB CMP_NODE_BLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB def_cmp_blur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB BLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Blur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB CMP_NODE_MAP_VALUE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB def_cmp_map_value
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB MAP_VALUE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB MapValue
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map CMP_NODE_TIME
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map def_time
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map TIME
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Time
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map CMP_NODE_SEPRGBA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map SEPRGBA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map SepRGBA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate RGBA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate CMP_NODE_SETALPHA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate def_cmp_set_alpha
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate SETALPHA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate SetAlpha
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Alpha
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_IMAGE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_image
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set IMAGE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Image
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_COMPOSITE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_composite
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set COMPOSITE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Composite
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_TEXTURE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_texture
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set TEXTURE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_ZCOMBINE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_zcombine
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set ZCOMBINE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Zcombine
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Combine
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z CMP_NODE_DILATEERODE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z def_cmp_dilate_erode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DILATEERODE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DilateErode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Erode
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_DESPECKLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_despeckle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DESPECKLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Despeckle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_SCALE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_scale
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate SCALE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Scale
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_COMBYCCA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_ycc
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate COMBYCCA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CombYCCA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine YCbCrA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine CMP_NODE_COMBYUVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine COMBYUVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine CombYUVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine YUVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine CMP_NODE_COLOR_SPILL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine def_cmp_color_spill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine COLOR_SPILL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine ColorSpill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Spill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color CMP_NODE_CHANNEL_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color def_cmp_channel_matte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color CHANNEL_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color ChannelMatte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Key
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel CMP_NODE_SPLITVIEWER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel def_cmp_splitviewer
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel SPLITVIEWER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel SplitViewer
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split CMP_NODE_ID_MASK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split def_cmp_id_mask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID_MASK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split IDMask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Mask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CMP_NODE_DEFOCUS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID def_cmp_defocus
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DEFOCUS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Defocus
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CMP_NODE_COMBHSVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID COMBHSVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CombHSVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine HSVA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine CMP_NODE_LUMA_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine def_cmp_luma_matte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine LUMA_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine LumaMatte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_GAMMA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance GAMMA
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Gamma
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_NORMALIZE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance NORMALIZE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Normalize
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_DBLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance def_cmp_dblur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DBLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DBlur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional CMP_NODE_PREMULKEY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional def_cmp_premul_key
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional PREMULKEY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional PremulKey
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Convert
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_TONEMAP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_tonemap
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha TONEMAP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Tonemap
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_VIEW_LEVELS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_levels
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha LEVELS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Levels
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_DIST_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_distance_matte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DISTANCE_MATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DistanceMatte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance CMP_NODE_HUECORRECT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance def_cmp_huecorrect
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance HUECORRECT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance HueCorrect
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Correct
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue CMP_NODE_TRANSFORM
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue dev_cmd_transform
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue TRANSFORM
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue CMP_NODE_MOVIEDISTORTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue def_cmp_moviedistortion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue MOVIEDISTORTION
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue MovieDistortion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Distortion
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie CMP_NODE_MASK_ELLIPSE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie def_cmp_ellipsemask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie ELLIPSEMASK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie EllipseMask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse CMP_NODE_BOKEHBLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse def_cmp_bokehblur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse BOKEHBLUR
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse BokehBlur
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh CMP_NODE_SWITCH_VIEW
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh def_cmp_switch_view
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh VIEWSWITCH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh SwitchView
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Switch
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_MASK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View def_cmp_mask
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View MASK
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_KEYING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View def_cmp_keying
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View KEYING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Keying
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_PIXELATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View PIXELATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Pixelate
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_CORNERPIN
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CORNERPIN
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CornerPin
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Pin
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_CRYPTOMATTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_cryptomatte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CRYPTOMATTE_V2
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CryptomatteV2
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Cryptomatte
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_DENOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_denoise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DENOISE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Denoise
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_ANTIALIASING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_antialiasing
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner ANTIALIASING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner AntiAliasing
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Aliasing
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_CHECKER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti CHECKER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Checker
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_BRICKS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti def_tex_bricks
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti BRICKS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Bricks
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_MIX_RGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_VALTORGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_CURVE_RGB
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB TEX_NODE_HUE_SAT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB HUE_SAT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB HueSaturation
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Saturation
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_ROTATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue ROTATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Rotate
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_TRANSLATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TRANSLATE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Translate
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_DISTANCE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DISTANCE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Distance
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_DECOMPOSE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DECOMPOSE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Decompose
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_SCALE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC Voronoi
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_MAGIC
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TexMagic
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC Magic
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_CLOUDS
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexClouds
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Clouds
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_MUSGRAVE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexMusgrave
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Musgrave
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_STUCCI
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexStucci
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Stucci
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC FN_NODE_BOOLEAN_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC def_boolean_math
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC BOOLEAN_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC BooleanMath
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean FN_NODE_RANDOM_FLOAT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean RANDOM_FLOAT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean RandomFloat
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Float
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random FN_NODE_INPUT_STRING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random def_fn_input_string
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random INPUT_STRING
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random InputString
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random String
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random GEO_NODE_EDGE_SPLIT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random EDGE_SPLIT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random EdgeSplit
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Split
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge GEO_NODE_SUBDIVISION_SURFACE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge SUBDIVISION_SURFACE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge SubdivisionSurface
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Surface
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision GEO_NODE_POINT_DISTRIBUTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision def_geo_point_distribute
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision POINT_DISTRIBUTE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision PointDistribute
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Distribute
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point GEO_NODE_OBJECT_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point def_geo_object_info
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point OBJECT_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point ObjectInfo
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object GEO_NODE_ATTRIBUTE_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object def_geo_attribute_math
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object ATTRIBUTE_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object AttributeMath
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute GEO_NODE_ATTRIBUTE_FILL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute def_geo_attribute_fill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute ATTRIBUTE_FILL
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute AttributeFill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Fill
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute GEO_NODE_ATTRIBUTE_COLOR_RAMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute def_geo_attribute_color_ramp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute ATTRIBUTE_COLOR_RAMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute AttributeColorRamp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Ramp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color GEO_NODE_ATTRIBUTE_COMPARE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color def_geo_attribute_attribute_compare
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color ATTRIBUTE_COMPARE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color AttributeCompare
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Compare
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute GEO_NODE_ATTRIBUTE_VECTOR_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute def_geo_attribute_vector_math
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute ATTRIBUTE_VECTOR_MATH
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute AttributeVectorMath
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector GEO_NODE_POINT_SCALE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector def_geo_point_scale
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector POINT_SCALE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector PointScale
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point def_geo_attribute_sample_texture
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point ATTRIBUTE_SAMPLE_TEXTURE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point AttributeSampleTexture
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample GEO_NODE_COLLECTION_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample def_geo_collection_info
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample COLLECTION_INFO
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample CollectionInfo
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection GEO_NODE_ATTRIBUTE_PROXIMITY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection def_geo_attribute_proximity
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection ATTRIBUTE_PROXIMITY
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection AttributeProximity
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Proximity
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute GEO_NODE_ATTRIBUTE_COMBINE_XYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute def_geo_attribute_combine_xyz
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute ATTRIBUTE_COMBINE_XYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute AttributeCombineXYZ
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine GEO_NODE_SUBDIVIDE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine SUBDIVIDE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Subdivide
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine GEO_NODE_ATTRIBUTE_CONVERT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine def_geo_attribute_convert
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine ATTRIBUTE_CONVERT
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine AttributeConvert
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CIRCLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_circle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CIRCLE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCircle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Circle
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CYLINDER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_cylinder
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CYLINDER
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCylinder
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Cylinder
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CONE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_cone
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CONE
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCone
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Cone
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_GRID
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_GRID
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshGrid
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Grid
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_ATTRIBUTE_CLAMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_attribute_clamp
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute ATTRIBUTE_CLAMP
 
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute AttributeClamp
 

Macro Definition Documentation

◆ DefNode

#define DefNode (   Category,
  ID,
  DefFunc,
  EnumName,
  StructName,
  UIName,
  UIDesc 
)

Definition at line 28 of file NOD_static_types.h.

Function Documentation

◆ DefNode() [1/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB DefNode ( CompositorNode  ,
CMP_NODE_ALPHAOVER  ,
def_cmp_alpha_over  ,
"ALPHAOVER"  ,
AlphaOver  ,
"Alpha Over"  ,
""   
)

◆ DefNode() [2/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional DefNode ( CompositorNode  ,
CMP_NODE_BILATERALBLUR  ,
def_cmp_bilateral_blur  ,
"BILATERALBLUR"  ,
Bilateralblur  ,
"Bilateral Blur ,
""   
)

◆ DefNode() [3/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse DefNode ( CompositorNode  ,
CMP_NODE_BOKEHIMAGE  ,
def_cmp_bokehimage  ,
"BOKEHIMAGE"  ,
BokehImage  ,
"Bokeh Image ,
""   
)

◆ DefNode() [4/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode ( CompositorNode  ,
CMP_NODE_BRIGHTCONTRAST  ,
def_cmp_brightcontrast  ,
"BRIGHTCONTRAST"  ,
BrightContrast  ,
"Bright/Contrast ,
""   
)

◆ DefNode() [5/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color DefNode ( CompositorNode  ,
CMP_NODE_CHROMA_MATTE  ,
def_cmp_chroma_matte  ,
"CHROMA_MATTE"  ,
ChromaMatte  ,
"Chroma Key ,
""   
)

◆ DefNode() [6/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode ( CompositorNode  ,
CMP_NODE_COLOR_MATTE  ,
def_cmp_color_matte  ,
"COLOR_MATTE"  ,
ColorMatte  ,
"Color Key ,
""   
)

◆ DefNode() [7/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance DefNode ( CompositorNode  ,
CMP_NODE_COLORBALANCE  ,
def_cmp_colorbalance  ,
"COLORBALANCE"  ,
ColorBalance  ,
"Color Balance"  ,
""   
)

◆ DefNode() [8/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode ( CompositorNode  ,
CMP_NODE_COLORCORRECTION  ,
def_cmp_colorcorrection  ,
"COLORCORRECTION"  ,
ColorCorrection  ,
"Color Correction"  ,
""   
)

◆ DefNode() [9/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DefNode ( CompositorNode  ,
CMP_NODE_COMBRGBA  ,
,
"COMBRGBA"  ,
CombRGBA  ,
"Combine RGBA ,
""   
)

◆ DefNode() [10/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode ( CompositorNode  ,
CMP_NODE_CROP  ,
def_cmp_crop  ,
"CROP"  ,
Crop  ,
"Crop"  ,
""   
)

◆ DefNode() [11/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode ( CompositorNode  ,
CMP_NODE_CRYPTOMATTE_LEGACY  ,
def_cmp_cryptomatte_legacy  ,
"CRYPTOMATTE"  ,
Cryptomatte  ,
"Cryptomatte (Legacy)"  ,
""   
)

◆ DefNode() [12/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode ( CompositorNode  ,
CMP_NODE_CURVE_VEC  ,
def_vector_curve  ,
"CURVE_VEC"  ,
CurveVec  ,
"Vector Curves ,
""   
)

◆ DefNode() [13/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine DefNode ( CompositorNode  ,
CMP_NODE_DIFF_MATTE  ,
def_cmp_diff_matte  ,
"DIFF_MATTE"  ,
DiffMatte  ,
"Difference Key ,
""   
)

◆ DefNode() [14/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DefNode ( CompositorNode  ,
CMP_NODE_DISPLACE  ,
,
"DISPLACE"  ,
Displace  ,
"Displace"  ,
""   
)

◆ DefNode() [15/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DefNode ( CompositorNode  ,
CMP_NODE_DOUBLEEDGEMASK  ,
def_cmp_double_edge_mask  ,
"DOUBLEEDGEMASK"  ,
DoubleEdgeMask  ,
"Double Edge Mask ,
""   
)

◆ DefNode() [16/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode ( CompositorNode  ,
CMP_NODE_EXPOSURE  ,
,
"EXPOSURE"  ,
Exposure  ,
"Exposure"  ,
""   
)

◆ DefNode() [17/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB DefNode ( CompositorNode  ,
CMP_NODE_FILTER  ,
def_cmp_filter  ,
"FILTER"  ,
Filter  ,
"Filter"  ,
""   
)

◆ DefNode() [18/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel DefNode ( CompositorNode  ,
CMP_NODE_FLIP  ,
def_cmp_flip  ,
"FLIP"  ,
Flip  ,
"Flip"  ,
""   
)

◆ DefNode() [19/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode ( CompositorNode  ,
CMP_NODE_GLARE  ,
def_cmp_glare  ,
"GLARE"  ,
Glare  ,
"Glare"  ,
""   
)

◆ DefNode() [20/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode ( CompositorNode  ,
CMP_NODE_HUE_SAT  ,
,
"HUE_SAT"  ,
HueSat  ,
"Hue Saturation Value ,
""   
)

◆ DefNode() [21/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode ( CompositorNode  ,
CMP_NODE_INPAINT  ,
def_cmp_inpaint  ,
"INPAINT"  ,
Inpaint  ,
"Inpaint"  ,
""   
)

◆ DefNode() [22/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DefNode ( CompositorNode  ,
CMP_NODE_INVERT  ,
def_cmp_invert  ,
"INVERT"  ,
Invert  ,
"Invert"  ,
""   
)

◆ DefNode() [23/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode ( CompositorNode  ,
CMP_NODE_KEYINGSCREEN  ,
def_cmp_keyingscreen  ,
"KEYINGSCREEN"  ,
KeyingScreen  ,
"Keying Screen"  ,
""   
)

