//
Touhou - Story of a Lost Sky 
Version 0.8.0 - January 2013
//
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Introduction
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Thank you for playing Story of a Lost Sky.

We're pleased to announce the latest release of Story of a Lost Sky: version 0.8.0.

This version is primarily a mechanics update. We've completely overhauled the traits system so that every unit now has
two branches of traits to choose from. Want to make Marisa a nimble warrior, dashing across the map?
Sure! How about making her a long range force of destruction? You can do that too! The goal of the traits system is to
increase the depth of the choices that players can make and give them more viable strategies to choose from. We also
have introduced new Trait Actions that can be performed like making all units around Chen dizzy and having Alice
summon her dolls as helpers.

On the content side, major changes have been made to Chapter 2 Stage 3. We designed this mission now to have more
pressure, so the player is encouraged to move downward. Also, we added some new mechanics to the Chapter 2 Stage 5
boss battle, but that'll be a surprise. Finally, new sprite work is in from Keyk, environmental tiles from Nazerine,
and portraits have been added by Jamuko and Honya.

Our main goals for the next version are to polish up the user interface, tweak a few of the battle mechanics further,
and finally get started on Chapter 4. We are hoping to have the main story finished by the end of the year with an
intermediate release tentatively planned for the summer.

Thank you for your continued support and we'd be happy to hear what you think of our project.

We acknowlege the contributions of all the hard working members of our development team.

If you have the chance and would like to give us some feedback, a player survey has been set up here:
http://spreadsheets.google.com/viewform?hl=en&pli=1&formkey=dDZLWXRzLVl0MzF3WC0wQXFENWdUdnc6MA..

IRC:
Server: irc.ppirc.net
Channel #lostskyproject

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Instructions
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Source code notes:
If you use the source code release, you'll need Python 2.5.4, Pygame 1.9.1 for the installed version of Python.
http://www.python.org/
http://www.pygame.org/

Windows Release: Under "Story of a Lost Sky" folder, run srpg.exe
OSX / Linux (Source code release): With Python and Pygame installed, run srpg.py

Controls:

Global
- ALT+F4 = Exit Program

World Map Controls
- Arrow Keys = Move
- Z = Select
- X = Cancel
- A = Load World Map Menu

Battle Map Controls
- Arrow Keys = Move
- Z/Enter = Select
- X = Cancel
- Q/W = Select Next/Previous Enemy
- A/S = Select Next/Previous Ally
- C = (On map screen) Toggles unit movement range viewing on and off
- C = (Under unit stats screen) Jump to selected unit
- C = (When speech is displayed) Skip through speech

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Q&A
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Q1. What are the major changes in the latest version?
* Support for an arbitrary number of saves
* Completely redone trait system
* Portraits: Yuyuko and Ran
* Reworked CH2ST3 and a new mechanic for CH2ST5

Q2. What are some new features that are planned?
* New missions: Chapter 4 and Chapter 3 side missions
* New portraits
* Ability to start the game at the start of any chapter.
* Reworked game tutorial
* Handling of arbitrary numbers of save files

Q3 - When is the final release date?
We are shooting for finishing the main story this year.

Q4 - Are old save files compatible with this release?
Due to the fundamental changes in the game mechanics and internal unit data, save files from old versions are not
compatible.

Q5 - I have a bug report or suggestion for improvement. How do I report it?
We have an issue tracker hosted on bitbucket:
http://bitbucket.org/featheredmelody/lost-sky-project-public/
Please include any information about what you were doing as well as any errors. If you are using the Windows version,
a crash should leave an error message in srpg.exe.log.

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STAFF AND CREDITS
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    * Project Lead: Fawkes <fawkes@featheredmelody.com>
    * Programmers: Beanbeanman29, Kregon, Kyre, Sleepyd
    * Artists: Bitmapchaos, Elcura, Honya, Jamuko, Keyk, KirbyM, Moooo, Nazerine, Taron, Water_and_wind
    * Musicians: Anunsew, Damian, Lego, Nazerine
    * Advisors: Psieye, Tiran, Zer0Axiom, Many others
    * Testing: Gekko, Deviryuu, Hetdegon, J. Szalay, Mew77, Ryuu, Squidgy
    
This is a doujin work based on Touhou Project by ZUN / Team Shanghai Alice ( http://www16.big.or.jp/~zun/ )

Terrain Transition Algorithm from David Michael ( http://www.gamedev.net/reference/articles/article934.asp )

= Art Content Credits =
Several images use Create.swf by KirbyM ( http://www.walfas.org )
Menu patterns use Shikosha Design's Stencils ( http://www.stonebridge.com/Shikosha/ShikoshaDesignDownloads.html )
Some landmark images come from Lost Garden ( http://lostgarden.com )
Pre-rendered spell animations come from Mr. Bubble ( http://mrbubblewand.wordpress.com/ )
Some icons come from Team Pockethouse ( http://www.pockethouse.com/ )
Sky pictures were taken by Kuri.

= Sound effects credits =

Hit/Critical sound effects are by Independent.nu (Released under Public Domain)
Explosion sound effect by Michel Baradari (apollo-music.de ) and licensed under CC BY 3.0
Shoot 2-3 by soundscalpel.com (CC Sampling Plus 1.0)
Shoot 1, 4 by Blender Foundation (CC-BY 3.0)
Shimmer, Beam1 by Berklee College of Music (CC-BY 3.0)
Fire by wildweasel (CC Sampling Plus 1.0)
Fire2 by artisticdude (CC-BY 3.0)
Camera by thecheeseman (CC Sampling Plus 1.0)
Falling by silversatyr (CC-By 3.0)

Utilizes: Python, Pygame, Gameobjects Library (Will McGugan)