◆ DefNode() [24/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DefNode ( CompositorNode  ,
CMP_NODE_LENSDIST  ,
def_cmp_lensdist  ,
"LENSDIST"  ,
Lensdist  ,
"Lens Distortion ,
""   
)

◆ DefNode() [25/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map DefNode ( CompositorNode  ,
CMP_NODE_MAP_RANGE  ,
def_cmp_map_range  ,
"MAP_RANGE"  ,
MapRange  ,
"Map Range"  ,
""   
)

◆ DefNode() [26/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split DefNode ( CompositorNode  ,
CMP_NODE_MAP_UV  ,
def_cmp_map_uv  ,
"MAP_UV"  ,
MapUV  ,
"Map UV"  ,
""   
)

◆ DefNode() [27/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie DefNode ( CompositorNode  ,
CMP_NODE_MASK_BOX  ,
def_cmp_boxmask  ,
"BOXMASK"  ,
BoxMask  ,
"Box Mask ,
""   
)

◆ DefNode() [28/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine DefNode ( CompositorNode  ,
CMP_NODE_MATH  ,
def_math  ,
"MATH"  ,
Math  ,
"Math"  ,
""   
)

◆ DefNode() [29/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode ( CompositorNode  ,
CMP_NODE_MIX_RGB  ,
def_mix_rgb  ,
"MIX_RGB"  ,
MixRGB  ,
"Mix"  ,
""   
)

◆ DefNode() [30/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue DefNode ( CompositorNode  ,
CMP_NODE_MOVIECLIP  ,
def_cmp_movieclip  ,
"MOVIECLIP"  ,
MovieClip  ,
"Movie Clip"  ,
""   
)

◆ DefNode() [31/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode ( CompositorNode  ,
CMP_NODE_OUTPUT_FILE  ,
,
"OUTPUT_FILE"  ,
OutputFile  ,
"File Output ,
""   
)

◆ DefNode() [32/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode ( CompositorNode  ,
CMP_NODE_PLANETRACKDEFORM  ,
def_cmp_planetrackdeform  ,
"PLANETRACKDEFORM"  ,
PlaneTrackDeform  ,
"Plane Track Deform"  ,
""   
)

◆ DefNode() [33/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode ( CompositorNode  ,
CMP_NODE_R_LAYERS  ,
def_cmp_render_layers  ,
"R_LAYERS"  ,
RLayers  ,
"Render Layers"  ,
""   
)

◆ DefNode() [34/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode ( CompositorNode  ,
CMP_NODE_RGB  ,
,
"RGB"  ,
RGB  ,
"RGB"  ,
""   
)

◆ DefNode() [35/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode ( CompositorNode  ,
CMP_NODE_RGBTOBW  ,
,
"RGBTOBW"  ,
RGBToBW  ,
"RGB to BW ,
""   
)

◆ DefNode() [36/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode ( CompositorNode  ,
CMP_NODE_ROTATE  ,
def_cmp_rotate  ,
"ROTATE"  ,
Rotate  ,
"Rotate"  ,
""   
)

◆ DefNode() [37/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate DefNode ( CompositorNode  ,
CMP_NODE_SEPHSVA  ,
,
"SEPHSVA"  ,
SepHSVA  ,
"Separate HSVA ,
""   
)

◆ DefNode() [38/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DefNode ( CompositorNode  ,
CMP_NODE_SEPYCCA  ,
def_cmp_ycc  ,
"SEPYCCA"  ,
SepYCCA  ,
"Separate YCbCrA ,
""   
)

◆ DefNode() [39/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine DefNode ( CompositorNode  ,
CMP_NODE_SEPYUVA  ,
,
"SEPYUVA"  ,
SepYUVA  ,
"Separate YUVA ,
""   
)

◆ DefNode() [40/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue DefNode ( CompositorNode  ,
CMP_NODE_STABILIZE2D  ,
def_cmp_stabilize2d  ,
"STABILIZE2D"  ,
Stabilize  ,
"Stabilize 2D ,
""   
)

◆ DefNode() [41/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DefNode ( CompositorNode  ,
CMP_NODE_SUNBEAMS  ,
def_cmp_sunbeams  ,
"SUNBEAMS"  ,
SunBeams  ,
"Sun Beams"  ,
""   
)

◆ DefNode() [42/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh DefNode ( CompositorNode  ,
CMP_NODE_SWITCH  ,
def_cmp_switch  ,
"SWITCH"  ,
Switch  ,
"Switch"  ,
""   
)

◆ DefNode() [43/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View DefNode ( CompositorNode  ,
CMP_NODE_TRACKPOS  ,
def_cmp_trackpos  ,
"TRACKPOS"  ,
TrackPos  ,
"Track Position"  ,
""   
)

◆ DefNode() [44/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set DefNode ( CompositorNode  ,
CMP_NODE_TRANSLATE  ,
def_cmp_translate  ,
"TRANSLATE"  ,
Translate  ,
"Translate"  ,
""   
)

◆ DefNode() [45/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map DefNode ( CompositorNode  ,
CMP_NODE_VECBLUR  ,
def_cmp_vector_blur  ,
"VECBLUR"  ,
VecBlur  ,
"Vector Blur ,
""   
)

◆ DefNode() [46/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean DefNode ( FunctionNode  ,
FN_NODE_FLOAT_COMPARE  ,
def_float_compare  ,
"FLOAT_COMPARE"  ,
FloatCompare  ,
"Float Compare ,
""   
)

◆ DefNode() [47/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random DefNode ( FunctionNode  ,
FN_NODE_INPUT_VECTOR  ,
def_fn_input_vector  ,
"INPUT_VECTOR"  ,
InputVector  ,
"Vector"  ,
""   
)

◆ DefNode() [48/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector DefNode ( GeometryNode  ,
GEO_NODE_ALIGN_ROTATION_TO_VECTOR  ,
def_geo_align_rotation_to_vector  ,
"ALIGN_ROTATION_TO_VECTOR"  ,
AlignRotationToVector  ,
"Align Rotation to Vector"  ,
""   
)

◆ DefNode() [49/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode ( GeometryNode  ,
GEO_NODE_ATTRIBUTE_MAP_RANGE  ,
def_geo_attribute_map_range  ,
"ATTRIBUTE_MAP_RANGE"  ,
AttributeMapRange  ,
"Attribute Map Range"  ,
""   
)

◆ DefNode() [50/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute DefNode ( GeometryNode  ,
GEO_NODE_ATTRIBUTE_MIX  ,
def_geo_attribute_mix  ,
"ATTRIBUTE_MIX"  ,
AttributeMix  ,
"Attribute Mix"  ,
""   
)

◆ DefNode() [51/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object DefNode ( GeometryNode  ,
GEO_NODE_ATTRIBUTE_RANDOMIZE  ,
def_geo_attribute_randomize  ,
"ATTRIBUTE_RANDOMIZE"  ,
AttributeRandomize  ,
"Attribute Randomize"  ,
""   
)

◆ DefNode() [52/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine DefNode ( GeometryNode  ,
GEO_NODE_ATTRIBUTE_REMOVE  ,
,
"ATTRIBUTE_REMOVE"  ,
AttributeRemove  ,
"Attribute Remove"  ,
""   
)

◆ DefNode() [53/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine DefNode ( GeometryNode  ,
GEO_NODE_ATTRIBUTE_SEPARATE_XYZ  ,
def_geo_attribute_separate_xyz  ,
"ATTRIBUTE_SEPARATE_XYZ"  ,
AttributeSeparateXYZ  ,
"Attribute Separate XYZ ,
""   
)

◆ DefNode() [54/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision DefNode ( GeometryNode  ,
GEO_NODE_BOOLEAN  ,
def_geo_boolean  ,
"BOOLEAN"  ,
Boolean  ,
"Boolean"  ,
""   
)

◆ DefNode() [55/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection DefNode ( GeometryNode  ,
GEO_NODE_IS_VIEWPORT  ,
,
"IS_VIEWPORT"  ,
IsViewport  ,
"Is Viewport"  ,
""   
)

◆ DefNode() [56/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute DefNode ( GeometryNode  ,
GEO_NODE_JOIN_GEOMETRY  ,
,
"JOIN_GEOMETRY"  ,
JoinGeometry  ,
"Join Geometry ,
""   
)

◆ DefNode() [57/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode ( GeometryNode  ,
GEO_NODE_MESH_PRIMITIVE_CUBE  ,
,
"MESH_PRIMITIVE_CUBE"  ,
MeshCube  ,
"Cube"  ,
""   
)

◆ DefNode() [58/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode ( GeometryNode  ,
GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE  ,
,
"MESH_PRIMITIVE_ICO_SPHERE"  ,
MeshIcoSphere  ,
"Ico Sphere"  ,
""   
)

◆ DefNode() [59/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode ( GeometryNode  ,
GEO_NODE_MESH_PRIMITIVE_LINE  ,
def_geo_mesh_line  ,
"MESH_PRIMITIVE_LINE"  ,
MeshLine  ,
"Line"  ,
""   
)

◆ DefNode() [60/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute DefNode ( GeometryNode  ,
GEO_NODE_MESH_PRIMITIVE_UV_SPHERE  ,
,
"MESH_PRIMITIVE_UV_SPHERE"  ,
MeshUVSphere  ,
"UV Sphere"  ,
""   
)

◆ DefNode() [61/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point DefNode ( GeometryNode  ,
GEO_NODE_POINT_INSTANCE  ,
def_geo_point_instance  ,
"POINT_INSTANCE"  ,
PointInstance  ,
"Point Instance"  ,
""   
)

◆ DefNode() [62/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute DefNode ( GeometryNode  ,
GEO_NODE_POINT_ROTATE  ,
def_geo_point_rotate  ,
"POINT_ROTATE"  ,
RotatePoints  ,
"Point Rotate ,
""   
)

◆ DefNode() [63/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color DefNode ( GeometryNode  ,
GEO_NODE_POINT_SEPARATE  ,
,
"POINT_SEPARATE"  ,
PointSeparate  ,
"Point Separate"  ,
""   
)

◆ DefNode() [64/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point DefNode ( GeometryNode  ,
GEO_NODE_POINT_TRANSLATE  ,
def_geo_point_translate  ,
"POINT_TRANSLATE"  ,
PointTranslate  ,
"Point Translate ,
""   
)

◆ DefNode() [65/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample DefNode ( GeometryNode  ,
GEO_NODE_POINTS_TO_VOLUME  ,
def_geo_points_to_volume  ,
"POINTS_TO_VOLUME"  ,
PointsToVolume  ,
"Points to Volume ,
""   
)

◆ DefNode() [66/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge DefNode ( GeometryNode  ,
GEO_NODE_TRANSFORM  ,
,
"TRANSFORM"  ,
Transform  ,
"Transform"  ,
""   
)

◆ DefNode() [67/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random DefNode ( GeometryNode  ,
GEO_NODE_TRIANGULATE  ,
def_geo_triangulate  ,
"TRIANGULATE"  ,
Triangulate  ,
"Triangulate"  ,
""   
)

◆ DefNode() [68/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute DefNode ( GeometryNode  ,
GEO_NODE_VOLUME_TO_MESH  ,
def_geo_volume_to_mesh  ,
"VOLUME_TO_MESH"  ,
VolumeToMesh  ,
"Volume to Mesh ,
""   
)

◆ DefNode() [69/135]

DefNode ( Node  ,
NODE_FRAME  ,
def_frame  ,
"FRAME"  ,
Frame  ,
"Frame"  ,
""   
)

◆ DefNode() [70/135]

DefNode ( Node  ,
NODE_GROUP_INPUT  ,
def_group_input  ,
"GROUP_INPUT"  ,
GroupInput  ,
"Group Input"  ,
""   
)

◆ DefNode() [71/135]

Group DefNode ( Node  ,
NODE_REROUTE  ,
,
"REROUTE"  ,
Reroute  ,
"Reroute"  ,
""   
)

◆ DefNode() [72/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add DefNode ( ShaderNode  ,
SH_NODE_ATTRIBUTE  ,
def_sh_attribute  ,
"ATTRIBUTE"  ,
Attribute  ,
"Attribute"  ,
""   
)

◆ DefNode() [73/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient DefNode ( ShaderNode  ,
SH_NODE_BACKGROUND  ,
,
"BACKGROUND"  ,
Background  ,
"Background"  ,
""   
)

◆ DefNode() [74/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode ( ShaderNode  ,
SH_NODE_BLACKBODY  ,
,
"BLACKBODY"  ,
Blackbody  ,
"Blackbody"  ,
""   
)

◆ DefNode() [75/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient DefNode ( ShaderNode  ,
SH_NODE_BSDF_ANISOTROPIC  ,
def_anisotropic  ,
"BSDF_ANISOTROPIC"  ,
BsdfAnisotropic  ,
"Anisotropic BSDF ,
""   
)

◆ DefNode() [76/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy DefNode ( ShaderNode  ,
SH_NODE_BSDF_GLASS  ,
def_glass  ,
"BSDF_GLASS"  ,
BsdfGlass  ,
"Glass BSDF ,
""   
)

◆ DefNode() [77/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon DefNode ( ShaderNode  ,
SH_NODE_BSDF_HAIR  ,
def_hair  ,
"BSDF_HAIR"  ,
BsdfHair  ,
"Hair BSDF ,
""   
)

◆ DefNode() [78/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse DefNode ( ShaderNode  ,
SH_NODE_BSDF_PRINCIPLED  ,
def_principled  ,
"BSDF_PRINCIPLED"  ,
BsdfPrincipled  ,
"Principled BSDF ,
""   
)

◆ DefNode() [79/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction DefNode ( ShaderNode  ,
SH_NODE_BSDF_TRANSLUCENT  ,
,
"BSDF_TRANSLUCENT"  ,
BsdfTranslucent  ,
"Translucent BSDF ,
""   
)

◆ DefNode() [80/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent DefNode ( ShaderNode  ,
SH_NODE_BSDF_VELVET  ,
,
"BSDF_VELVET"  ,
BsdfVelvet  ,
"Velvet BSDF ,
""   
)

◆ DefNode() [81/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate DefNode ( ShaderNode  ,
SH_NODE_COMBXYZ  ,
,
"COMBXYZ"  ,
CombineXYZ  ,
"Combine XYZ ,
""   
)

◆ DefNode() [82/135]

Group RGB to Bright Vector DefNode ( ShaderNode  ,
SH_NODE_CURVE_RGB  ,
def_rgb_curve  ,
"CURVE_RGB"  ,
RGBCurve  ,
"RGB Curves ,
""   
)

◆ DefNode() [83/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate DefNode ( ShaderNode  ,
SH_NODE_DISPLACEMENT  ,
def_sh_displacement  ,
"DISPLACEMENT"  ,
Displacement  ,
"Displacement"  ,
""   
)

◆ DefNode() [84/135]

Group RGB to Bright Vector Camera Vector Combine Material DefNode ( ShaderNode  ,
SH_NODE_EEVEE_SPECULAR  ,
,
"EEVEE_SPECULAR"  ,
EeveeSpecular  ,
"Specular"  ,
""   
)

◆ DefNode() [85/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled DefNode ( ShaderNode  ,
SH_NODE_EMISSION  ,
,
"EMISSION"  ,
Emission  ,
"Emission"  ,
""   
)

◆ DefNode() [86/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style DefNode ( ShaderNode  ,
SH_NODE_FRESNEL  ,
,
"FRESNEL"  ,
Fresnel  ,
"Fresnel"  ,
""   
)

◆ DefNode() [87/135]

Group RGB to DefNode ( ShaderNode  ,
SH_NODE_GAMMA  ,
,
"GAMMA"  ,
Gamma  ,
"Gamma"  ,
""   
)

◆ DefNode() [88/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle DefNode ( ShaderNode  ,
SH_NODE_HAIR_INFO  ,
,
"HAIR_INFO"  ,
HairInfo  ,
"Hair Info"  ,
""   
)

◆ DefNode() [89/135]

Group RGB to Bright Vector Camera Vector Combine DefNode ( ShaderNode  ,
SH_NODE_HUE_SAT  ,
,
"HUE_SAT"  ,
HueSaturation  ,
"Hue/Saturation ,
""   
)

◆ DefNode() [90/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled DefNode ( ShaderNode  ,
SH_NODE_LIGHT_PATH  ,
,
"LIGHT_PATH"  ,
LightPath  ,
"Light Path"  ,
""   
)

◆ DefNode() [91/135]

Group RGB to Bright Vector Camera DefNode ( ShaderNode  ,
SH_NODE_MAP_RANGE  ,
def_map_range  ,
"MAP_RANGE"  ,
MapRange  ,
"Map Range"  ,
""   
)

◆ DefNode() [92/135]

Group RGB to Bright DefNode ( ShaderNode  ,
SH_NODE_MAPPING  ,
def_sh_mapping  ,
"MAPPING"  ,
Mapping  ,
"Mapping"  ,
""   
)

◆ DefNode() [93/135]

Group RGB to Bright Vector Camera DefNode ( ShaderNode  ,
SH_NODE_MATH  ,
def_math  ,
"MATH"  ,
Math  ,
"Math"  ,
""   
)

◆ DefNode() [94/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer DefNode ( ShaderNode  ,
SH_NODE_MIX_SHADER  ,
,
"MIX_SHADER"  ,
MixShader  ,
"Mix Shader ,
""   
)

◆ DefNode() [95/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode ( ShaderNode  ,
SH_NODE_NORMAL_MAP  ,
def_sh_normal_map  ,
"NORMAL_MAP"  ,
NormalMap  ,
"Normal Map"  ,
""   
)

◆ DefNode() [96/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light DefNode ( ShaderNode  ,
SH_NODE_OBJECT_INFO  ,
,
"OBJECT_INFO"  ,
ObjectInfo  ,
"Object Info"  ,
""   
)

◆ DefNode() [97/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White DefNode ( ShaderNode  ,
SH_NODE_OUTPUT_AOV  ,
def_sh_output_aov  ,
"OUTPUT_AOV"  ,
OutputAOV  ,
"AOV Output ,
""   
)

◆ DefNode() [98/135]

Group RGB to Bright Vector Camera Vector Combine Material Light DefNode ( ShaderNode  ,
SH_NODE_OUTPUT_WORLD  ,
def_sh_output  ,
"OUTPUT_WORLD"  ,
OutputWorld  ,
"World Output ,
""   
)

◆ DefNode() [99/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode ( ShaderNode  ,
SH_NODE_SCRIPT  ,
def_sh_script  ,
"SCRIPT"  ,
Script  ,
"Script"  ,
""   
)

◆ DefNode() [100/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector DefNode ( ShaderNode  ,
SH_NODE_SEPHSV  ,
,
"SEPHSV"  ,
SeparateHSV  ,
"Separate HSV ,
""   
)

◆ DefNode() [101/135]

Group RGB to Bright Vector Camera Vector DefNode ( ShaderNode  ,
SH_NODE_SEPRGB  ,
,
"SEPRGB"  ,
SeparateRGB  ,
"Separate RGB ,
""   
)

◆ DefNode() [102/135]

Group RGB to DefNode ( ShaderNode  ,
SH_NODE_SHADERTORGB  ,
,
"SHADERTORGB"  ,
ShaderToRGB  ,
"Shader to RGB ,
""   
)

◆ DefNode() [103/135]

Group RGB to Bright Vector Camera Vector DefNode ( ShaderNode  ,
SH_NODE_SQUEEZE  ,
,
"SQUEEZE"  ,
Squeeze  ,
"Squeeze Value ,
""   
)

◆ DefNode() [104/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair DefNode ( ShaderNode  ,
SH_NODE_SUBSURFACE_SCATTERING  ,
def_sh_subsurface  ,
"SUBSURFACE_SCATTERING"  ,
SubsurfaceScattering  ,
"Subsurface Scattering"  ,
""   
)

◆ DefNode() [105/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi DefNode ( ShaderNode  ,
SH_NODE_TEX_CHECKER  ,
def_sh_tex_checker  ,
"TEX_CHECKER"  ,
TexChecker  ,
"Checker Texture ,
""   
)

◆ DefNode() [106/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image DefNode ( ShaderNode  ,
SH_NODE_TEX_ENVIRONMENT  ,
def_sh_tex_environment  ,
"TEX_ENVIRONMENT"  ,
TexEnvironment  ,
"Environment Texture ,
""   
)

◆ DefNode() [107/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky DefNode ( ShaderNode  ,
SH_NODE_TEX_GRADIENT  ,
def_sh_tex_gradient  ,
"TEX_GRADIENT"  ,
TexGradient  ,
"Gradient Texture ,
""   
)

◆ DefNode() [108/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector DefNode ( ShaderNode  ,
SH_NODE_TEX_IES  ,
def_sh_tex_ies  ,
"TEX_IES"  ,
TexIES  ,
"IES Texture ,
""   
)

◆ DefNode() [109/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise DefNode ( ShaderNode  ,
SH_NODE_TEX_MAGIC  ,
def_sh_tex_magic  ,
"TEX_MAGIC"  ,
TexMagic  ,
"Magic Texture ,
""   
)

◆ DefNode() [110/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave DefNode ( ShaderNode  ,
SH_NODE_TEX_MUSGRAVE  ,
def_sh_tex_musgrave  ,
"TEX_MUSGRAVE"  ,
TexMusgrave  ,
"Musgrave Texture ,
""   
)

◆ DefNode() [111/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick DefNode ( ShaderNode  ,
SH_NODE_TEX_POINTDENSITY  ,
def_sh_tex_pointdensity  ,
"TEX_POINTDENSITY"  ,
TexPointDensity  ,
"Point Density"  ,
""   
)

◆ DefNode() [112/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex DefNode ( ShaderNode  ,
SH_NODE_UVALONGSTROKE  ,
def_sh_uvalongstroke  ,
"UVALONGSTROKE"  ,
UVAlongStroke  ,
"UV Along Stroke"  ,
""   
)

◆ DefNode() [113/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine DefNode ( ShaderNode  ,
SH_NODE_UVMAP  ,
def_sh_uvmap  ,
"UVMAP"  ,
UVMap  ,
"UV Map"  ,
""   
)

◆ DefNode() [114/135]

Group DefNode ( ShaderNode  ,
SH_NODE_VALTORGB  ,
def_colorramp  ,
"VALTORGB"  ,
ValToRGB  ,
"ColorRamp"  ,
""   
)

◆ DefNode() [115/135]

Group DefNode ( ShaderNode  ,
SH_NODE_VALUE  ,
,
"VALUE"  ,
Value  ,
"Value"  ,
""   
)

◆ DefNode() [116/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture DefNode ( ShaderNode  ,
SH_NODE_VECTOR_ROTATE  ,
def_sh_vector_rotate  ,
"VECTOR_ROTATE"  ,
VectorRotate  ,
"Vector Rotate ,
""   
)

◆ DefNode() [117/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume DefNode ( ShaderNode  ,
SH_NODE_VOLUME_SCATTER  ,
,
"VOLUME_SCATTER"  ,
VolumeScatter  ,
"Volume Scatter"  ,
""   
)

◆ DefNode() [118/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume DefNode ( ShaderNode  ,
SH_NODE_WIREFRAME  ,
def_sh_tex_wireframe  ,
"WIREFRAME"  ,
Wireframe  ,
"Wireframe"  ,
""   
)

◆ DefNode() [119/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate DefNode ( TextureNode  ,
TEX_NODE_AT  ,
,
"AT"  ,
At  ,
"At"  ,
""   
)

◆ DefNode() [120/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode ( TextureNode  ,
TEX_NODE_COMPOSE  ,
,
"COMPOSE"  ,
Compose  ,
"Combine RGBA ,
""   
)

◆ DefNode() [121/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode ( TextureNode  ,
TEX_NODE_COORD  ,
,
"COORD"  ,
Coordinates  ,
"Coordinates"  ,
""   
)

◆ DefNode() [122/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode ( TextureNode  ,
TEX_NODE_CURVE_TIME  ,
def_time  ,
"CURVE_TIME"  ,
CurveTime  ,
"Curve Time ,
""   
)

◆ DefNode() [123/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix DefNode ( TextureNode  ,
TEX_NODE_IMAGE  ,
def_tex_image  ,
"IMAGE"  ,
Image  ,
"Image"  ,
""   
)

◆ DefNode() [124/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB DefNode ( TextureNode  ,
TEX_NODE_INVERT  ,
,
"INVERT"  ,
Invert  ,
"Invert"  ,
""   
)

◆ DefNode() [125/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode ( TextureNode  ,
TEX_NODE_MATH  ,
def_math  ,
"MATH"  ,
Math  ,
"Math"  ,
""   
)

◆ DefNode() [126/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode ( TextureNode  ,
TEX_NODE_OUTPUT  ,
def_tex_output  ,
"OUTPUT"  ,
Output  ,
"Output"  ,
""   
)

◆ DefNode() [127/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC DefNode ( TextureNode  ,
TEX_NODE_PROC TEX_BLEND,
,
"TEX_BLEND"  ,
TexBlend  ,
"Blend"  ,
""   
)

◆ DefNode() [128/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode ( TextureNode  ,
TEX_NODE_PROC TEX_DISTNOISE,
,
"TEX_DISTNOISE"  ,
TexDistNoise  ,
"Distorted Noise ,
""   
)

◆ DefNode() [129/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC DefNode ( TextureNode  ,
TEX_NODE_PROC TEX_MARBLE,
,
"TEX_MARBLE"  ,
TexMarble  ,
"Marble"  ,
""   
)

◆ DefNode() [130/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode ( TextureNode  ,
TEX_NODE_PROC TEX_NOISE,
,
"TEX_NOISE"  ,
TexNoise  ,
"Noise"  ,
""   
)

◆ DefNode() [131/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC DefNode ( TextureNode  ,
TEX_NODE_PROC TEX_WOOD,
,
"TEX_WOOD"  ,
TexWood  ,
"Wood"  ,
""   
)

◆ DefNode() [132/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix DefNode ( TextureNode  ,
TEX_NODE_RGBTOBW  ,
,
"RGBTOBW"  ,
RGBToBW  ,
"RGB to BW ,
""   
)

◆ DefNode() [133/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti DefNode ( TextureNode  ,
TEX_NODE_TEXTURE  ,
def_texture  ,
"TEXTURE"  ,
Texture  ,
"Texture"  ,
""   
)

◆ DefNode() [134/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate DefNode ( TextureNode  ,
TEX_NODE_VALTONOR  ,
,
"VALTONOR"  ,
ValToNor  ,
"Value to Normal ,
""   
)

◆ DefNode() [135/135]

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DefNode ( TextureNode  ,
TEX_NODE_VIEWER  ,
,
"VIEWER"  ,
Viewer  ,
"Viewer"  ,
""   
)

Variable Documentation

◆ Absorption

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Absorption

Definition at line 89 of file NOD_static_types.h.

◆ ADD_SHADER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer ADD_SHADER

Definition at line 71 of file NOD_static_types.h.

◆ AddShader

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer AddShader

Definition at line 71 of file NOD_static_types.h.

◆ Aliasing

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Aliasing

Definition at line 227 of file NOD_static_types.h.

◆ Alpha

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Alpha

Definition at line 154 of file NOD_static_types.h.

◆ AMBIENT_OCCLUSION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add AMBIENT_OCCLUSION

Definition at line 73 of file NOD_static_types.h.

◆ AmbientOcclusion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add AmbientOcclusion

Definition at line 73 of file NOD_static_types.h.

◆ ANTIALIASING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner ANTIALIASING

Definition at line 227 of file NOD_static_types.h.

◆ AntiAliasing

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner AntiAliasing

Definition at line 227 of file NOD_static_types.h.

◆ ATTRIBUTE_CLAMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute ATTRIBUTE_CLAMP

Definition at line 311 of file NOD_static_types.h.

◆ ATTRIBUTE_COLOR_RAMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute ATTRIBUTE_COLOR_RAMP

Definition at line 283 of file NOD_static_types.h.

◆ ATTRIBUTE_COMBINE_XYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute ATTRIBUTE_COMBINE_XYZ

Definition at line 297 of file NOD_static_types.h.

◆ ATTRIBUTE_COMPARE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color ATTRIBUTE_COMPARE

Definition at line 285 of file NOD_static_types.h.

◆ ATTRIBUTE_CONVERT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine ATTRIBUTE_CONVERT

Definition at line 301 of file NOD_static_types.h.

◆ ATTRIBUTE_FILL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute ATTRIBUTE_FILL

Definition at line 281 of file NOD_static_types.h.

◆ ATTRIBUTE_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object ATTRIBUTE_MATH

Definition at line 279 of file NOD_static_types.h.

◆ ATTRIBUTE_PROXIMITY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection ATTRIBUTE_PROXIMITY

Definition at line 295 of file NOD_static_types.h.

◆ ATTRIBUTE_SAMPLE_TEXTURE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point ATTRIBUTE_SAMPLE_TEXTURE

Definition at line 291 of file NOD_static_types.h.

◆ ATTRIBUTE_VECTOR_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute ATTRIBUTE_VECTOR_MATH

Definition at line 287 of file NOD_static_types.h.

◆ AttributeClamp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute AttributeClamp

Definition at line 311 of file NOD_static_types.h.

◆ AttributeColorRamp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute AttributeColorRamp

Definition at line 283 of file NOD_static_types.h.

◆ AttributeCombineXYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute AttributeCombineXYZ

Definition at line 297 of file NOD_static_types.h.

◆ AttributeCompare

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color AttributeCompare

Definition at line 285 of file NOD_static_types.h.

◆ AttributeConvert

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine AttributeConvert

Definition at line 301 of file NOD_static_types.h.

◆ AttributeFill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute AttributeFill

Definition at line 281 of file NOD_static_types.h.

◆ AttributeMath

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object AttributeMath

Definition at line 279 of file NOD_static_types.h.

◆ AttributeProximity

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection AttributeProximity

Definition at line 295 of file NOD_static_types.h.

◆ AttributeSampleTexture

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point AttributeSampleTexture

Definition at line 291 of file NOD_static_types.h.

◆ AttributeVectorMath

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute AttributeVectorMath

Definition at line 287 of file NOD_static_types.h.

◆ BEVEL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate BEVEL

Definition at line 129 of file NOD_static_types.h.

◆ Bevel

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Bevel

Definition at line 129 of file NOD_static_types.h.

Referenced by modifier_type_init().

◆ BLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB BLUR

Definition at line 146 of file NOD_static_types.h.

◆ Blur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh Blur

Definition at line 146 of file NOD_static_types.h.

Referenced by shaderfx_type_init().

◆ BOKEHBLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse BOKEHBLUR

Definition at line 211 of file NOD_static_types.h.

◆ BokehBlur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse BokehBlur

Definition at line 211 of file NOD_static_types.h.

◆ BOOLEAN_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC BOOLEAN_MATH

Definition at line 264 of file NOD_static_types.h.

◆ BooleanMath

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC BooleanMath

Definition at line 264 of file NOD_static_types.h.

◆ BRICKS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti BRICKS

Definition at line 232 of file NOD_static_types.h.

◆ Bricks

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Bricks

Definition at line 232 of file NOD_static_types.h.

◆ BRIGHTCONTRAST

Group RGB to BRIGHTCONTRAST

Definition at line 48 of file NOD_static_types.h.

◆ BrightContrast

Group RGB to BrightContrast

Definition at line 48 of file NOD_static_types.h.

Referenced by sequence_modifier_type_info_init().

◆ BSDF

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair BSDF

Definition at line 77 of file NOD_static_types.h.

Referenced by NODE_DEFINE().

◆ BSDF_DIFFUSE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient BSDF_DIFFUSE

Definition at line 77 of file NOD_static_types.h.

◆ BSDF_GLOSSY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse BSDF_GLOSSY

Definition at line 79 of file NOD_static_types.h.

◆ BSDF_HAIR_PRINCIPLED

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon BSDF_HAIR_PRINCIPLED

Definition at line 87 of file NOD_static_types.h.

◆ BSDF_REFRACTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy BSDF_REFRACTION

Definition at line 81 of file NOD_static_types.h.

◆ BSDF_TOON

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent BSDF_TOON

Definition at line 85 of file NOD_static_types.h.

◆ BSDF_TRANSPARENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction BSDF_TRANSPARENT

Definition at line 83 of file NOD_static_types.h.

◆ BsdfDiffuse

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient BsdfDiffuse

Definition at line 77 of file NOD_static_types.h.

◆ BsdfGlossy

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse BsdfGlossy

Definition at line 79 of file NOD_static_types.h.

◆ BsdfHairPrincipled

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon BsdfHairPrincipled

Definition at line 87 of file NOD_static_types.h.

◆ BsdfRefraction

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy BsdfRefraction

Definition at line 81 of file NOD_static_types.h.

◆ BsdfToon

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent BsdfToon

Definition at line 85 of file NOD_static_types.h.

◆ BsdfTransparent

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction BsdfTransparent

Definition at line 83 of file NOD_static_types.h.

◆ Bump

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Bump

Definition at line 103 of file NOD_static_types.h.

◆ BUMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume BUMP

Definition at line 103 of file NOD_static_types.h.

◆ BW

Group RGB to BW

Definition at line 44 of file NOD_static_types.h.

◆ CAMERA

Group RGB to Bright Vector CAMERA

Definition at line 52 of file NOD_static_types.h.

◆ CameraData

Group RGB to Bright Vector CameraData

Definition at line 52 of file NOD_static_types.h.

◆ CHANNEL_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color CHANNEL_MATTE

Definition at line 177 of file NOD_static_types.h.

◆ ChannelMatte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color ChannelMatte

Definition at line 177 of file NOD_static_types.h.

◆ CHECKER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti CHECKER

Definition at line 230 of file NOD_static_types.h.

◆ Checker

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Checker

Definition at line 230 of file NOD_static_types.h.

◆ Circle

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Circle

Definition at line 303 of file NOD_static_types.h.

Referenced by blender ::dot::shape_to_string().

◆ CLAMP

Group RGB to Bright Vector Camera CLAMP

Definition at line 54 of file NOD_static_types.h.

Referenced by _bli_array_iter_spiral_square(), actcon_get_tarmat(), angle_signed_on_axis_normalized_v3v3_v3(), anim_set_efra_exec(), anim_set_sfra_exec(), annotation_stroke_newfrombuffer(), apply_scale_factor_clamp(), applyEdgeSlide(), applyGPOpacity(), applyToSphere(), applyVertSlide(), area_actionzone_refresh_xy(), area_move_apply_do(), area_snap_calc_location(), basic_integrate(), Bend(), bicubic_interpolation(), BKE_brush_curve_strength_clamped(), BKE_brush_sample_masktex(), BKE_brush_size_set(), BKE_colorband_evaluate(), BKE_defvert_normalize(), BKE_defvert_normalize_lock_map(), BKE_defvert_normalize_lock_single(), BKE_defvert_normalize_subset(), BKE_gpencil_stroke_smooth_uv(), BKE_gpencil_stroke_subdivide(), BKE_keyblock_move(), BKE_maskrasterize_handle_sample(), BKE_mesh_remap_calc_edges_from_mesh(), BKE_mesh_remap_calc_polys_from_mesh(), BKE_mesh_remap_calc_verts_from_mesh(), BKE_mesh_validate_arrays(), BKE_nurb_order_clamp_u(), BKE_nurb_order_clamp_v(), BKE_pchan_bbone_deform_segment_index(), BKE_pose_blend_read_data(), BLI_system_thread_count(), bm_decim_edge_collapse(), bm_face_split_edge_find(), boxsample(), BPy_IDArray_ass_slice(), BPy_IDArray_slice(), brush_average_apply(), brush_draw_apply(), brush_painter_curve_mask_new(), brush_smear_apply(), brush_tint_apply(), buf_rectfill_area(), buildNormal(), change_character_exec(), change_frame(), change_spacing_exec(), clamp_v2(), clamp_v2_v2v2(), clamp_v3(), clamp_v3_v3v3(), clamp_v4(), clamp_v4_v4v4(), blender::compositor::MathBaseOperation::clampIfNeeded(), collision_newton_rhapson(), collision_response(), Color_ass_slice(), color_balance_fl(), Color_channel_hsv_set(), Color_slice(), colorfn(), compute_scale_factor(), cp_shade_color3ub(), create_jitter_texture(), curve_blend_read_data(), D(), data_transfer_interp_char(), deformStroke(), displaceModifier_do_task(), distort_remap(), do_enhance_details_brush_task_cb_ex(), do_guides(), do_kink(), do_kink_spiral_deform(), do_particle_interpolation(), do_projectpaint_thread(), do_smooth_brush_task_cb_ex(), do_weight_paint_normalize_all_locked(), do_weight_paint_vertex_multi(), do_weight_paint_vertex_single(), draw_frustum_bound_sphere_calc(), draw_seq_fcurve_overlay(), dynamic_paint_effect_drip_cb(), dynamic_paint_effect_spread_cb(), dynamic_paint_find_island_border(), dynamic_paint_output_surface_image_displace_cb(), dynamic_paint_output_surface_image_wave_cb(), dynamic_paint_paint_mesh_cell_point_cb_ex(), dynamic_paint_paint_single_point_cb_ex(), dynamic_paint_surface_pre_step_cb(), dynamicPaint_doSmudge(), dynamicPaint_doWaveStep(), dynamicPaint_frameUpdate(), dynamicPaint_mixPaintColors(), dynamicPaint_prepareEffectStep(), dynamicPaint_updatePointData(), ED_curve_join_objects_exec(), ED_fileselect_layout_offset_rect(), ED_region_blend_alpha(), ED_region_grid_draw(), ED_space_clip_color_sample(), ED_space_image_color_sample(), ED_space_node_color_sample(), edbm_bevel_mouse_set_value(), edbm_bevel_numinput_set_value(), EEVEE_bloom_init(), EEVEE_lightbake_filter_glossy(), EEVEE_shadows_init(), encode_2f_to_float(), Euler_ass_slice(), Euler_slice(), eval_table(), evaluate_vertex_weight(), blender::compositor::ConvolutionEdgeFilterOperation::executePixel(), blender::compositor::ConvolutionFilterOperation::executePixel(), blender::compositor::DespeckleOperation::executePixel(), blender::compositor::BoxMaskOperation::executePixelSampled(), blender::compositor::DisplaceSimpleOperation::executePixelSampled(), blender::compositor::EllipseMaskOperation::executePixelSampled(), blender::compositor::HueSaturationValueCorrectOperation::executePixelSampled(), blender::compositor::MapRangeOperation::executePixelSampled(), explodeMesh(), find_nearest_seq(), flushTransSeq(), followpath_get_tarmat(), frame_from_event(), get_bin_float(), get_ccgdm_data(), gizmo_ruler_invoke(), gizmo_value_from_offset(), gpencil_add_arc_points(), gpencil_apply_randomness(), gpencil_brush_angle(), gpencil_brush_angle_segment(), gpencil_brush_randomize_apply(), gpencil_draw_basic_stroke(), gpencil_find_end_of_stroke_idx(), gpencil_interpolate_modal(), gpencil_interpolate_update_points(), gpencil_mouse_update_shift(), gpencil_primitive_modal(), gpencil_primitive_set_cp(), gpencil_primitive_strength(), gpencil_primitive_update_strokes(), gpencil_set_point_varying_color(), gpencil_stroke_addpoint(), gpencil_stroke_doeraser(), gpencil_stroke_eraser_calc_influence(), gpencil_stroke_newfrombuffer(), gpencil_stroke_subdivide(), gpencil_stroke_to_bezier_add_point(), gpencil_stroke_to_path_add_point(), gpencil_subdivide_stroke(), gpencil_vertex_group_smooth_exec(), gpencil_vertexpaint_brush_apply_event(), gpencil_weightpaint_brush_apply_event(), gradientVert_update(), graphview_cursor_apply(), grid_cell_points_cb_ex(), headerTimeSlide(), hex_to_rgb(), hsl_to_rgb(), hsv_clamp_v(), hsv_to_rgb(), hue_correct_apply_threaded(), image_sample_apply(), IMB_getmipmap(), IMB_rectfill_area_replace(), imm_draw_disk_partial(), ColorBlock::init(), init_heights_data(), blender::compositor::VariableSizeBokehBlurOperation::initializeTileData(), interp_weights_poly_v2(), interp_weights_poly_v3(), interpolate_particle_value(), isect_seg_seg_v3(), isect_sweeping_sphere_tri_v3(), layer_bucket_init(), line_clip_rect2f(), lineart_get_edge_bounding_areas(), load_tex_task_cb_ex(), loop_edge_factor_get(), make_sep_waveform_view_from_ibuf_float(), make_waveform_view_from_ibuf_float(), mask_expand_floodfill_cb(), mask_expand_normal_floodfill_cb(), mathutils_rna_vector_set(), Matrix_ass_slice(), Matrix_slice(), MatrixAccess_slice(), meshdeform_dynamic_bind(), meshdeform_interp_w(), MOD_solidify_extrude_modifyMesh(), modifyMesh(), motion_path_get_frame_range_to_draw(), multipaint_apply_change(), nla_draw_strip_curves(), node_resize_modal(), node_shader_exec_mix_rgb(), ob_parcurve(), object_blend_read_data(), op_clamp(), op_clamp3(), op_smoothstep(), overhang_remap(), paint_sample_color(), parse_int_clamp(), parse_int_range_relative_clamp(), parse_int_relative_clamp(), particle_settings_blend_read_data(), blender::compositor::DisplaceOperation::pixelTransform(), playanim_toscreen(), pose_slide_modal(), proj_paint_state_screen_coords_init(), project_paint_begin(), project_paint_bucket_bounds(), project_paint_uvpixel_mask(), prop_subscript_ass_array_slice__float_recursive(), prop_subscript_ass_array_slice__int_recursive(), psys_changed_type(), psys_get_particle_on_path(), psys_get_particle_state(), psys_thread_create_path(), py_bl_math_clamp(), py_bl_math_smoothstep(), py_to_float(), py_to_int(), Quaternion_ass_slice(), Quaternion_slice(), radial_control_modal(), RE_engine_begin_result(), RE_engine_frame_set(), RE_engine_update_progress(), region_scale_invoke(), region_scale_modal(), render_border_exec(), safe_acosf(), safe_asinf(), sample_apply(), screen_geom_find_area_split_point(), screen_geom_vertices_scale_pass(), SCULPT_smooth(), set_fcurve_vertex_color(), sh_node_math_expand_in_mf_network(), sharp_remap(), snode_bg_viewmove_modal(), splineik_evaluate_bone(), stencil_control_calculate(), surface_determineForceTargetPoints(), surfaceGenerateGrid(), system_step(), target_project_edge(), textview_draw_string(), thickness_remap(), transform_evaluate(), txt_sel_set(), ui_but_calc_float_precision(), ui_but_range_set_soft(), ui_but_string_get_ex(), UI_calc_float_precision(), ui_draw_but_HSV_v(), ui_draw_but_HSVCIRCLE(), ui_draw_but_HSVCUBE(), UI_GetColorPtrBlendShade3ubv(), UI_GetColorPtrShade3ubv(), UI_GetThemeColorBlend3f(), UI_GetThemeColorBlend3ubv(), UI_GetThemeColorBlend4f(), UI_GetThemeColorBlendShade3fv(), UI_GetThemeColorBlendShade3ubv(), UI_GetThemeColorBlendShade4fv(), UI_GetThemeColorShade3fv(), UI_GetThemeColorShade3ubv(), UI_GetThemeColorShade4fv(), UI_GetThemeColorShade4ubv(), UI_GetThemeColorShadeAlpha4fv(), UI_GetThemeColorShadeAlpha4ubv(), ui_handle_list_event(), ui_multibut_states_apply(), ui_numedit_but_COLORBAND(), ui_numedit_but_HISTOGRAM(), ui_numedit_but_HSVCUBE(), ui_numedit_but_NUM(), ui_numedit_but_SLI(), ui_numedit_but_WAVEFORM(), ui_selectcontext_apply(), ui_view2d_curRect_validate_resize(), UI_view2d_scrollers_calc(), uilist_prepare(), uiStyleInit(), unit_as_string(), valuefn(), Vector_ass_slice(), Vector_slice(), vfont_to_curve(), vgroup_invert_subset(), vgroup_levels_subset(), vgroup_normalize(), vgroup_quantize_subset(), vgroup_smooth_subset(), vgroups_datatransfer_interp(), view3d_center_camera_exec(), view3d_set_1_to_1_viewborder(), view3d_zoom_border_exec(), view_ghost_border_exec(), view_zoom_to_window_xy_camera(), viewmove_apply(), viewzoom_apply_3d(), waveModifier_do(), weight_sample_invoke(), weightvg_update_vg(), wm_main_playanim_intern(), wm_pressure_curve(), WM_window_set_dpi(), wpaint_blend(), and wpaint_get_active_weight().

◆ Clamp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Attribute Clamp

◆ Clouds

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Clouds

Definition at line 257 of file NOD_static_types.h.

◆ CMP_NODE_ANTIALIASING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_ANTIALIASING

◆ CMP_NODE_BLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB CMP_NODE_BLUR

◆ CMP_NODE_BOKEHBLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse CMP_NODE_BOKEHBLUR

◆ CMP_NODE_CHANNEL_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color CMP_NODE_CHANNEL_MATTE

◆ CMP_NODE_COLOR_SPILL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine CMP_NODE_COLOR_SPILL

◆ CMP_NODE_COMBHSVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CMP_NODE_COMBHSVA

◆ CMP_NODE_COMBYCCA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_COMBYCCA

◆ CMP_NODE_COMBYUVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine CMP_NODE_COMBYUVA

◆ CMP_NODE_COMPOSITE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_COMPOSITE

◆ CMP_NODE_CORNERPIN

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_CORNERPIN

◆ CMP_NODE_CRYPTOMATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_CRYPTOMATTE

◆ CMP_NODE_CURVE_RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_CURVE_RGB

◆ CMP_NODE_DBLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_DBLUR

◆ CMP_NODE_DEFOCUS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CMP_NODE_DEFOCUS

◆ CMP_NODE_DENOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CMP_NODE_DENOISE

◆ CMP_NODE_DESPECKLE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_DESPECKLE

◆ CMP_NODE_DILATEERODE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z CMP_NODE_DILATEERODE

◆ CMP_NODE_DIST_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_DIST_MATTE

◆ CMP_NODE_GAMMA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_GAMMA

◆ CMP_NODE_HUECORRECT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance CMP_NODE_HUECORRECT

◆ CMP_NODE_ID_MASK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split CMP_NODE_ID_MASK

◆ CMP_NODE_IMAGE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_IMAGE

◆ CMP_NODE_KEYING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_KEYING

◆ CMP_NODE_LUMA_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine CMP_NODE_LUMA_MATTE

◆ CMP_NODE_MAP_VALUE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB CMP_NODE_MAP_VALUE

◆ CMP_NODE_MASK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_MASK

◆ CMP_NODE_MASK_ELLIPSE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie CMP_NODE_MASK_ELLIPSE

◆ CMP_NODE_MOVIEDISTORTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue CMP_NODE_MOVIEDISTORTION

◆ CMP_NODE_NORMAL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_NORMAL

◆ CMP_NODE_NORMALIZE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance CMP_NODE_NORMALIZE

◆ CMP_NODE_PIXELATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CMP_NODE_PIXELATE

◆ CMP_NODE_PREMULKEY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional CMP_NODE_PREMULKEY

◆ CMP_NODE_SCALE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CMP_NODE_SCALE

◆ CMP_NODE_SEPRGBA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map CMP_NODE_SEPRGBA

◆ CMP_NODE_SETALPHA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate CMP_NODE_SETALPHA

◆ CMP_NODE_SPLITVIEWER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel CMP_NODE_SPLITVIEWER

◆ CMP_NODE_SWITCH_VIEW

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh CMP_NODE_SWITCH_VIEW

◆ CMP_NODE_TEXTURE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_TEXTURE

◆ CMP_NODE_TIME

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map CMP_NODE_TIME

◆ CMP_NODE_TONEMAP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_TONEMAP

◆ CMP_NODE_TRANSFORM

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue CMP_NODE_TRANSFORM

◆ CMP_NODE_VALTORGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VALTORGB

◆ CMP_NODE_VALUE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VALUE

◆ CMP_NODE_VIEW_LEVELS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha CMP_NODE_VIEW_LEVELS

◆ CMP_NODE_VIEWER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White CMP_NODE_VIEWER

◆ CMP_NODE_ZCOMBINE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set CMP_NODE_ZCOMBINE

◆ COLLECTION_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample COLLECTION_INFO

Definition at line 293 of file NOD_static_types.h.

◆ CollectionInfo

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample CollectionInfo

Definition at line 293 of file NOD_static_types.h.

◆ Color

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Color

◆ COLOR_SPILL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine COLOR_SPILL

Definition at line 175 of file NOD_static_types.h.

◆ ColorRamp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix ColorRamp

Definition at line 140 of file NOD_static_types.h.

Referenced by add_node().

◆ ColorSpill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine ColorSpill

Definition at line 175 of file NOD_static_types.h.

◆ COMBHSV

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector COMBHSV

Definition at line 123 of file NOD_static_types.h.

◆ COMBHSVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID COMBHSVA

Definition at line 185 of file NOD_static_types.h.

◆ CombHSVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID CombHSVA

Definition at line 185 of file NOD_static_types.h.

◆ Combine

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Combine

Definition at line 163 of file NOD_static_types.h.

◆ CombineHSV

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector CombineHSV

Definition at line 123 of file NOD_static_types.h.

◆ CombineRGB

Group RGB to Bright Vector Camera Vector CombineRGB

Definition at line 60 of file NOD_static_types.h.

◆ COMBRGB

Group RGB to Bright Vector Camera Vector COMBRGB

Definition at line 60 of file NOD_static_types.h.

◆ COMBYCCA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate COMBYCCA

Definition at line 171 of file NOD_static_types.h.

◆ CombYCCA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate CombYCCA

Definition at line 171 of file NOD_static_types.h.

◆ COMBYUVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine COMBYUVA

Definition at line 173 of file NOD_static_types.h.

◆ CombYUVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine CombYUVA

Definition at line 173 of file NOD_static_types.h.

◆ Compare

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Compare

Definition at line 285 of file NOD_static_types.h.

◆ Composite

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Composite

Definition at line 158 of file NOD_static_types.h.

◆ COMPOSITE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set COMPOSITE

Definition at line 158 of file NOD_static_types.h.

◆ Cone

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Cone

Definition at line 307 of file NOD_static_types.h.

◆ Contrast

Group RGB to Bright Contrast

Definition at line 48 of file NOD_static_types.h.

◆ Convert

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Convert

Definition at line 195 of file NOD_static_types.h.

◆ Coordinate

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Coordinate

Definition at line 119 of file NOD_static_types.h.

◆ CornerPin

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CornerPin

Definition at line 221 of file NOD_static_types.h.

◆ CORNERPIN

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View CORNERPIN

Definition at line 221 of file NOD_static_types.h.

◆ Correct

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Correct

Definition at line 203 of file NOD_static_types.h.

◆ Cryptomatte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Cryptomatte

Definition at line 223 of file NOD_static_types.h.

◆ CRYPTOMATTE_V2

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CRYPTOMATTE_V2

Definition at line 223 of file NOD_static_types.h.

◆ CryptomatteV2

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner CryptomatteV2

Definition at line 223 of file NOD_static_types.h.

◆ CURVE_RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix CURVE_RGB

Definition at line 144 of file NOD_static_types.h.

◆ CURVE_VEC

Group RGB to Bright CURVE_VEC

Definition at line 50 of file NOD_static_types.h.

◆ CurveRGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix CurveRGB

Definition at line 144 of file NOD_static_types.h.

◆ Curves

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Curves

Definition at line 50 of file NOD_static_types.h.

Referenced by sequence_modifier_type_info_init().

◆ Cylinder

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Cylinder

Definition at line 305 of file NOD_static_types.h.

◆ Data

Group RGB to Bright Vector Camera Data

Definition at line 52 of file NOD_static_types.h.

◆ DBlur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DBlur

Definition at line 193 of file NOD_static_types.h.

◆ DBLUR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance DBLUR

Definition at line 193 of file NOD_static_types.h.

◆ DECOMPOSE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DECOMPOSE

Definition at line 248 of file NOD_static_types.h.

◆ Decompose

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Decompose

Definition at line 248 of file NOD_static_types.h.

◆ def_boolean_math

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC def_boolean_math

Definition at line 264 of file NOD_static_types.h.

◆ def_clamp

Group RGB to Bright Vector Camera def_clamp

Definition at line 54 of file NOD_static_types.h.

◆ def_cmp_antialiasing

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_antialiasing

Definition at line 227 of file NOD_static_types.h.

◆ def_cmp_blur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB def_cmp_blur

Definition at line 146 of file NOD_static_types.h.

◆ def_cmp_bokehblur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse def_cmp_bokehblur

Definition at line 211 of file NOD_static_types.h.

◆ def_cmp_channel_matte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color def_cmp_channel_matte

Definition at line 177 of file NOD_static_types.h.

◆ def_cmp_color_spill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine def_cmp_color_spill

Definition at line 175 of file NOD_static_types.h.

◆ def_cmp_composite

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_composite

Definition at line 158 of file NOD_static_types.h.

◆ def_cmp_cryptomatte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_cryptomatte

Definition at line 223 of file NOD_static_types.h.

◆ def_cmp_dblur

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance def_cmp_dblur

Definition at line 193 of file NOD_static_types.h.

◆ def_cmp_defocus

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID def_cmp_defocus

Definition at line 183 of file NOD_static_types.h.

◆ def_cmp_denoise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner def_cmp_denoise

Definition at line 225 of file NOD_static_types.h.

◆ def_cmp_despeckle

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_despeckle

Definition at line 167 of file NOD_static_types.h.

◆ def_cmp_dilate_erode

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z def_cmp_dilate_erode

Definition at line 165 of file NOD_static_types.h.

◆ def_cmp_distance_matte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_distance_matte

Definition at line 201 of file NOD_static_types.h.

◆ def_cmp_ellipsemask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie def_cmp_ellipsemask

Definition at line 209 of file NOD_static_types.h.

◆ def_cmp_huecorrect

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance def_cmp_huecorrect

Definition at line 203 of file NOD_static_types.h.

◆ def_cmp_id_mask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split def_cmp_id_mask

Definition at line 181 of file NOD_static_types.h.

◆ def_cmp_image

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_image

Definition at line 156 of file NOD_static_types.h.

◆ def_cmp_keying

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View def_cmp_keying

Definition at line 217 of file NOD_static_types.h.

◆ def_cmp_levels

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_levels

Definition at line 199 of file NOD_static_types.h.

◆ def_cmp_luma_matte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine def_cmp_luma_matte

Definition at line 187 of file NOD_static_types.h.

◆ def_cmp_map_value

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB def_cmp_map_value

Definition at line 148 of file NOD_static_types.h.

◆ def_cmp_mask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View def_cmp_mask

Definition at line 215 of file NOD_static_types.h.

◆ def_cmp_moviedistortion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue def_cmp_moviedistortion

Definition at line 207 of file NOD_static_types.h.

◆ def_cmp_premul_key

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional def_cmp_premul_key

Definition at line 195 of file NOD_static_types.h.

◆ def_cmp_scale

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_scale

Definition at line 169 of file NOD_static_types.h.

◆ def_cmp_set_alpha

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate def_cmp_set_alpha

Definition at line 154 of file NOD_static_types.h.

◆ def_cmp_splitviewer

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel def_cmp_splitviewer

Definition at line 179 of file NOD_static_types.h.

◆ def_cmp_switch_view

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh def_cmp_switch_view

Definition at line 213 of file NOD_static_types.h.

◆ def_cmp_tonemap

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha def_cmp_tonemap

Definition at line 197 of file NOD_static_types.h.

◆ def_cmp_viewer

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White def_cmp_viewer

Definition at line 136 of file NOD_static_types.h.

◆ def_cmp_ycc

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate def_cmp_ycc

Definition at line 171 of file NOD_static_types.h.

◆ def_cmp_zcombine

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_cmp_zcombine

Definition at line 163 of file NOD_static_types.h.

◆ def_colorramp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix def_colorramp

Definition at line 140 of file NOD_static_types.h.

◆ def_fn_input_string

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random def_fn_input_string

Definition at line 268 of file NOD_static_types.h.

◆ def_geo_attribute_attribute_compare

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color def_geo_attribute_attribute_compare

Definition at line 285 of file NOD_static_types.h.

◆ def_geo_attribute_clamp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_attribute_clamp

Definition at line 311 of file NOD_static_types.h.

◆ def_geo_attribute_color_ramp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute def_geo_attribute_color_ramp

Definition at line 283 of file NOD_static_types.h.

◆ def_geo_attribute_combine_xyz

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute def_geo_attribute_combine_xyz

Definition at line 297 of file NOD_static_types.h.

◆ def_geo_attribute_convert

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine def_geo_attribute_convert

Definition at line 301 of file NOD_static_types.h.

◆ def_geo_attribute_fill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute def_geo_attribute_fill

Definition at line 281 of file NOD_static_types.h.

◆ def_geo_attribute_math

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object def_geo_attribute_math

Definition at line 279 of file NOD_static_types.h.

◆ def_geo_attribute_proximity

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection def_geo_attribute_proximity

Definition at line 295 of file NOD_static_types.h.

◆ def_geo_attribute_sample_texture

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point def_geo_attribute_sample_texture

Definition at line 291 of file NOD_static_types.h.

◆ def_geo_attribute_vector_math

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute def_geo_attribute_vector_math

Definition at line 287 of file NOD_static_types.h.

◆ def_geo_collection_info

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample def_geo_collection_info

Definition at line 293 of file NOD_static_types.h.

◆ def_geo_mesh_circle

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_circle

Definition at line 303 of file NOD_static_types.h.

◆ def_geo_mesh_cone

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_cone

Definition at line 307 of file NOD_static_types.h.

◆ def_geo_mesh_cylinder

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute def_geo_mesh_cylinder

Definition at line 305 of file NOD_static_types.h.

◆ def_geo_object_info

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point def_geo_object_info

Definition at line 277 of file NOD_static_types.h.

◆ def_geo_point_distribute

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision def_geo_point_distribute

Definition at line 275 of file NOD_static_types.h.

◆ def_geo_point_scale

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector def_geo_point_scale

Definition at line 289 of file NOD_static_types.h.

◆ def_glossy

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse def_glossy

Definition at line 79 of file NOD_static_types.h.

◆ def_group

def_group

Definition at line 35 of file NOD_static_types.h.

◆ def_group_output

def_group_output

Definition at line 37 of file NOD_static_types.h.

◆ def_hair_principled

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon def_hair_principled

Definition at line 87 of file NOD_static_types.h.

◆ def_mix_rgb

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti def_mix_rgb

Definition at line 42 of file NOD_static_types.h.

◆ def_refraction

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy def_refraction

Definition at line 81 of file NOD_static_types.h.

◆ def_rgb_curve

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix def_rgb_curve

Definition at line 144 of file NOD_static_types.h.

◆ def_sh_ambient_occlusion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add def_sh_ambient_occlusion

Definition at line 73 of file NOD_static_types.h.

◆ def_sh_bevel

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate def_sh_bevel

Definition at line 129 of file NOD_static_types.h.

◆ def_sh_bump

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_bump

Definition at line 103 of file NOD_static_types.h.

◆ def_sh_output

Group RGB to Bright Vector Camera Vector Combine Material def_sh_output

Definition at line 63 of file NOD_static_types.h.

◆ def_sh_output_linestyle

Group RGB to Bright Vector Camera Vector Combine Material Light def_sh_output_linestyle

Definition at line 67 of file NOD_static_types.h.

◆ def_sh_tangent

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_tangent

Definition at line 105 of file NOD_static_types.h.

◆ def_sh_tex_brick

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi def_sh_tex_brick

Definition at line 117 of file NOD_static_types.h.

◆ def_sh_tex_coord

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick def_sh_tex_coord

Definition at line 119 of file NOD_static_types.h.

◆ def_sh_tex_image

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume def_sh_tex_image

Definition at line 107 of file NOD_static_types.h.

◆ def_sh_tex_noise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky def_sh_tex_noise

Definition at line 111 of file NOD_static_types.h.

◆ def_sh_tex_sky

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image def_sh_tex_sky

Definition at line 109 of file NOD_static_types.h.

◆ def_sh_tex_voronoi

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave def_sh_tex_voronoi

Definition at line 115 of file NOD_static_types.h.

◆ def_sh_tex_wave

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise def_sh_tex_wave

Definition at line 113 of file NOD_static_types.h.

◆ def_sh_tex_white_noise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector def_sh_tex_white_noise

Definition at line 133 of file NOD_static_types.h.

◆ def_sh_vect_transform

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture def_sh_vect_transform

Definition at line 121 of file NOD_static_types.h.

◆ def_sh_vector_displacement

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate def_sh_vector_displacement

Definition at line 131 of file NOD_static_types.h.

◆ def_sh_vertex_color

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine def_sh_vertex_color

Definition at line 125 of file NOD_static_types.h.

◆ def_tex_bricks

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti def_tex_bricks

Definition at line 232 of file NOD_static_types.h.

◆ def_texture

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set def_texture

Definition at line 161 of file NOD_static_types.h.

◆ def_time

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map def_time

Definition at line 150 of file NOD_static_types.h.

◆ def_toon

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent def_toon

Definition at line 85 of file NOD_static_types.h.

◆ def_vector_curve

Group RGB to Bright def_vector_curve

Definition at line 50 of file NOD_static_types.h.

◆ def_vector_math

Group RGB to Bright Vector Camera def_vector_math

Definition at line 56 of file NOD_static_types.h.

◆ DEFOCUS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID DEFOCUS

Definition at line 183 of file NOD_static_types.h.

◆ Defocus

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Defocus

Definition at line 183 of file NOD_static_types.h.

◆ Denoise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Denoise

Definition at line 225 of file NOD_static_types.h.

◆ DENOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner DENOISE

Definition at line 225 of file NOD_static_types.h.

Referenced by CPUDevice::thread_render().

◆ DESPECKLE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate DESPECKLE

Definition at line 167 of file NOD_static_types.h.

◆ Despeckle

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Despeckle

Definition at line 167 of file NOD_static_types.h.

◆ dev_cmd_transform

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue dev_cmd_transform

Definition at line 205 of file NOD_static_types.h.

◆ DILATEERODE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DILATEERODE

Definition at line 165 of file NOD_static_types.h.

◆ DilateErode

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z DilateErode

Definition at line 165 of file NOD_static_types.h.

◆ Displacement

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector Displacement

Definition at line 131 of file NOD_static_types.h.

◆ DISTANCE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue DISTANCE

Definition at line 246 of file NOD_static_types.h.

◆ Distance

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Distance

Definition at line 246 of file NOD_static_types.h.

Referenced by convert_tree(), and btGjkEpaSolver2::SignedDistance().

◆ DISTANCE_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DISTANCE_MATTE

Definition at line 201 of file NOD_static_types.h.

◆ DistanceMatte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha DistanceMatte

Definition at line 201 of file NOD_static_types.h.

◆ Distortion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Distortion

Definition at line 207 of file NOD_static_types.h.

◆ Distribute

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Distribute

Definition at line 275 of file NOD_static_types.h.

◆ EDGE_SPLIT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random EDGE_SPLIT

Definition at line 271 of file NOD_static_types.h.

◆ EdgeSplit

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random EdgeSplit

Definition at line 271 of file NOD_static_types.h.

Referenced by modifier_type_init().

◆ ELLIPSEMASK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie ELLIPSEMASK

Definition at line 209 of file NOD_static_types.h.

◆ EllipseMask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie EllipseMask

Definition at line 209 of file NOD_static_types.h.

◆ Erode

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Erode

Definition at line 165 of file NOD_static_types.h.

◆ Falloff

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Falloff

Definition at line 95 of file NOD_static_types.h.

◆ Fill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Fill

Definition at line 281 of file NOD_static_types.h.

◆ Float

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Float

◆ FN_NODE_BOOLEAN_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC FN_NODE_BOOLEAN_MATH

Definition at line 264 of file NOD_static_types.h.

Referenced by register_node_type_fn_boolean_math().

◆ FN_NODE_INPUT_STRING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random FN_NODE_INPUT_STRING

◆ FN_NODE_RANDOM_FLOAT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean FN_NODE_RANDOM_FLOAT

Definition at line 266 of file NOD_static_types.h.

Referenced by register_node_type_fn_random_float().

◆ GAMMA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance GAMMA

Definition at line 189 of file NOD_static_types.h.

◆ Gamma

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Gamma

◆ GEO_NODE_ATTRIBUTE_CLAMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_ATTRIBUTE_CLAMP

Definition at line 311 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_clamp().

◆ GEO_NODE_ATTRIBUTE_COLOR_RAMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute GEO_NODE_ATTRIBUTE_COLOR_RAMP

Definition at line 283 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_color_ramp().

◆ GEO_NODE_ATTRIBUTE_COMBINE_XYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute GEO_NODE_ATTRIBUTE_COMBINE_XYZ

Definition at line 297 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_combine_xyz().

◆ GEO_NODE_ATTRIBUTE_COMPARE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color GEO_NODE_ATTRIBUTE_COMPARE

Definition at line 285 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_compare().

◆ GEO_NODE_ATTRIBUTE_CONVERT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine GEO_NODE_ATTRIBUTE_CONVERT

Definition at line 301 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_convert().

◆ GEO_NODE_ATTRIBUTE_FILL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute GEO_NODE_ATTRIBUTE_FILL

◆ GEO_NODE_ATTRIBUTE_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object GEO_NODE_ATTRIBUTE_MATH

◆ GEO_NODE_ATTRIBUTE_PROXIMITY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection GEO_NODE_ATTRIBUTE_PROXIMITY

◆ GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE

◆ GEO_NODE_ATTRIBUTE_VECTOR_MATH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute GEO_NODE_ATTRIBUTE_VECTOR_MATH

Definition at line 287 of file NOD_static_types.h.

Referenced by register_node_type_geo_attribute_vector_math().

◆ GEO_NODE_COLLECTION_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample GEO_NODE_COLLECTION_INFO

◆ GEO_NODE_EDGE_SPLIT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random GEO_NODE_EDGE_SPLIT

Definition at line 271 of file NOD_static_types.h.

Referenced by register_node_type_geo_edge_split().

◆ GEO_NODE_MESH_PRIMITIVE_CIRCLE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CIRCLE

Definition at line 303 of file NOD_static_types.h.

Referenced by register_node_type_geo_mesh_primitive_circle().

◆ GEO_NODE_MESH_PRIMITIVE_CONE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CONE

Definition at line 307 of file NOD_static_types.h.

Referenced by register_node_type_geo_mesh_primitive_cone().

◆ GEO_NODE_MESH_PRIMITIVE_CYLINDER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_CYLINDER

Definition at line 305 of file NOD_static_types.h.

Referenced by register_node_type_geo_mesh_primitive_cylinder().

◆ GEO_NODE_MESH_PRIMITIVE_GRID

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute GEO_NODE_MESH_PRIMITIVE_GRID

◆ GEO_NODE_OBJECT_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point GEO_NODE_OBJECT_INFO

◆ GEO_NODE_POINT_DISTRIBUTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision GEO_NODE_POINT_DISTRIBUTE

Definition at line 275 of file NOD_static_types.h.

Referenced by register_node_type_geo_point_distribute().

◆ GEO_NODE_POINT_SCALE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector GEO_NODE_POINT_SCALE

Definition at line 289 of file NOD_static_types.h.

Referenced by register_node_type_geo_point_scale().

◆ GEO_NODE_SUBDIVIDE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine GEO_NODE_SUBDIVIDE

Definition at line 299 of file NOD_static_types.h.

Referenced by register_node_type_geo_subdivide().

◆ GEO_NODE_SUBDIVISION_SURFACE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge GEO_NODE_SUBDIVISION_SURFACE

Definition at line 273 of file NOD_static_types.h.

Referenced by register_node_type_geo_subdivision_surface().

◆ Geometry

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Geometry

Definition at line 93 of file NOD_static_types.h.

◆ Grid

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute Grid

Definition at line 309 of file NOD_static_types.h.

◆ Group

Group

Definition at line 35 of file NOD_static_types.h.

◆ GROUP

GROUP

Definition at line 35 of file NOD_static_types.h.

◆ GROUP_OUTPUT

GROUP_OUTPUT

Definition at line 37 of file NOD_static_types.h.

◆ GroupOutput

GroupOutput

Definition at line 37 of file NOD_static_types.h.

◆ HOLDOUT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient HOLDOUT

Definition at line 75 of file NOD_static_types.h.

◆ Holdout

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Holdout

Definition at line 75 of file NOD_static_types.h.

◆ HSV

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine HSV

Definition at line 123 of file NOD_static_types.h.

◆ HSVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine HSVA

Definition at line 185 of file NOD_static_types.h.

◆ HUE_SAT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB HUE_SAT

Definition at line 240 of file NOD_static_types.h.

◆ HUECORRECT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance HUECORRECT

Definition at line 203 of file NOD_static_types.h.

◆ HueCorrect

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance HueCorrect

Definition at line 203 of file NOD_static_types.h.

Referenced by sequence_modifier_type_info_init().

◆ HueSaturation

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB HueSaturation

Definition at line 240 of file NOD_static_types.h.

◆ ID_MASK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID_MASK

Definition at line 181 of file NOD_static_types.h.

◆ IDMask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split IDMask

Definition at line 181 of file NOD_static_types.h.

◆ IMAGE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set IMAGE

Definition at line 156 of file NOD_static_types.h.

◆ Image

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Image

Definition at line 156 of file NOD_static_types.h.

◆ Info

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Info

Definition at line 97 of file NOD_static_types.h.

◆ INPUT_STRING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random INPUT_STRING

Definition at line 268 of file NOD_static_types.h.

◆ InputString

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random InputString

Definition at line 268 of file NOD_static_types.h.

◆ INVERT

Group RGB to Bright Vector Camera Vector INVERT

Definition at line 58 of file NOD_static_types.h.

◆ Invert

Group RGB to Bright Vector Camera Vector Invert

Definition at line 58 of file NOD_static_types.h.

◆ Key

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Key

Definition at line 177 of file NOD_static_types.h.

◆ KEYING

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View KEYING

Definition at line 217 of file NOD_static_types.h.

◆ Keying

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Keying

Definition at line 217 of file NOD_static_types.h.

◆ LAYER_WEIGHT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style LAYER_WEIGHT

Definition at line 69 of file NOD_static_types.h.

◆ LayerWeight

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style LayerWeight

Definition at line 69 of file NOD_static_types.h.

◆ LEVELS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha LEVELS

Definition at line 199 of file NOD_static_types.h.

◆ Levels

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Levels

Definition at line 199 of file NOD_static_types.h.

◆ LIGHT_FALLOFF

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled LIGHT_FALLOFF

Definition at line 95 of file NOD_static_types.h.

◆ LightFalloff

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled LightFalloff

Definition at line 95 of file NOD_static_types.h.

◆ LUMA_MATTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine LUMA_MATTE

Definition at line 187 of file NOD_static_types.h.

◆ LumaMatte

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine LumaMatte

Definition at line 187 of file NOD_static_types.h.

◆ Magic

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC Magic

Definition at line 255 of file NOD_static_types.h.

◆ MAP_VALUE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB MAP_VALUE

Definition at line 148 of file NOD_static_types.h.

◆ MapValue

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB MapValue

Definition at line 148 of file NOD_static_types.h.

◆ Mask

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Mask

Definition at line 181 of file NOD_static_types.h.

◆ MASK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View MASK

Definition at line 215 of file NOD_static_types.h.

◆ Math

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Math

Definition at line 56 of file NOD_static_types.h.

◆ MESH_PRIMITIVE_CIRCLE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CIRCLE

Definition at line 303 of file NOD_static_types.h.

◆ MESH_PRIMITIVE_CONE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CONE

Definition at line 307 of file NOD_static_types.h.

◆ MESH_PRIMITIVE_CYLINDER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_CYLINDER

Definition at line 305 of file NOD_static_types.h.

◆ MESH_PRIMITIVE_GRID

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MESH_PRIMITIVE_GRID

Definition at line 309 of file NOD_static_types.h.

◆ MeshCircle

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCircle

Definition at line 303 of file NOD_static_types.h.

◆ MeshCone

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCone

Definition at line 307 of file NOD_static_types.h.

◆ MeshCylinder

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshCylinder

Definition at line 305 of file NOD_static_types.h.

◆ MeshGrid

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Attribute MeshGrid

Definition at line 309 of file NOD_static_types.h.

◆ MIX_RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti MIX_RGB

Definition at line 42 of file NOD_static_types.h.

◆ MixRGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti MixRGB

Definition at line 42 of file NOD_static_types.h.

◆ MOVIEDISTORTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue MOVIEDISTORTION

Definition at line 207 of file NOD_static_types.h.

◆ MovieDistortion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue MovieDistortion

Definition at line 207 of file NOD_static_types.h.

◆ Musgrave

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Musgrave

Definition at line 259 of file NOD_static_types.h.

◆ NEW_GEOMETRY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled NEW_GEOMETRY

Definition at line 93 of file NOD_static_types.h.

◆ NewGeometry

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled NewGeometry

Definition at line 93 of file NOD_static_types.h.

◆ NODE_GROUP

NODE_GROUP

◆ NODE_GROUP_OUTPUT

NODE_GROUP_OUTPUT

◆ Noise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White Noise

Definition at line 133 of file NOD_static_types.h.

Referenced by FrsNoise_init(), and gpencil_modifier_type_init().

◆ NORMAL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White NORMAL

◆ Normal

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White Normal

◆ Normalize

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Normalize

◆ NORMALIZE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance NORMALIZE

Definition at line 191 of file NOD_static_types.h.

◆ OBJECT_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point OBJECT_INFO

Definition at line 277 of file NOD_static_types.h.

◆ ObjectInfo

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point ObjectInfo

Definition at line 277 of file NOD_static_types.h.

◆ Occlusion

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Occlusion

Definition at line 73 of file NOD_static_types.h.

◆ Output

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Output

◆ OUTPUT_LIGHT

Group RGB to Bright Vector Camera Vector Combine Material OUTPUT_LIGHT

Definition at line 65 of file NOD_static_types.h.

◆ OUTPUT_LINESTYLE

Group RGB to Bright Vector Camera Vector Combine Material Light OUTPUT_LINESTYLE

Definition at line 67 of file NOD_static_types.h.

◆ OUTPUT_MATERIAL

Group RGB to Bright Vector Camera Vector Combine OUTPUT_MATERIAL

Definition at line 63 of file NOD_static_types.h.

◆ OutputLight

Group RGB to Bright Vector Camera Vector Combine Material OutputLight

Definition at line 65 of file NOD_static_types.h.

◆ OutputLineStyle

Group RGB to Bright Vector Camera Vector Combine Material Light OutputLineStyle

Definition at line 67 of file NOD_static_types.h.

◆ OutputMaterial

Group RGB to Bright Vector Camera Vector Combine OutputMaterial

Definition at line 63 of file NOD_static_types.h.

◆ PARTICLE_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light PARTICLE_INFO

Definition at line 97 of file NOD_static_types.h.

◆ ParticleInfo

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light ParticleInfo

Definition at line 97 of file NOD_static_types.h.

◆ Pin

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Pin

Definition at line 221 of file NOD_static_types.h.

◆ Pixelate

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Pixelate

Definition at line 219 of file NOD_static_types.h.

◆ PIXELATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View PIXELATE

Definition at line 219 of file NOD_static_types.h.

◆ POINT_DISTRIBUTE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision POINT_DISTRIBUTE

Definition at line 275 of file NOD_static_types.h.

◆ POINT_SCALE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector POINT_SCALE

Definition at line 289 of file NOD_static_types.h.

◆ PointDistribute

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision PointDistribute

Definition at line 275 of file NOD_static_types.h.

◆ PointScale

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector PointScale

Definition at line 289 of file NOD_static_types.h.

◆ PREMULKEY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional PREMULKEY

Definition at line 195 of file NOD_static_types.h.

◆ PremulKey

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional PremulKey

Definition at line 195 of file NOD_static_types.h.

◆ PRINCIPLED_VOLUME

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume PRINCIPLED_VOLUME

Definition at line 91 of file NOD_static_types.h.

◆ Proximity

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Proximity

Definition at line 295 of file NOD_static_types.h.

◆ Ramp

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Ramp

Definition at line 283 of file NOD_static_types.h.

◆ RANDOM_FLOAT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean RANDOM_FLOAT

Definition at line 266 of file NOD_static_types.h.

◆ RandomFloat

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean RandomFloat

Definition at line 266 of file NOD_static_types.h.

◆ RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB

Definition at line 40 of file NOD_static_types.h.

◆ RGBA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate RGBA

Definition at line 152 of file NOD_static_types.h.

◆ RGBTOBW

Group RGBTOBW

Definition at line 44 of file NOD_static_types.h.

◆ RGBToBW

Group RGBToBW

Definition at line 44 of file NOD_static_types.h.

◆ Rotate

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Rotate

◆ ROTATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue ROTATE

◆ Saturation

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Saturation

Definition at line 240 of file NOD_static_types.h.

◆ Scale

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Scale

◆ SCALE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate SCALE

◆ SeparateXYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SeparateXYZ

Definition at line 127 of file NOD_static_types.h.

◆ SepRGBA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map SepRGBA

Definition at line 152 of file NOD_static_types.h.

◆ SEPRGBA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map SEPRGBA

Definition at line 152 of file NOD_static_types.h.

◆ SEPXYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SEPXYZ

Definition at line 127 of file NOD_static_types.h.

◆ SETALPHA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate SETALPHA

Definition at line 154 of file NOD_static_types.h.

◆ SetAlpha

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate SetAlpha

Definition at line 154 of file NOD_static_types.h.

◆ SH_NODE_ADD_SHADER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer SH_NODE_ADD_SHADER

◆ SH_NODE_AMBIENT_OCCLUSION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add SH_NODE_AMBIENT_OCCLUSION

◆ SH_NODE_BEVEL

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_BEVEL

Definition at line 129 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_bevel().

◆ SH_NODE_BRIGHTCONTRAST

Group RGB to SH_NODE_BRIGHTCONTRAST

Definition at line 48 of file NOD_static_types.h.

Referenced by register_node_type_sh_brightcontrast().

◆ SH_NODE_BSDF_DIFFUSE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient SH_NODE_BSDF_DIFFUSE

◆ SH_NODE_BSDF_GLOSSY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse SH_NODE_BSDF_GLOSSY

◆ SH_NODE_BSDF_HAIR_PRINCIPLED

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon SH_NODE_BSDF_HAIR_PRINCIPLED

◆ SH_NODE_BSDF_REFRACTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy SH_NODE_BSDF_REFRACTION

◆ SH_NODE_BSDF_TOON

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent SH_NODE_BSDF_TOON

Definition at line 85 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_bsdf_toon().

◆ SH_NODE_BSDF_TRANSPARENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction SH_NODE_BSDF_TRANSPARENT

◆ SH_NODE_BUMP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_BUMP

◆ SH_NODE_CAMERA

Group RGB to Bright Vector SH_NODE_CAMERA

Definition at line 52 of file NOD_static_types.h.

Referenced by register_node_type_sh_camera().

◆ SH_NODE_CLAMP

Group RGB to Bright Vector Camera SH_NODE_CLAMP

Definition at line 54 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_clamp().

◆ SH_NODE_COMBHSV

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector SH_NODE_COMBHSV

Definition at line 123 of file NOD_static_types.h.

Referenced by register_node_type_sh_combhsv().

◆ SH_NODE_COMBRGB

Group RGB to Bright Vector Camera Vector SH_NODE_COMBRGB

Definition at line 60 of file NOD_static_types.h.

Referenced by register_node_type_sh_combrgb().

◆ SH_NODE_CURVE_VEC

Group RGB to Bright SH_NODE_CURVE_VEC

◆ SH_NODE_HOLDOUT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient SH_NODE_HOLDOUT

◆ SH_NODE_INVERT

Group RGB to Bright Vector Camera Vector SH_NODE_INVERT

Definition at line 58 of file NOD_static_types.h.

Referenced by register_node_type_sh_invert().

◆ SH_NODE_LAYER_WEIGHT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style SH_NODE_LAYER_WEIGHT

Definition at line 69 of file NOD_static_types.h.

Referenced by register_node_type_sh_layer_weight().

◆ SH_NODE_LIGHT_FALLOFF

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled SH_NODE_LIGHT_FALLOFF

Definition at line 95 of file NOD_static_types.h.

Referenced by register_node_type_sh_light_falloff().

◆ SH_NODE_MIX_RGB

Group SH_NODE_MIX_RGB

◆ SH_NODE_NEW_GEOMETRY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled SH_NODE_NEW_GEOMETRY

◆ SH_NODE_NORMAL

Group RGB to SH_NODE_NORMAL

Definition at line 46 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_normal().

◆ SH_NODE_OUTPUT_LIGHT

Group RGB to Bright Vector Camera Vector Combine Material SH_NODE_OUTPUT_LIGHT

◆ SH_NODE_OUTPUT_LINESTYLE

Group RGB to Bright Vector Camera Vector Combine Material Light SH_NODE_OUTPUT_LINESTYLE

◆ SH_NODE_OUTPUT_MATERIAL

Group RGB to Bright Vector Camera Vector Combine SH_NODE_OUTPUT_MATERIAL

◆ SH_NODE_PARTICLE_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light SH_NODE_PARTICLE_INFO

Definition at line 97 of file NOD_static_types.h.

Referenced by register_node_type_sh_particle_info().

◆ SH_NODE_RGB

Group SH_NODE_RGB

◆ SH_NODE_RGBTOBW

Group SH_NODE_RGBTOBW

◆ SH_NODE_SEPXYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex SH_NODE_SEPXYZ

Definition at line 127 of file NOD_static_types.h.

Referenced by register_node_type_sh_sepxyz().

◆ SH_NODE_TANGENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TANGENT

Definition at line 105 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_tangent().

◆ SH_NODE_TEX_BRICK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi SH_NODE_TEX_BRICK

Definition at line 117 of file NOD_static_types.h.

Referenced by node_shader_set_butfunc(), and register_node_type_sh_tex_brick().

◆ SH_NODE_TEX_COORD

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick SH_NODE_TEX_COORD

◆ SH_NODE_TEX_IMAGE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_TEX_IMAGE

◆ SH_NODE_TEX_NOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky SH_NODE_TEX_NOISE

◆ SH_NODE_TEX_SKY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image SH_NODE_TEX_SKY

◆ SH_NODE_TEX_VORONOI

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave SH_NODE_TEX_VORONOI

◆ SH_NODE_TEX_WAVE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise SH_NODE_TEX_WAVE

◆ SH_NODE_TEX_WHITE_NOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector SH_NODE_TEX_WHITE_NOISE

◆ SH_NODE_VECT_TRANSFORM

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture SH_NODE_VECT_TRANSFORM

◆ SH_NODE_VECTOR_DISPLACEMENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate SH_NODE_VECTOR_DISPLACEMENT

◆ SH_NODE_VECTOR_MATH

Group RGB to Bright Vector Camera SH_NODE_VECTOR_MATH

◆ SH_NODE_VERTEX_COLOR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine SH_NODE_VERTEX_COLOR

◆ SH_NODE_VOLUME_ABSORPTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair SH_NODE_VOLUME_ABSORPTION

Definition at line 89 of file NOD_static_types.h.

Referenced by register_node_type_sh_volume_absorption().

◆ SH_NODE_VOLUME_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle SH_NODE_VOLUME_INFO

Definition at line 99 of file NOD_static_types.h.

Referenced by register_node_type_sh_volume_info().

◆ SH_NODE_VOLUME_PRINCIPLED

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume SH_NODE_VOLUME_PRINCIPLED

◆ SH_NODE_WAVELENGTH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume SH_NODE_WAVELENGTH

Definition at line 101 of file NOD_static_types.h.

Referenced by register_node_type_sh_wavelength().

◆ Shader

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Shader

Definition at line 71 of file NOD_static_types.h.

Referenced by Scene::create_node(), and xml_read_shader().

◆ Spill

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Spill

Definition at line 175 of file NOD_static_types.h.

◆ Split

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Split

Definition at line 271 of file NOD_static_types.h.

◆ SplitViewer

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel SplitViewer

Definition at line 179 of file NOD_static_types.h.

◆ SPLITVIEWER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel SPLITVIEWER

Definition at line 179 of file NOD_static_types.h.

◆ String

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random String

Definition at line 268 of file NOD_static_types.h.

Referenced by DocumentImporter::get_import_version().

◆ Stucci

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Stucci

Definition at line 261 of file NOD_static_types.h.

◆ SUBDIVIDE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine SUBDIVIDE

Definition at line 299 of file NOD_static_types.h.

◆ Subdivide

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine Subdivide

Definition at line 299 of file NOD_static_types.h.

◆ SUBDIVISION_SURFACE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge SUBDIVISION_SURFACE

Definition at line 273 of file NOD_static_types.h.

◆ SubdivisionSurface

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge SubdivisionSurface

Definition at line 273 of file NOD_static_types.h.

◆ Surface

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Surface

Definition at line 273 of file NOD_static_types.h.

Referenced by modifier_type_init().

◆ Switch

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Switch

Definition at line 213 of file NOD_static_types.h.

◆ SwitchView

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh SwitchView

Definition at line 213 of file NOD_static_types.h.

◆ TANGENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TANGENT

Definition at line 105 of file NOD_static_types.h.

◆ Tangent

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Tangent

Definition at line 105 of file NOD_static_types.h.

◆ TEX_BRICK

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi TEX_BRICK

Definition at line 117 of file NOD_static_types.h.

◆ TEX_CLOUDS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_CLOUDS

Definition at line 257 of file NOD_static_types.h.

Referenced by multitex(), and node_texture_buts_proc().

◆ TEX_COORD

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick TEX_COORD

Definition at line 119 of file NOD_static_types.h.

◆ TEX_IMAGE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TEX_IMAGE

◆ TEX_MAGIC

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_MAGIC

Definition at line 255 of file NOD_static_types.h.

Referenced by multitex(), and node_texture_buts_proc().

◆ TEX_MUSGRAVE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_MUSGRAVE

Definition at line 259 of file NOD_static_types.h.

Referenced by multitex(), and node_texture_buts_proc().

◆ TEX_NODE_BRICKS

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_BRICKS

Definition at line 232 of file NOD_static_types.h.

Referenced by node_texture_set_butfunc(), and register_node_type_tex_bricks().

◆ TEX_NODE_CHECKER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_CHECKER

Definition at line 230 of file NOD_static_types.h.

Referenced by ED_node_texture_default(), and register_node_type_tex_checker().

◆ TEX_NODE_CURVE_RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_CURVE_RGB

◆ TEX_NODE_DECOMPOSE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_DECOMPOSE

Definition at line 248 of file NOD_static_types.h.

Referenced by register_node_type_tex_decompose().

◆ TEX_NODE_DISTANCE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_DISTANCE

Definition at line 246 of file NOD_static_types.h.

Referenced by register_node_type_tex_distance().

◆ TEX_NODE_HUE_SAT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB TEX_NODE_HUE_SAT

Definition at line 240 of file NOD_static_types.h.

Referenced by register_node_type_tex_hue_sat().

◆ TEX_NODE_MIX_RGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti TEX_NODE_MIX_RGB

Definition at line 234 of file NOD_static_types.h.

Referenced by node_texture_set_butfunc(), and register_node_type_tex_mix_rgb().

◆ TEX_NODE_ROTATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_ROTATE

Definition at line 242 of file NOD_static_types.h.

Referenced by register_node_type_tex_rotate().

◆ TEX_NODE_SCALE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_SCALE

Definition at line 250 of file NOD_static_types.h.

Referenced by register_node_type_tex_scale().

◆ TEX_NODE_TRANSLATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TEX_NODE_TRANSLATE

Definition at line 244 of file NOD_static_types.h.

Referenced by register_node_type_tex_translate().

◆ TEX_NODE_VALTORGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix TEX_NODE_VALTORGB

◆ TEX_NOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky TEX_NOISE

Definition at line 111 of file NOD_static_types.h.

Referenced by BKE_texture_dependsOnTime(), multitex(), and sculpt_fix_noise_tear().

◆ TEX_SKY

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image TEX_SKY

Definition at line 109 of file NOD_static_types.h.

◆ TEX_STUCCI

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_STUCCI

Definition at line 261 of file NOD_static_types.h.

Referenced by multitex(), and node_texture_buts_proc().

◆ TEX_VORONOI

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_VORONOI

Definition at line 115 of file NOD_static_types.h.

Referenced by multitex(), and node_texture_buts_proc().

◆ TEX_WAVE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise TEX_WAVE

Definition at line 113 of file NOD_static_types.h.

◆ TEX_WHITE_NOISE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector TEX_WHITE_NOISE

Definition at line 133 of file NOD_static_types.h.

◆ TexBrick

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi TexBrick

Definition at line 117 of file NOD_static_types.h.

◆ TexClouds

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexClouds

Definition at line 257 of file NOD_static_types.h.

◆ TexCoord

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick TexCoord

Definition at line 119 of file NOD_static_types.h.

◆ TexImage

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume TexImage

Definition at line 107 of file NOD_static_types.h.

◆ TexMagic

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TexMagic

Definition at line 255 of file NOD_static_types.h.

◆ TexMusgrave

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexMusgrave

Definition at line 259 of file NOD_static_types.h.

◆ TexNoise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky TexNoise

Definition at line 111 of file NOD_static_types.h.

◆ TexSky

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image TexSky

Definition at line 109 of file NOD_static_types.h.

◆ TexStucci

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TexStucci

Definition at line 261 of file NOD_static_types.h.

◆ Texture

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Texture

◆ TEXTURE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set TEXTURE

Definition at line 161 of file NOD_static_types.h.

◆ TexVoronoi

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TexVoronoi

Definition at line 115 of file NOD_static_types.h.

◆ TexWave

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise TexWave

Definition at line 113 of file NOD_static_types.h.

◆ TexWhiteNoise

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector TexWhiteNoise

Definition at line 133 of file NOD_static_types.h.

◆ TIME

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map TIME

Definition at line 150 of file NOD_static_types.h.

◆ Time

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Time

Definition at line 150 of file NOD_static_types.h.

Referenced by gpencil_modifier_type_init().

◆ TONEMAP

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha TONEMAP

Definition at line 197 of file NOD_static_types.h.

◆ Tonemap

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Tonemap

Definition at line 197 of file NOD_static_types.h.

Referenced by sequence_modifier_type_info_init().

◆ Transform

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Transform

Definition at line 121 of file NOD_static_types.h.

◆ TRANSFORM

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue TRANSFORM

Definition at line 205 of file NOD_static_types.h.

Referenced by AnimationImporter::Assign_transform_animations().

◆ TRANSLATE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue TRANSLATE

◆ Translate

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Translate

◆ ValToRGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix ValToRGB

Definition at line 140 of file NOD_static_types.h.

◆ VALTORGB

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix VALTORGB

Definition at line 140 of file NOD_static_types.h.

◆ Value

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Value

Definition at line 138 of file NOD_static_types.h.

Referenced by blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::foreach_item(), blender::compositor::GaussianAlphaXBlurOperation::GaussianAlphaXBlurOperation(), blender::compositor::GaussianAlphaYBlurOperation::GaussianAlphaYBlurOperation(), blender::IntrusiveMapSlot< Key, Value, KeyInfo >::IntrusiveMapSlot(), blender::StdUnorderedMapWrapper< Key, Value >::lookup(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_default(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_default_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_cb(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_cb_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_default(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_or_add_default_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_ptr(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::lookup_ptr_as(), blender::SimpleMapSlot< Key, Value >::occupy(), blender::IntrusiveMapSlot< Key, Value, KeyInfo >::occupy(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableValueIterator::operator*(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::ValueIterator::operator*(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::pop(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::pop_as(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::pop_default(), blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::pop_default_as(), blender::SimpleMapSlot< Key, Value >::value(), and blender::IntrusiveMapSlot< Key, Value, KeyInfo >::value().

◆ VALUE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White VALUE

Definition at line 138 of file NOD_static_types.h.

◆ VECT_MATH

Group RGB to Bright Vector Camera VECT_MATH

Definition at line 56 of file NOD_static_types.h.

◆ VECT_TRANSFORM

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture VECT_TRANSFORM

Definition at line 121 of file NOD_static_types.h.

◆ VECTOR_DISPLACEMENT

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate VECTOR_DISPLACEMENT

Definition at line 131 of file NOD_static_types.h.

◆ VectorCurve

Group RGB to Bright VectorCurve

Definition at line 50 of file NOD_static_types.h.

◆ VectorDisplacement

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate VectorDisplacement

Definition at line 131 of file NOD_static_types.h.

◆ VectorMath

Group RGB to Bright Vector Camera VectorMath

Definition at line 56 of file NOD_static_types.h.

◆ VectorTransform

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture VectorTransform

Definition at line 121 of file NOD_static_types.h.

◆ VERTEX_COLOR

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine VERTEX_COLOR

Definition at line 125 of file NOD_static_types.h.

◆ VertexColor

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine VertexColor

Definition at line 125 of file NOD_static_types.h.

◆ Viewer

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split Viewer

Definition at line 136 of file NOD_static_types.h.

◆ VIEWER

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White VIEWER

Definition at line 136 of file NOD_static_types.h.

◆ VIEWSWITCH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh VIEWSWITCH

Definition at line 213 of file NOD_static_types.h.

◆ Volume

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Volume

Definition at line 91 of file NOD_static_types.h.

◆ VOLUME_ABSORPTION

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair VOLUME_ABSORPTION

Definition at line 89 of file NOD_static_types.h.

◆ VOLUME_INFO

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle VOLUME_INFO

Definition at line 99 of file NOD_static_types.h.

◆ VolumeAbsorption

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair VolumeAbsorption

Definition at line 89 of file NOD_static_types.h.

◆ VolumeInfo

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle VolumeInfo

Definition at line 99 of file NOD_static_types.h.

◆ VolumePrincipled

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume VolumePrincipled

Definition at line 91 of file NOD_static_types.h.

◆ Voronoi

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC Voronoi

Definition at line 253 of file NOD_static_types.h.

◆ Wavelength

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Wavelength

Definition at line 101 of file NOD_static_types.h.

◆ WAVELENGTH

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume WAVELENGTH

Definition at line 101 of file NOD_static_types.h.

◆ Weight

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Weight

Definition at line 69 of file NOD_static_types.h.

◆ XYZ

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Directional Alpha Distance Hue Movie Ellipse Bokeh View Corner Anti Mix RGB Hue Separate TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC TEX_NODE_PROC Boolean Random Edge Subdivision Point Object Attribute Attribute Attribute Color Attribute Attribute Vector Point Attribute Sample Collection Attribute Attribute Combine XYZ

Definition at line 127 of file NOD_static_types.h.

◆ YCbCrA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine YCbCrA

Definition at line 171 of file NOD_static_types.h.

◆ YUVA

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine YUVA

Definition at line 173 of file NOD_static_types.h.

◆ ZCOMBINE

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set ZCOMBINE

Definition at line 163 of file NOD_static_types.h.

◆ Zcombine

Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Zcombine

Definition at line 163 of file NOD_static_types.h.